Yo, i wanna be cool and share my squad here. Here we go

Like the name suggest it's just a random team with a great combo and some good debuffs. Let's get into it.
Mystery: Dragon Flame
Some might like the sealing one but i love the AoE of this one as it clears clones and summons and starts a combo...twice.
Passive 1: Celestial prison
We have enough ignition in the team already, Imprison is a usefull debuff sometimes.
Passive 2: Mirror Return
A bit odd but i prefer the utility of the mirror return over the damage increase of Fire Lotus Secret (even tho it affects 3 of your ninjas). I can't tell you how many times a properly bounced sleep or paralyze helped me win a game.
Passive 3: Oboro Clone
Need some protection for my main in this setup. Also can be a good combo starter on round 1.
Summon: Anything that chases repulse
I use Gamachu because why not. You could also go for Cameleon since in most cases this is a combo ender.
Game Plan:
Round 1 starts with Hinata mystery. Round 2 you use your main's mystery on whoever you consider the biggest threat (either the reviver or the biggest damage dealer) or whoever is launching their mystery (because thanks to Hinata you will accupuncture them) - most of the time in my experience it's their main. Take out the enemies damage and you don't have to worry about not having a healer. Round 3 - by this time the fight should have already been decided. Either you stopped enemy from doing their combo or that lightning main that had the first turn stopped you. Any way you should continiue by using your main's mystery on their threats and prep up the Kirin this round (unless there's someone close to death that you really wanna take out in which case you should use Iron Fist Atack). Later on just alternate between Kirin and Hot hands.
What screws you over:
Lightning teams in which the main has the first action. Usually they will aoe paralyze you and there's not much you can do about it because they either have A clone in front of them or Root of warrior so you can't lul them to sleep. For that matter any team that has a combo starter on the first place might be a problem so you have to play smart against those (holding your combo for the right time). However this team isn't built for long runs. It either *s the enemy up in the first 3 rounds and then cleans up or trips and falls face first into mud. But when it works, boy is it entertaining to watch all the explosions.
That being said you can help this by refining your mains gear a lot.
Now i haven't been using this one for too long so I'm sure there's room for improvement so if you guys have any suggestions let me know. Also this is my first time posting a lineup so feel free to tell me i * :P