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[ Suggestions ] Small gameplay changes

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  • Registered: 2017-07-24
  • Topics: 18
  • Posts: 231
On 2016-10-23 02:49:50Show All Posts
2#
In every game like this the pattern isn't "W,A,S,D" it is "Q,W,E,R" so that won't change because that is the most common and know pattern for these type of games. Also auto run will never come to the game as it is unneeded(I can give a reason for this if needed). Lastly there will be no option to "skip" the battle because when the battle starts it can go either way and if they was added it's always a high possibility that you can lose more than 88% of the time since you aren't watching the battle and instead "skipping" it. Bots don't know whats going to happen in the battle until it's nearly over in rounds or health. This post was last edited by Nine Tails Naruto at 2016-10-23 02:51
  • Registered: 2017-07-24
  • Topics: 18
  • Posts: 231
On 2016-10-23 04:47:51Show All Posts
4#
  • Test Ninja On 2016-10-23 03:58:45
  • Please give me a reason why auto run isnt needed, one of the most requested features by players, and i can atest for it, since if im playing in the laptop instead of the desktop the UI gets so full that i need over 20 clicks to even reach kurama, while in the desktop i need 5 at most, players shouldnt be penalized when they have a smaller screen. sometimes you dont have a choice, cant even imagine how it would be for people paying on the phones.

    the other point i didnt said skip the battle, i said skip the battle animation on "Ranked Battle" where you can do nothing but watch the fight.
    BTW if you didnt know the outcome of a ninja move is determined before the animation starts, that is why sometives you will see 2 of your ninjas atack different targets on the same move, because the AI already know that ninja one will kill opponent one, and to save some time will also launch ninja 2 against oponent 2.
Note: Press reply so the person gets a notification that you said something to them.

Also why would you need an auto run if you have a map that plays like auto run. If you click the map once at the area where Nine Tails is you would automatically be dragged to that area then you click a final time on Nine Tails paw or "hand" and now you are fighting Nine Tails.

Finally, I explained why you can't "skip battles" also the same thing as "Skip animations".
  • Registered: 2017-07-24
  • Topics: 18
  • Posts: 231
On 2016-10-23 05:07:51Show All Posts
6#
  • Test Ninja On 2016-10-23 04:56:52
  • The AI does know the outcome of the animation before it starts, but maybe i didnt explained correctly,and i am talking only on Ranked Battle where you can not interact what so ever with the ninjas, just watch the fight

    Imagine your ninja targets Tobi for a mystery skill, before the animation of the atack start the AI already decided if that atack will hit Tobi or if he will dodge the atack, showing the animation just wastes time.

    The idea was to skip the animation and just show the result, health lost and extra statuses apllyed to save time, in a fight where you can not interact with anything
The game is designed for time. That's the reason why you stop progressing at a certain level ex. 29,69,etc. If you don't have the time to waste then all I can personally say is play something else and you c*ways do another activity while in ranked nothing is holding you in the spectate screen.
  • Registered: 2017-07-24
  • Topics: 18
  • Posts: 231
On 2016-10-23 06:10:05Show All Posts
9#
  • On 2016-10-23 06:02:56
  • Let me tell you that another way. This game is based around RNG. That means, if you fight a player once in Ranked Battle, you can lose, and the other time, you win, even without changes to power or team.

    And RNG is calculated real-time, which means, AI doesn't know yet which turns will Tobi dodge an attack. Turn 1 he might or might not be set to do so, but AI needs to be in round 2, to tell whether or not that dodge will happen or not.

    If I made a mistake somewhere, please correct me, although I am almost 100% sure that this is correct.
Thank you for explaining what I've been trying this whole time to them:)
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