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[ Updates ] Danzo Iza*i BT

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  • Registered: 2019-02-17
  • Topics: 51
  • Posts: 330
On 2022-07-21 13:56:49Show All PostsDescending Order
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I'm legit confused with the latest Danzo Izanagi BT skill update.
I first tried it in arena and when I saw it deals less damage than a standard attack I was like "hmm.. well in arena dmg is kinda weird, lets try it outside".
I proceeded to add Danzo (pos3) in my lineup, tried his passive damage, super meh. And so I thought "it makes sense, my pos3 is not stacked, few damage is kinda expected".
So now I made Danzo pos1 fully stacked, went into ranked battle (not arena, the one with single & merged server battles) and his passive damage was.. kinda the same? How? Why? Did you really make his passive fixed damage? I barely saw any difference in terms of damage being in pos3 & pos1 which is ridiculous.

Maybe it was a bit naive from my side to expect an aoe Hiruzen, I accept that, but isn't the passive damage too low?
Take Obito 10tails for example, his passive damge in even rounds is pretty good, why is Obito's passive damage superior to Danzo's passive? Isn't Danzo's passive suppossed to be a suicide skill? Because if I'm not mistaken Danzo has always been that kinda high risk/high reward ninja, veeeery easy to control, very easy to counter, but if you manage to launch his mystery he really nukes. What's wrong with the damge of that passive? Is it intended to be that low damage? I legit ask out of pure bewilderment.

If his damage is fixed and it won't really change that you use him in a not-stacked position or in a stacked position, why bothering with an update?
Nobody is gonna use him if he can't make a difference, because the point of using him now was basically getting him killed and exploding the other player. Wasn't it?

Player feedback or mod explanation appreciated.
Is there something I'm missing here? Has anyone managed to do decent damage with Danzo's new passive? Or is his damage really capped?

  • Registered: 2019-02-17
  • Topics: 51
  • Posts: 330
On 2022-07-21 19:37:48Show All Posts
3#
  • TeaTimeOkayeg On 2022-07-21 19:30:49
  • Since this is a Danzo thread in the bugs section, I'd like to add that my +1 passive doesn't trigger Danzo's revive, even though the skill description says that both +1 and +2 give a revive

Yeah they wrote it wrong in the forum, only Ambition Awakening +2 will revive Danzo and allow him to cast the passive skill.

  • Registered: 2019-02-17
  • Topics: 51
  • Posts: 330
On 2022-07-22 05:23:34Show All Posts
6#
  • Tachibana Saeko On 2022-07-22 01:51:48
  • Hello,
    I will check into this for you, and direct answer a few things that stood out to me.

    >tried his passive damage
    My understanding is that his updated skill is a mystery, not a passive. The
    Ultimate - Reverse Four Symbols Sealing. Is this the ability we are talking about, or something else?

    >
    Did you really make his passive fixed damage?
    I will look into this for you.

    >
    Take Obito 10tails for example, his passive damge in even rounds is pretty good, why is Obito's passive damage superior to Danzo's passive?
    TT Obito is a more expensive ninja. It makes sense that he would do more damage with his attack.
    Looking at Danzo, the mystery is listed as "unavoidable damage" not massive unavoidable damage like, say, Hiruzen. It makes sense to me that his damage would be, well, regular.

    >
    If his damage is fixed and it won't really change that you use him in a not-stacked position or in a stacked position, why bothering with an update?
    Keep in mind that the game is designed to have balanced stats/equipments, not the stacking method most players here in the EN version use.
    That said, the update was to give him the ability, not necessarily to make the ability so powerful he replaces most other ninjas.


Hi Tachi, thanks for checking it out.

1. I was refering to the mystery you get when Danzo dies and comes back to life, Ultimate Sealing Jutsu - Reverse Tetagram seal.

2. Agreed that TT Obito should be making more damage than Danzo, the issue is the huge difference considering the nature of the ninja and the skill.
We're talking of a suicide skill, the point of Danzo as he is now I would say it's pretty much like Hiruzen, dying as a support ninja and coming back to life to inflict some damage to the enemy player. I'm not feeling the damage is making sense, not saying it should one shot like Hiruzen since it's aoe but it looks like capped damage.

It makes sense that a not-stacked position deals around 10k damage to a player which ninjas have 90-70k life points. It doesn't make sense though that even when you use him in your stacked position he'll be dealing around 15k. Any other ninja with a normal mystery in a stacked positon would be dealing way more damage than that and their mysteries are not suicidal.

3. Yeah precisely! I thought "if they're taking the time to update Danzo its to be making him usable now". Because he wasn't. Who used Danzo before the update? In my cluster absolutely no one. And no one is gonna use him as he is now, because why would I use a ninja that will kill itself with a skill dealing 15k to the enemy ninjas and myself.

In any case if he is intended to work this way that's okay. I made the post because I feel genuinely surprised, Danzo is *l or nothing ninja, with both his BT mysteries he one-shots or almost. I didn't expect that he'd get a passive similar to Hiruzen's dealing so little damage. For real, do a standard attack with Sage Kabuto or Jiraiya Toad in arena, they deal pretty much the same as Danzo's new passive mystery, that doesn't make sense to me.

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