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[ Updates ] Game Updates - July/August/September 2023

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  • Registered: 2022-09-02
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On 2023-10-16 23:19:49Show this Author OnlyDescending Order
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Game Updates July/August/September 2023:


July 13th, 2023:

Nature Training:

1. All Element Trainings will have completely new setups.

2. Use the correct Counter-element ninjas for an element training to get extra points in the rankings, for each correct counter-element ninja players will get extra points.

3. The amount of extra points given is decided based on the level of the training players are doing.

Example:

- Level 25 will give 7 extra points for every correct counter-element ninja.

- Level 50 will give 15 extra points for every correct counter-element ninja.



August 4th, 2023

QOL Updates:

1. Skill Update: Mei [Mid-Autumn Festival]

Mystery (before): Causes damage and 3 Combo to up to 9 units in the opponent's field, Knockdown to the selected unit. If the selected unit is suffering from Corrosion, this skill becomes unavoidable and additionally causes Defense Shatter to the selected unit.

Mystery (after): Causes damage and 3 Combo to up to 9 units in the opponent's field, Knockdown and Defense Shatter to the selected unit. If the selected unit is suffering from Corrosion, this skill becomes unavoidable.


2. VFX Update - World Spirit Tag


3. SFX update for Shisui [Susano'o]


4. System update:

If players register for Sage World Battlefield and Sage World Arena but the event cannot start due to an insufficient number of players, registration rewards will be sent to the registered player's in-game mail.


5. New Item: Sign-in Redemption Card


6. VFX update - Freeze


August 10th, 2023

New Debuff:

Adamantine Seal:

-Units suffering from this Debuff will have their Mystery damage reduced by 40%.

-If the affected unit executes their Mystery skill, that unit will suffer damage that will not defeat them.

-The damage caused will be 4% of the affected unit's max HP for every 20 Chakra that the unit's lineup is currently having, 0 damage caused if 0 Chakra.

-Lasts for 1 round, is irremovable, and neglects Immunity.



QOL update:


1. Fix Shisui [Susano'o]'s Standard Attack animation. It now properly shows a Repulse animation instead of a Low Float one.


2. VFX update for Evening Elephant - Immobility


3. VFX update for Evening Elephant - Restraint



August 24th, 2023

Aoneko NPC update, New Birthday packs added.


September 14th, 2023

Skill update:

Hashirama Senju:

[Taijutsu Expert]: Remove the Mystery Cooldown reduction effect, and add: Hashirama recovers HP based on 35% of the damage dealt. This skill never misses and has an increased Critical Rate bonus.

[Strong Sword - Crusher]: Remove the Mystery Cooldown reduction and Buffs and Shields removal effect, add: All units hit will have their Standard Attack attempts reduced by 1. This skill has a chance of giving Hashirama an Extra Standard Attack (up to 5 per round).

[Adamantine Fist]: Add: Hashirama recovers HP based on 35% of the damage dealt. This skill never misses.

[Wood Style - Severe Thousand Hands]: Immobile is adjusted to Irremovable Enfeeble which neglects Immunity until the end of the round. Add: causes Interruption and reduces Hashirama's Mystery Cooldown by 1. Under Chakra Explosive Mode, if the unit hit is suffering from Enfeeble, that unit will have their Evasion Rate suppressed to 20% until the end of the battle or defeated.

[Senjutsu Power]: Hashirama is immune to Debuffs and if he suffers damage, recovers 5% HP and reduces his Mystery Cooldown by 1. Whenever Hashirama suffer the first damage in a round, receives Excited Mode until the end of the round.

[Senjutsu Power] under Chakra Explosive Mode: Hashirama has Level 2 Immunity and is immune to Fire damage. If Hashirama is alive, whenever ninjas in your lineup cause Taijutsu damage, increase that unit's Attack by 3% (stackable), and whenever they cause Ninjutsu damage, increase that unit's Ninjutsu by 3% (stackable).

[Wood Golem - Wood Fist Strike]: Remove the Low Float effect. Battlefield Cooldown becomes 2, Chakra Cost becomes 20, and splash damage is adjusted to 25%.

[Wood Style - Rumbling Dragon Strike]: Irremovable Enfeeble now lasts until the end of the next round. Add: This skill never misses.

Adjust some skill descriptions. The skills' effects remain unchanged.

[Chakra Burst]: Hashirama can have up to 2 Technique Points and for every 1 he has, increase his Defense by 20%. If he is attacked, gains 0.5 Technique Point. When he has 2 Technique Points, consumes all to enter Chakra Explosive Mode until the end of the round to enhance his skills. Whenever Chakra Explosive Mode is activated or deactivated, increase his Mystery damage by 10% (stackable).


Hashirama [The Final Battle] - Chakra Explosive Mode:

-Chakra Explosive Mode: Mystery will change to Wood Style - Rumbling Dragon Strike, Adamantine Fist ignores a certain amount of Defense and Wood Style - Severe Thousand Hands ignores a certain amount of Defense and Resistance and if the unit hit is suffering from Enfeeble, that unit will have their Evasion Rate suppressed to 20% until the end of the battle.

-Wood Style - Rumbling Dragon Strike: Causes damage, Suppress Immunity until the end of the round to up to 12 units in the opponent's field and absorbs all Chakra from all units hit, the selected unit will suffer from Low Float and Irremovable Enfeeble which neglects Immunity until the end of the next round.Battlefield cooldown : 0Mystery cooldown: 2Chakra: 40

-Senjutsu Power will be enhanced to: Hashirama has Level 2 Immunity and is immune to Fire damage. While Chakra Explosive Mode is active, whenever ninjas in your lineup deals Taijutsu damage, increase that unit's Attack by 3% (stackable), and whenever they deal Ninjutsu damage, increase that unit's Ninjutsu by 3% (stackable).

Triggers whenever Hashirama has 2 Technique Points



September 21st, 2023

Skill updates:

Pain - Chikushodo [Male]: [Chakra Black Receiver]: Additionally causes Chakra Disruption.

Pain - Tendo [Six Paths Rinnegan]:

[Shurado - Laser Canon] changes to become a Passive: At the beginning of every round, attacks all units in the front row and removes 10 Chakra from each unit hit. Tendo receives 1 Technique Point, becomes Immune to Interruption until the end of the round and Rinnegan ninjas in your lineup will have their Mystery skill become unavoidable until the end of the round.

[Tendo - Almighty Push]: Consumes 1 Technique Point to cause damage and Interruption to up to 7 units in the opponent's field, the selected unit will suffer from Horror and will have their Mystery's Chakra Cost increased by 20 (stackable) until the end of the round. If Tendo's HP is lower than 60%. this skill changes to

[Extreme - Tendo - Almighty Push]. [Extreme - Tendo - Almighty Push]: Consumes all Technique Points to cause damage and Interruption to all units in the opponent's field and heals himself based on 7% of the damage dealt, the selected unit will suffer from Repulse, Horror and will have their Mystery's Chakra Cost increased by 20 (stackable) until the end of the round.

[Six-in-one]: Attacks up to 6 units in the opponent's field, causes 4 Combo, gains 1 Technique Point and reduces his Mystery Cooldown by 1. [Six Paths Rinegan - Chakra Rod Strike]: Chases and Attacks a Repulsed or Knocked Down unit, causes Interruption, Knockdown, Chakra Disruption, Pain and reduces their Chakra Limit to 20 until the end of the round. This skill never misses, ignores a certain amount of Defense and Resistance, and causes 30% splash damage to units 1 grid away from the chased unit.

[The One called God]: Whenever Tendo causes damage, increases his Attack by 12% (stackable) and whenever he causes a Critical Hit, he also causes Chakra Disruption. Whenever Tendo suffers a Debuff (excluding Irremovable Debuffs), cancels it to increase his Initiative by 2% (stackable up to 10%).

[Outer Path - Six Paths of Pain]: Tendo can have up to 5 Technique Points and for every Technique Point he has, increase his Attack and Ninjutsu by 12%. Whenever he is attacked, receives 0.5 Technique Points. If Tendo is defeated for the first time in a battle, revives with 100% HP and gains a new skill set.

[Final - Tendo - Almighty Push]: Consumes 2 Technique Points to cause unavoidable damage, 5 Combo and Interruption to all units in the opponent's field, the selected unit will suffer from Repulse, Horror and will have their Mystery's Chakra Cost increased by 20 (stackable) until the end of the round.

[Final- The One called God]: Tendo has Super Armor, immune to Debuffs and c*e 2 Mystery skills in a round. Tendo can have up to 5 Technique Points and for every Technique Point he has, increase his Attack and Ninjutsu by 20%. Whenever he is attacked, receives 1 Technique Point. Whenever Tendo causes a Critical Hit, he also increase the unit hit's Mystery's Chakra Cost by20. If Tendo is defeated, whenever there's a ninja defeated on either field, revives with 40% HP. This skill can only be triggered once per battle and if Tendo is revived by this skill, additionally causes unavoidable damage, 5 Combo and Interruption to all units in the opponent's field and increase their Mystery's Chakra Cost by 20(stackable) until the end of the round.




This post was last edited by Tsubasa2.0 on 2023-10-16 23:19:49.
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