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[ Suggestions ] Sailor Sakura Change

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  • Registered: 2017-07-24
  • Topics: 11
  • Posts: 19
On 2016-10-22 01:55:09Show this Author OnlyDescending Order
1# Go To
So playing as a water nin with konan, animal path and kiba GNW, Sailor Sakura makes life impossible for me. Or for anyone using high combo tactics. Her heal based on every mini attack is ridiculous, as I combo'd her with a full 7 combo on someone with a power level of 1.5k below me, and she took 1000 damage.

There is literally no way to win vs that, unless I get ridiculously lucky somehow. Can it please be changed to healing 4% of health every attack overall, rather than every single instance of damage she takes? Especially since I do up to a 21 hit combo, which means she's healing by 84% of her health, and gaining 105% damage, and that's just from one combo.

Considering her base attack and health is already pretty good, that's just insane. Any chance of it being changed, or do I just have to live with being unable to beat anyone using her now?
  • Registered: 2017-07-24
  • Topics: 4
  • Posts: 41
On 2016-10-22 07:57:46Show this Author Only
2#
There is an easy way to handle that. Just ignite her first then no heal on combo or just kill everyone around her. She is meant to be an op ninja since she is a pay ninja but all of them can be countered just need to figure out how.
  • Registered: 2017-07-24
  • Topics: 34
  • Posts: 4320
On 2016-10-22 08:16:38Show this Author Only
3#
Tobi start up combos pretty much sets up a full burst. She's meant to be tanky with her passive. Igniting her basically nullifies that major part of her kit.
  • Registered: 2017-07-24
  • Topics: 11
  • Posts: 19
On 2016-10-22 18:50:15Show this Author Only
4#
I did not realise that! Means I'll have to change my combo around a bit, but I guess using Pain Shurado to ignite, then following up with Konans full combo might work. Thanks for the tip!
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