Authors Notes: This guide is meant to help Guild Leaders and Members alike in order to strengthen team co-operation and support. As a disclaimer, any images or quotes used in this post do not belong to me and belong to their respective owners. I will be using popular quotes from the "Art of War" by Sun Tzu, and possibly other historical quotes. I do not know or claim to know everything about the Great Ninja Wars and Stratagies, and this is simply an introduction to players curious about the feature. On a side note, is it possible to withhold the event rewards for this post until I begin a new game? Just curious.~
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The Art of War: Naruto Great Ninja Wars
A Guide for Guilds and Leaders
“Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win...” - Sun Tzu, The Art of War

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Section I: The Rules of War - Great Ninja Wars Rules“One may know how to conquer without being able to do it...” - Sun Tzu, The Art of War
While this section may seem obvious, there are more than a number of rules that have caused both guild and leaders to be caught unaware. Some rules may be so painfully obvious that they are simply overlooked while others are buried deep inside a wall of text that players must view very carefully, less they are unable to join that weeks Great Ninja War event. As with all events in the game, please be sure to carefully read the rules and understand what they mean. In this section of the guide, we will be reviewing the rules for the Great Ninja Wars event, as well as what that means for you and your group.
Section I-A: "Great Ninja War"This section of the rules deals with participation and sign-ups for the Great Ninja War event. Guild Leaders must register for their guild to join the event ahead of schedule. Registration starts at 00:00 Monday and ends 19:30 Wednesday. There is pleanty of time for Guilds to discuss whether or not they wish to join the event, but guilds should register sooner rather than later in order to prevent any confusion amongst guild mates. Keep in mind that you must have ac*ulated at least 200 Guild Points in your guild within the last 3 days in order to participate in the event. Otherwise, you can't join.
Section I-B: "Great Ninja War Schedule"
This section of the rules deals with the schedule of the Great Ninja War events. Wednesday are qualifier matches, while Saturday are Finals. Keep in mind that the qualifier matches are all about gathering points, because only the top 8 Guilds in a server get to compete in the finals. Once the finals begin, your guild will fight against the others that qualified in order to obtain top ranking for the event.
Section I-C: "Great Ninja War Single Challenge Rules"
This section of the rules deals with the match setup before battles and the rules that take place during battles. Keep in mind that your guild has a 10 minute prep time that allows you to discuss with your guild and how you will proceed with these matches. Each territory can have up to 6 group members join the event, meaning up to 30 members can participate in the event during any given time. Players cannot use the auto *on while fighting, and must work with their teams to fight against the enemy 3v3. If there are more than 3 members fighting for that location, then the fight will continue 3v3 until all enemy members have been defeated. Health does NOT regenerate between battles.
Section I-D: "Great Nina War Winning Conditions"
This section of the rules deals with the victory conditions for both the battle and the war. Victory is achieved once all enemies on the field have been defeated, and gives the guild that won the territory its points. The guild with the most territory points is the winner of the match. Guilds that win a qualifier match give their guild an additional 30 points for qualifying for the finals. If the points end in the tie, the number of territory victories will determine the winner. In the case of the same number of territory victories, than the guild with the greater number of participents will win.
Section I-E: "Great Ninja War Reward Notes"
This section covers the rules regarding rewards and distributation for such rewards between guilds. Please note that there will never be enough rewards given from this event to give to every active participant if the guild has all 30 slots filled for each of the participating battles. Reward packs must be distributed by the leader before the next qualifier match, or they will be lost and cannot be redeemed again. Leaders will determine who gets which of the three available reward packs, but keep in mind that this is not the only reward you receive for participating in the event.
Section I-F: "Great Ninja War Cheer On"
The rules regarding the 'Cheer On' feature in the game. You get to view your allies fights and watch how they are doing in the event. If you aren't participating in the event, this is something you could do to see how your guild is doing. This post was last edited by WolfMaster at 2016-10-13 14:50