Server ID: S1261
In-Game Name: IamtheHYPE
Server Region: HK
UID:300039637473518
Event: Create your Clan Event
The Doge Clan
Long ago, the Doge Clan was closely related to the Ōtsutsuki clan but they were banished from their home planet because the latter feared their immense potential. Forced to take refuge in a planet where shinobis are aplenty, their leader - Elon Musk - decided to lead his clan into the Konoha Village and learn the ways of the ninja. Their unique abilities are: being able to HODL any enemies, which immobilizes them indefinitely. Physical capabilities and chakra reserves going STONKS whenever they're angry. And they have amazing genjutsu abilities leaving their foes in a state of "MUCH WOW SUCH DOGE". Because of their ties with the Ōtsutsuki they were the ones to popularize the Rinne Festival in Konoha which is celebrated by gift-giving. Initially though, it was meant to pray for the deceased (and banished). But there is much more to it as this festival also coincides with a special event in the moon. And the Doge clan has never forgotten their goal: TO THE MOON and to put an end to the Ōtsutsuki clan for good.
Clan Banner:
Server ID: S1261
In-Game Name: IamtheHYPE
Server Region: HK
UID:300039637473518
CREATE YOUR BREAKTHROUGH EVENT: Shisui Susano'o
Requirement: 4 star
Item usage: Advanced Experimental Vial, Advanced Protection Vial
Mystery
Susano'o Tsukumo: Deals unmissable damage, 4 combo and suppression of super armor to up to 9 enemy units until the end of the round with increased damage by 20%. The selected unit will suffer from Knockdown and its Mystery Skill cooldown will be locked to 2 rounds, lasting until the end of the next round.
Battle CD: 1 round
Cooldown: 2 rounds
Chakra: 40
Susano'o Tsukumo+1: Deals unmissable damage, 4 combo and suppression of super armor to up to 12 enemy units until the end of the round with increased damage by 30%. The selected unit will suffer from Knockdown and its Mystery Skill cooldown will be locked to 2 rounds.
Battle CD: 1 round
Cooldown: 2 rounds
Chakra: 40
Susano'o Tsukumo+2: Deals unmissable damage, 4 combo and suppression of super armor to up to 12 enemy units until the end of the next round with increased damage by 40%. The selected unit will suffer from Knockdown and its Mystery Skill cooldown will be locked to 2 rounds.
Battle CD: 1 round
Cooldown: 2 rounds
Chakra: 40
Susano'o Tsukumo Y: Deals unmissable damage, 4 combo and suppression of super armor to up to 9 enemy units until the end of the round. The selected unit will suffer from Knockdown and its Mystery Skill cooldown will be locked to 2 rounds. Furthermore, if Shisui's HP is less than 25%, he heals himself by 15% of the ninjutsu damage dealt.
Battle CD: 1 round
Cooldown: 2 rounds
Chakra: 40
Susano'o Tsukumo Y+1: Deals unmissable damage, 4 combo and suppression of super armor to up to 9 enemy units until the end of the round. The selected unit will suffer from Knockdown and its Mystery Skill cooldown will be locked to 2 rounds. Additionally, if Shisui's HP is greater than 75% he deals 30% splash damage to units up to 2 grids away from all units hit. If Shisui's HP is less than 25%, he heals himself by 15% of the ninjutsu damage dealt.
Battle CD: 1 round
Cooldown: 2 rounds
Chakra: 40
Standard
Susano'o Burst Flame: Attacks the opponent's front row, causing 5 combo and ignition with a high chance to cause Low Float. This skill ignores a small amount of Defense and Resistance.
Susano'o Burst Flame+1: Attacks the opponent's front row, causing 5 combo and ignition with a high chance to cause Low Float. This skill ignores a small amount of Defense and Resistance. This attack cannot miss.
Susano'o Burst Flame+2: Attacks the opponent's front row, causing 5 combo and ignition for 2 rounds with a high chance to cause Low Float. This skill ignores a small amount of Defense and Resistance. Whenever this skill causes critical damage to an enemy, increases that unit's mystery chakra cost by 20. This attack cannot miss.
Susano'o Burst Flame Y: Attacks the opponent's front row, causing 5 combo and ignition with a high chance to cause Repulse to all units hit. This skill ignores a small amount of Defense and Resistance. Whenever this skill causes critical damage, decrease this unit's mystery cooldown by 1. This attack cannot miss.
Chase
Uchiha Style - Fire Blade: Chases and attacks a Repulsed unit, causing High float, Interruption and Ignition, while increasing Shisui's Attack and Ninjutsu by 12%. Can be triggered twice each round.
Uchiha Style - Fire Blade+1: Chases and attacks a Repulsed unit, causing High float, Interruption and Ignition, while increasing Shisui's Attack and Ninjutsu by 16%. Can be triggered twice each round.
Uchiha Style - Fire Blade+2: Chases and attacks a Repulsed unit, causing High float, Interruption and Ignition for 2 rounds, while increasing Shisui's Attack and Ninjutsu by 20% and Critical and Injury stats by 2%. Can be triggered twice each round.
Uchiha Style - Fire Blade Y: Chases and attacks a Repulsed unit, causing High float, Interruption and Ignition, while increasing Shisui's Attack and Ninjutsu by 15%. Can be triggered twice each round.
Uchiha Style - Fire Blade Y+1: Chases and attacks a Repulsed unit, causing High float, Interruption and Irremovable Ignition, while increasing Shisui's Attack and Ninjutsu by 15% and Critical and Injury Stats by 4%. Can be triggered twice each round.
Passive 1
Nimble Body: Triggered at the beginning of even rounds, causing this unit and 1 random ally to enter Explosive Mode. Units in explosive mode are immune to debuffs and gain 5% initiative increase. Chasing skills increased by 2 times lasting until the end of the round.
Nimble Body+1: Triggered at the beginning of even rounds, causing this unit and 1 random ally to enter Explosive Mode lasting until the end of the round. Units in explosive mode are immune to debuffs, gain 5% initiative increase and chasing skills increased by 2 times and cannot miss.
Nimble Body+2: Triggered at the beginning of even rounds, causing this unit and 2 random allies to enter Explosive Mode lasting until the end of the round. Units in explosive mode are immune to debuffs, gain 5% initiative increase and chasing skills increased by 2 times and cannot miss.
Nimble Body Y: Triggered at the beginning of even rounds, causing this unit to enter Explosive Mode. During explosive mode, this unit is immune to debuffs, gain 6% initiative increase, first damage instance dealt is a guaranteed critical hit. Furthermore chasing skills increased by 1 each time this unit enters explosive mode (max of 3x) and they cannot miss.
Nimble Body Y+1: Triggered at the beginning of every round, causing this unit to enter Explosive Mode. During explosive mode, this unit is immune to debuffs, gain 7% initiative increase, first damage instance dealt is a guaranteed critical hit. Furthermore chasing skills increased by 1 each time this unit enters explosive mode (max of 6x) and they cannot miss.
Passive 2
Susano'o Super Armor: Grants this unit super armor. Reflects first 2 debuffs aimed at Shisui at the start of each round. When receiving an attack, reduce the attacker's Critical Hit by 50%, lasting until the end of the round (non-stackable)
Susano'o Super Armor+1: Grants this unit super armor. Reflects first 2 debuffs aimed at Shisui at the start of each round. When receiving an attack, reduce the attacker's Critical Hit by 50%, lasting until the end of the round (non-stackable) and increases Shisui's defense and resistance by 3%.
Susano'o Super Armor+2: Grants this unit super armor. Reflects all debuffs aimed at Shisui. When receiving an attack, reduce the attacker's Critical Hit by 50%, lasting until the end of the round (non-stackable) and increases Shisui's defense and resistance by 6%. For every debuff reflected/cancelled due to immunity by explosive mode, grants Shisui an extra standard attack during that round (up to 5 additional standards per round)
Susano'o Super Armor Y: Grants this unit super armor. Reflects first 2 debuffs aimed at Shisui and 1 debuff for every other ninja in the linuep at the start of each round. When receiving an attack, reduce the attacker's Critical Hit and Injury by 50%, lasting until the end of the round (non-stackable)
Susano'o Super Armor Y+1: Grants this unit super armor. Reflects first 2 debuffs aimed at Shisui and for every other ninja in the linuep at the start of each round. When receiving an attack, reduce the attacker's Critical Hit and Injury by 50%, lasting until the end of the round (non-stackable) If a debuff is reflected for a ninja in a lineup, that ninja will gain an additional standard (only one additional per round).
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