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[ Ninja Profile ] Rework Earth Main's Pose of Duel

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  • Registered: 2017-07-24
  • Topics: 1
  • Posts: 3
On 2016-09-29 05:31:24Show this Author OnlyDescending Order
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TL;DR - Pose of duel has an unfair advantage over the other main characters passive buffs that can be heavily exploited.


The earth main has two passive that boost both ninjutsu and attack. Earth element enhancement passive is completely useless; Pose of Duel when compared to other character choices is far too powerful.


Enhancement of Earth style ninja - Increase the Ninjutsu and attack to up to 3 Earth attribute ninjas from your team by 40% for 5 rounds.
Pose of Duel - Significantly increases Ninjutsu and attack attributes for all ninjas with with life over 50%.


So earth main has the ability to buff all 4 ninjas in the team (and ranked team?) as long as they have over 50% life. So this passive can expire when they fall below 50% health which isn't too much of a problem for a decent healer to perform, unless the enemy team is running *l ignite team comp. This passive buff allows the earth main to sit in almost any team comp and be somewhat useful.


While the Enhancement of Earth style ninja, and other element enhancement skills, are limited to that specific element; Only 3 ninjas are effected for 5 rounds.


Pose of duel also has more depth to it than this. It can be stack with other ninjas that also give passive and active buffs, or you stack *l tai team and use both Earth Style - Super Lightened Boulder Jutsu and Earth Style - Boulder Jutsu together to hand out an unnecessary amount of powerful standard attacks with little to no combos and huge standard attack damage and crits.


But, it doesn't end there. This rabbit hole goes deeper. The amount of standard attacks each ninja can perfom each round can be stack even higher, or instead of *l tai team *l nin. Now we are at the point of starting our exploit, so no more details.










This post was last edited by Megatronic at 2016-9-28 16:11 This post was last edited by Megatronic at 2016-9-28 16:13
  • Registered: 2017-07-24
  • Topics: 1
  • Posts: 3
On 2016-09-29 06:34:01Show this Author Only
2#
or just put a limit on how many standard attacks can be performed each round to like 3.
  • Registered: 2017-07-24
  • Topics: 7
  • Posts: 1066
On 2016-09-29 06:43:27Show this Author Only
3#
The reason people don't ''exploit'' that build is because it's bad. Try it yourself and you will see.

Also;

Midnight Blade has anbu tactics, that gives attack bonus and lifesteal.
Azure Fang has poison, that adds poison to tai attacks.
Breeze Dancer has that shield all girls and + 30% nin.
Scarlet Blaze has that annoying reflect and bonus to ignited enemies, 3k+ Tobi chase is perfectly balanced.
And none of these have turn limits as well.
This post was last edited by Dym at 2016-9-29 07:08
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