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[ Suggestions ] Small gameplay changes

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  • Registered: 2017-07-24
  • Topics: 34
  • Posts: 455
On 2016-10-23 02:40:40Show All PostsDescending Order
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I would like to see this really small, but in my view important changes to the gameplay.

First it would be the mysteries hotkeys, why not go with W,A,S,D as that is a more known pattern to most of PC gamers worldwide, it would just feel more natural.

Second add a *on or a hotkey on world boss, maybe the Space key, that will toggle auto run to the boss. A lot o people ask for an auto run function for world boss, its rally boring to run to the boss after every death specially if you dont have a big monitor, because the UI gets really cramped with stuff.

Add a *on for turn by turn result instead of a x2 battle speed only on Ranked Battle, that we can activate if we want to save time, after all before the action even starts the AI already knows the results, so it would just skip the animations and show the damege and status only each turn.

  • Registered: 2017-07-24
  • Topics: 34
  • Posts: 455
On 2016-10-23 03:58:45Show All Posts
3#
Please give me a reason why auto run isnt needed, one of the most requested features by players, and i can atest for it, since if im playing in the laptop instead of the desktop the UI gets so full that i need over 20 clicks to even reach kurama, while in the desktop i need 5 at most, players shouldnt be penalized when they have a smaller screen. sometimes you dont have a choice, cant even imagine how it would be for people paying on the phones.

the other point i didnt said skip the battle, i said skip the battle animation on "Ranked Battle" where you can do nothing but watch the fight.
BTW if you didnt know the outcome of a ninja move is determined before the animation starts, that is why sometives you will see 2 of your ninjas atack different targets on the same move, because the AI already know that ninja one will kill opponent one, and to save some time will also launch ninja 2 against oponent 2.
  • Registered: 2017-07-24
  • Topics: 34
  • Posts: 455
On 2016-10-23 04:56:52Show All Posts
5#
  • Nine Tails Naru On 2016-10-23 04:47:51
  • Note: Press reply so the person gets a notification that you said something to them.

    Also why would you need an auto run if you have a map that plays like auto run. If you click the map once at the area where Nine Tails is you would automatically be dragged to that area then you click a final time on Nine Tails paw or "hand" and now you are fighting Nine Tails.

    Finally, I explained why you can't "skip battles" also the same thing as "Skip animations".
The AI does know the outcome of the animation before it starts, but maybe i didnt explained correctly,and i am talking only on Ranked Battle where you can not interact what so ever with the ninjas, just watch the fight

Imagine your ninja targets Tobi for a mystery skill, before the animation of the atack start the AI already decided if that atack will hit Tobi or if he will dodge the atack, showing the animation just wastes time.

The idea was to skip the animation and just show the result, health lost and extra statuses apllyed to save time, in a fight where you can not interact with anything
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