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[ Fanfiction ] Naruto Online Anniversary Event: Fanfic Section

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  • Registered: 2017-10-19
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  • Posts: 1
On 2021-07-15 12:08:02Show All Posts
21#

Server ID: 794

In game name: ๖ۣۜSebastian

UID: 300048033329520

Region: HK

New ninja breakthrough: Indra Otsutsuki

Require 4 stars and advanced vials

Indra

Mystery 1:

Mangekyo Sharingan: Deals damage, Interruption, Suppress Immunity for 1 round and Anxiety for 1 round to the selected unit. After using this skill, the Mystery is changed to Susano'o. Indra c*e 2 Mysteries in 1 round. Units suffering from Anxiety will take 10% of their current HP whenever they execute any actions. Anxiety cannot be dispelled and neglects Immunity.

Battlefield cooldown : 0

Mystery cooldown : 2

Chakra : 20

Mangekyo Sharingan +1: Deals damage, Interruption, Suppress Immunity for 1 round and Anxiety for 1 round to the selected unit. After using this skill, the Mystery is changed to Susano'o. Indra c*e 2 Mysteries in 1 round. Units suffering from Anxiety will take 10% of their current HP whenever they execute any actions. Anxiety cannot be dispelled and neglects Immunity.

Battlefield cooldown : 0

Mystery cooldown : 2

Chakra : 0

Mangekyo Sharingan +2: Deals damage, Interruption, Suppress Immunity for 1 round and Anxiety for 1 round to the selected unit. After using this skill, the Mystery is changed to Susano'o. Indra c*e 2 Mysteries in 1 round. Units suffering from Anxiety will take 10% of their current HP whenever they execute any actions. Anxiety cannot be dispelled and neglects Immunity. This skill is immune to Interuption.

Battlefield cooldown : 0

Mystery cooldown : 2

Chakra : 0

Mangekyo Sharingan Y: Deals damage, Interruption, Suppress Immunity for 1 round and Anxiety for 1 round to the selected unit. After using this skill, the Mystery is changed to Susano'o and increase Indra's attack and ninjutsu by 8%. Indra c*e 2 Mysteries in 1 round. Units suffering from Anxiety will take 10% of their current HP whenever they execute any actions. Anxiety cannot be dispelled and neglects Immunity.

Battlefield cooldown : 0

Mystery cooldown : 2

Chakra : 20

Mangekyo Sharingan Y+1: Deals damage, Interruption, Suppress Immunity for 1 round and Anxiety for 1 round to the selected unit. After using this skill, the Mystery is changed to Susano'o and increase Indra's attack and ninjutsu by 16%. Indra c*e 2 Mysteries in 1 round. Units suffering from Anxiety will take 10% of their current HP whenever they execute any actions. Anxiety cannot be dispelled and neglects Immunity.

Battlefield cooldown : 0

Mystery cooldown : 2

Chakra : 20

Mystery 2:

Susano'o: Deals damage to up to 9 units in the opponent's field and reduces their Resistance by 8% (stackable). After using this skill, Indra receives Super Armor until the end of the next round and the Mystery will change to Mangekyo Sharingan.

Battlefield cooldown : 0

Mystery cooldown : 2

Chakra : 40

Susano'o +1: Deals damage to up to 12 units in the opponent's field and reduces their Resistance by 8% (stackable). After using this skill, Indra receives Super Armor until the end of the next round and the Mystery will change to Mangekyo Sharingan.

Battlefield cooldown : 0

Mystery cooldown : 2

Chakra : 40

Susano'o +2: Deals damage to up to 12 units in the opponent's field, reduces their Resistance by 8% (stackable) and causes Enfeeble to 4 random units hit by this skill. After using this skill, Indra receives Super Armor until the end of the next round and the Mystery will change to Mangekyo Sharingan.

Battlefield cooldown : 0

Mystery cooldown : 2

Chakra : 40

Susano'o Y: Deals 30% increased damage to up to 9 units in the opponent's field and reduces their Resistance by 8% (stackable). After using this skill, Indra receives Super Armor until the end of the next round and the Mystery will change to Mangekyo Sharingan.

Battlefield cooldown : 0

Mystery cooldown : 2

Chakra : 40

Susano'o Y+1: Deals 30% increased damage to up to 9 units in the opponent's field, reduces their Resistance by 8% (stackable) and causes Irremovable Enfeeble which neglects Immunity to the selected unit. After using this skill, Indra receives Super Armor until the end of the next round and the Mystery will change to Mangekyo Sharingan.

Battlefield cooldown : 0

Mystery cooldown : 2

Chakra : 40

Standard:

Lightning *ion: Attacks 3-4 units in a random lineup from the opponent's field, causes 8 Combo and Paralysis to every unit hit. Has a chance of causing Irremovable Paralysis which neglects Immunity for 1 round.

Lightning *ion +1: Attacks 3-4 units in a random lineup from the opponent's field with 30% increased damage, causes 8 Combo and Paralysis to every unit hit. Has a chance of causing Irremovable Paralysis which neglects Immunity for 1 round.

Lightning *ion +2: Attacks 3-4 units in a random lineup from the opponent's field with 30% increased damage, causes 8 Combo and Irremovable Paralysis which neglects Immunity for 1 round to every unit hit.

Lightning *ion Y: Attacks 4-6 units in a random lineup from the opponent's field, causes 8 Combo and Paralysis to every unit hit. Has a chance of causing Irremovable Paralysis which neglects Immunity for 1 round.

Lightning *ion Y+1: Attacks 4-6 units in a random lineup from the opponent's field, causes 8 Combo and Paralysis to every unit hit. Has a chance of causing Irremovable Paralysis which neglects Immunity for 1 round and has a chance of reducing his mystery cooldown by 1 round

Chase:

Flame Shinobido: Triggered with at least 30 Combo, deals damage, Irremovable Ignition which neglects Immunity to up to 6 units in the opponent's lineup. This skill ignores a small amount of Defense and Resistance.

Flame Shinobido +1: Triggered with at least 20 Combo, deals damage, Irremovable Ignition which neglects Immunity to up to 6 units in the opponent's lineup. This skill ignores a small amount of Defense and Resistance.

Flame Shinobido +2: Triggered with at least 20 Combo, deals damage, Irremovable Ignition which neglects Immunity to up to 6 units in the opponent's lineup. This skill ignores a small amount of Defense and Resistance. This skill always causes Critical.

Flame Shinobido Y: Triggered with at least 30 Combo, deals damage, Irremovable Ignition which neglects Immunity to up to 6 units in the opponent's lineup. This skill ignores a small amount of Defense and Resistance. Can be triggered two times each round.

Flame Shinobido Y+1: Triggered with at least 30 Combo, deals damage, Irremovable Ignition which neglects Immunity to up to 6 units in the opponent's lineup. This skill ignores a small amount of Defense and Resistance. Can be triggered two times each round. This skill ignores the opponent's shields.

Passive 1:

Lightning Shunpo: Indra has very high chances of dodging Standards, Chases and Mysteries, can be triggered at most 2 times per round. Moreover, before the first action in each round, Indra reduces his own Evasion Rate by 90%, lasts until the end of the round.

Lightning Shunpo +1: Indra has very high chances of dodging Standards, Chases and Mysteries, can be triggered at most 2 times per round. Moreover, before the first action in each round, Indra reduces his own Evasion Rate by 70%, lasts until the end of the round.

Lightning Shunpo +2: Indra has very high chances of dodging Standards, Chases and Mysteries, can be triggered at most 2 times per round. Moreover, before the first action in each round, Indra reduces his own Evasion Rate by 50%, lasts until the end of the round.

Lightning Shunpo Y: Indra has very high chances of dodging the first Standards, Chases and Mysteries every round.

Lightning Shunpo Y+1: Indra has very high chances of dodging the first Standards, Chases and Mysteries every round. Also his Evasion rate against Standards is increased by 50%.

Passive 2:

Way of the Black Flame: Units who attack Indra will suffer from Irremovable Ignition which neglects Immunity for 1 round. Moreover, before the first action in each round, Indra deals heavy damage to the unit in the front row and all units suffering from Ignition.

Way of the Black Flame +1: Units who attack Indra will suffer from Irremovable Ignition which neglects Immunity for 1 round. Moreover, before an action in each round, Indra deals heavy damage to the unit in the front row and all units suffering from Ignition. Can be triggered two times each round.

Way of the Black Flame +2: Units who attack Indra will suffer from Irremovable Ignition which neglects Immunity for 1 round. Moreover, before an action in each round, Indra deals heavy damage to the unit in the front row and all units suffering from Ignition. Can be triggered two times each round. Increase all damage caused by Indra by 8% for each units suffering from Ignition on the field (both allies and opponents).

Way of the Black Flame Y: Units who attack Indra will suffer from Irremovable Ignition which neglects Immunity for either 1 round or 3 rounds. Moreover, before the first action in each round, Indra deals heavy damage to the unit in the front row and all units suffering from Ignition.

Way of the Black Flame Y+1: Units who attack Indra will suffer from Irremovable Ignition which neglects Immunity for 3 rounds. Moreover, before the first action in each round, Indra deals heavy damage to the unit in the front row and all units suffering from Ignition.




This post was last edited by SoraHearts on 2021-07-15 12:33:37.
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