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[ Suggestions ] Create new system for recharge rebate

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  • Registered: 2017-07-24
  • Topics: 15
  • Posts: 19
On 2022-01-24 16:13:05Show this Author OnlyDescending Order
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[For started, as we know, the current Infinite Tsukuyomi Special Rebates reach 130k ingots milestones that last for 3-4 months. After that, the recharge milestones will be reset to 0 ingots milestones for new rewards. This is very good for certain players, no doubt.]

I'm suggesting to Naruto Online EN teams to bring new system for recharge rebate that last for a year, without replacing the current Tsukuyomi Rebate. I just thinking about the name of this system, somehow counter to Infinite Tsukuyomi, like Six path Way Special Rebate? Sounds cringe, but something like that. Recharge events for player that loyalty recharge every month for 1025 ingots for monthly cards. 1025 ingots x 12 months = 12 300 ingots rebates.

The duration of this new system will be 12 months / a year.

The recharge limit for this new system perhaps around 12 300 ingots or more/lesser.
The rewards will be something equivalent to the recharge milestone. [ninjas, power up items, and etc]

I hope u understand what I'm trying to implement for low spender in Naruto Online. At least got rewards once a year from recharging ingots.

  • Registered: 2017-07-24
  • Topics: 13
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On 2022-01-25 05:11:40Show this Author Only
2#

Hello, this is an interesting idea... Most of these large scale rebates are targetted towards large spenders, so targeting smaller spenders is indeed unique and interesting. I will pass this along for you, but what scale do you believe this should go to, and what overall rewards do you think this should reward?

  • Registered: 2017-07-24
  • Topics: 34
  • Posts: 503
On 2022-01-25 11:18:40Show this Author Only
3#

How About "Way Of The Six Paths Special Rebate" As A Title For This Concept Of A Low Spender Rebate Event (That Is As Such Though), Spirits San..?

  • Registered: 2017-07-24
  • Topics: 15
  • Posts: 19
On 2022-01-26 12:55:36Show this Author Only
4#
  • tylermotoki On 2022-01-25 05:11:40
  • Hello, this is an interesting idea... Most of these large scale rebates are targetted towards large spenders, so targeting smaller spenders is indeed unique and interesting. I will pass this along for you, but what scale do you believe this should go to, and what overall rewards do you think this should reward?

The best max limit for this system i think below 15 000 ingots milestones, that duration last for a year. If above 15k, already category of large spender, since infinite tsukuyomi the minimum one is 15k ingots.


The reward, i think should be optional. [secret scroll, portions, or even stamina portion] since I think a lot of player want to start a new chapter in new server, with this optional power up, that included early tier item - myoboku, stamina, magatamas, are solid choice for them to lvl up faster and be competence. Like I said, its optional. So, the rewards c*so include all mid or end tier items power up. The difference will be the quantity for every items.




This post was last edited by Spirits on 2022-01-26 13:05:19.
  • Registered: 2017-07-24
  • Topics: 15
  • Posts: 19
On 2022-01-26 12:56:29Show this Author Only
5#
  • Esponix On 2022-01-25 11:18:40
  • How About "Way Of The Six Paths Special Rebate" As A Title For This Concept Of A Low Spender Rebate Event (That Is As Such Though), Spirits San..?

Sounds great, I like it. But at the end, depends on Devs what kind of name to be put, if this thing happen

  • Registered: 2018-11-29
  • Topics: 8
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On 2022-01-27 22:17:36Show this Author Only
6#

the only problem i see is that even as f2p you can outgrow the rewards since you said is an entire year, if is power items you might outgrow them, if is ninjas in a year can become close to irrelevant, i understand what you are trying to do but the rewards are kind of a problem, what im talking about ougrowing for example, lets say somewhere in the middle or even somewhat early gives you medium refines, but you already finished with your medium refines on all the gears, what then? the only good rewards might be non-tire ones such as assist pots, magatamas, keys and whatnot but with magatamas for example its kinda tricky as well since 20 magatamas in the first month of play is not the same like 20 magatamas 5 months in, myoboku same as magatamas, you got what im saying?

  • Registered: 2017-07-24
  • Topics: 34
  • Posts: 503
On 2022-01-28 11:29:16Show this Author Only
7#
  • Spirits On 2022-01-26 12:56:29
  • Sounds great, I like it. But at the end, depends on Devs what kind of name to be put, if this thing happen

Yeah, I Know That But It Did Seem That In Your Original Post That You Were At First Struggling To Create A Uniquely Consolidated Name For This Speculated Event (That Is As Such Though)..Spirits San




This post was last edited by Esponix on 2022-01-28 11:31:49.
  • Registered: 2017-07-24
  • Topics: 15
  • Posts: 19
On 2022-01-28 13:49:56Show this Author Only
8#
  • The_X On 2022-01-27 22:17:36
  • the only problem i see is that even as f2p you can outgrow the rewards since you said is an entire year, if is power items you might outgrow them, if is ninjas in a year can become close to irrelevant, i understand what you are trying to do but the rewards are kind of a problem, what im talking about ougrowing for example, lets say somewhere in the middle or even somewhat early gives you medium refines, but you already finished with your medium refines on all the gears, what then? the only good rewards might be non-tire ones such as assist pots, magatamas, keys and whatnot but with magatamas for example its kinda tricky as well since 20 magatamas in the first month of play is not the same like 20 magatamas 5 months in, myoboku same as magatamas, you got what im saying?

Like i mention in 1st statement. It can be any rewards. Besides, its optional package. If this kind of thing doesn't work for some people that have higher BP, the rewarding system can be change into something similar like seasonal reward. Where u must recharge at (for example only); 500 ingots, 1000 ingots, 2500 ingots, 5000 ingots, 9000 ingots, 15 000 ingots; u will get a ticket on the end of the year. Like u can spin gatcha to get equivalent items for recharging max 15 000 ingots for a year (like secret scroll pack optional, magatamas, etc). But u also have a chance to hit jackpot. This ticket give a low spender to either get an item that equivalent to their recharge or hit something higher (lucky) for once a year.


This system totally different from lucky feast and crazy slot machine, because :

1. the player gain a tickets to use it at the end of the year (same like seasonal ticket) but this system last a year

2. the process go slowly but surely. the player will guarantee to get the items that equivalent to their recharging. At the same, can hit jackpot.

So, due to your statement, I propose this idea, combination of crazy machine slot + seasonal ticket recharging system, that can be spin at the end of the year, based on the tickets they have. Lets say (just an example), they will get 100 tickets after full 15 000 ingots recharged, they can spins to get an item 100x. If lucky, can get hit jackpot. I hope this acceptable for u (assuming u have higher bp) since magatamas, keys, or etc not so important bcs u are at endgame.


If this proposal against by others, since they impatient to spins, it can be shorten to 6 months at least.. not below than that. Since this system focus on low spender that want to have a chance to have miracle (hit jackpot) in their account. Totally pure RNG, no guarantee for jackpot. But the standard power items are the as normal gatcha.

*Like mods said, they just can suggest, but my idea not 100% will be implemented. Bcs lots of event, the Devs only focus on big spender.




This post was last edited by Spirits on 2022-01-28 13:55:30.
  • Registered: 2018-11-29
  • Topics: 8
  • Posts: 969
On 2022-01-28 22:32:53Show this Author Only
9#
  • Spirits On 2022-01-28 13:49:56
  • Like i mention in 1st statement. It can be any rewards. Besides, its optional package. If this kind of thing doesn't work for some people that have higher BP, the rewarding system can be change into something similar like seasonal reward. Where u must recharge at (for example only); 500 ingots, 1000 ingots, 2500 ingots, 5000 ingots, 9000 ingots, 15 000 ingots; u will get a ticket on the end of the year. Like u can spin gatcha to get equivalent items for recharging max 15 000 ingots for a year (like secret scroll pack optional, magatamas, etc). But u also have a chance to hit jackpot. This ticket give a low spender to either get an item that equivalent to their recharge or hit something higher (lucky) for once a year.


    This system totally different from lucky feast and crazy slot machine, because :

    1. the player gain a tickets to use it at the end of the year (same like seasonal ticket) but this system last a year

    2. the process go slowly but surely. the player will guarantee to get the items that equivalent to their recharging. At the same, can hit jackpot.

    So, due to your statement, I propose this idea, combination of crazy machine slot + seasonal ticket recharging system, that can be spin at the end of the year, based on the tickets they have. Lets say (just an example), they will get 100 tickets after full 15 000 ingots recharged, they can spins to get an item 100x. If lucky, can get hit jackpot. I hope this acceptable for u (assuming u have higher bp) since magatamas, keys, or etc not so important bcs u are at endgame.


    If this proposal against by others, since they impatient to spins, it can be shorten to 6 months at least.. not below than that. Since this system focus on low spender that want to have a chance to have miracle (hit jackpot) in their account. Totally pure RNG, no guarantee for jackpot. But the standard power items are the as normal gatcha.

    *Like mods said, they just can suggest, but my idea not 100% will be implemented. Bcs lots of event, the Devs only focus on big spender.

don't get me wrong, i am not here to bash on your post but trying to improve/think for every type of player, take it as constructive criticism

now, the jackpot is something fixed, like a certain thing every year or a pool of items/ninjas/whatever?

if for example is a pool of items/ninjas/etc, can be made this way: jackpot to be in the "wheel" or what will be the draw system at a fairly low-ish rate (but still have a chance, not impossible) and on top of that a guarantee jackpot at the end of all the tickets, as a "reward for completing all recharges", you know what im saying? this way it can enthuse people to recharge to get all the tickets for the end of the year jackpot, however even if you missed a recharge you can still have a chance at jackpot via RNG

i don't think this is too overpower or balance breaking since jackpot prob won't gonna be ultra op things like 180 frags of obito ttj/shisui susanoo or whatnot

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