Yeah I have literally no idea if this is some kind of bug or something or maybe the game just tweaked the debuff quite a bit
As ba
But what it doesn't indicate is that it also essentially affects the positioning of your lineup or rather the concept of who among the units will use the chase skill first in order to execute a good combo, stuff like that.
I kinda noticed this when i was using a team of gengetsu, azurefang, haku, and nagato on a team of crimson fist, kurotsochi,onoki, and asuma (windblade).
Kurotsochi used her mystery skill which affected the the team's initiative, except for nagato who was then at that time already immune to debuffs and ninjutsu.
The normal pattern for its combo when one uses knockdown is that it should be attacked by azure fang (summon) - gengetsu (chase) - azure fang (summon)- haku (chase) - azure fang (chase)- Nagato (chase) - Nagato (10x combo chase)
However, when the three units (azure, gengetsu, and haku) are under slowdown status , the combo only went like this azure fang (summon) - Nagato (chase) - Azure fang (summon)- Nagato (chase)
so yeah it essentially made Nagato as the temporary unit to be in postion 1, ruining the combo of the team
Well i think its works (partially) fine. Positions are who uses standard attack first, so nagato attacks first and negates the debuff if i'm not wrong with the passive also you have the Y+1 version so it will be ba
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