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[ Fanfiction ] Naruto Online Anniversary Event: Fanfic Section

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  • Registered: 2020-08-18
  • Topics: 0
  • Posts: 5
On 2021-07-19 01:22:24Show All Posts
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Server ID: 1577

In game name: TheAngellest

UID: 398137823781458

Create your own breakthrough event.

Introduction: A lot of different and excellent ninjas can be found and recruited along Naruto Online world. The one of them also can be recruited, but almost noone uses her, the mysterious ninja with secret technique, that is stronger than the wood style. This ninja have good story and deserves not to be forgotten. So, I presented to all of you the Breakthroughs of ninja with almost the strongest element - crystal. This element has a lot of possible applications, according to the lore of Naruto: immobolizing of ninjas, the great strength properties, opportunity to create objects and to affect enemies.

New ninja skill breakthrough Guren:

Снимок1

Requirement: 4 star

Requires Experimental Vial, Experimental Protection Vial

Mystery:

Crystal Style – Pentagonal Prison [Promt]: Causes Ninjutsu damage to up to 3 units, the selected unit will suffer from Low Float and Immobile. At 4* cause 30% more damage and Immobile to all 3 enemies if their Chakra is Zero.
Battlefield cooldown: 1
Cooldown: 2
Chakra: 40

Crystal Style – Pentagonal Prison +1 [Promt]: Causes Ninjutsu damage to up to 3 units, the selected unit will suffer from Low Float, Suppress Immunity to Debuffs for 2 rounds and Immobile. At 4* cause 30% more damage and Immobile to all 3 enemies if their Chakra is Zero.
Battlefield cooldown: 1
Cooldown: 2
Chakra: 40

Crystal Style – Pentagonal Prison +2 [Promt]: Causes guaranteed Ninjutsu damage to up to 3 units, the selected unit will suffer from Low Float, Suppress Immunity to Debuffs for 2 rounds and Immobile. The affected units then suffer Crystallization. At 4* cause 30% more damage and Immobile to all 3 enemies if their Chakra is Zero.
Battlefield cooldown: 1
Cooldown: 2
Chakra: 40

New Debuff – Crystallization: Irremovable and neglects Immunity to debuffs. Makes random attacks and attacks targeting units with the least Life to aim units under Crystallization debuff or suffered from any stacks of Crystallized. If unit uses his mystery while under Crystallization then he becomes Crystallized: chakra cost of his mystery increases by 20 until the end of the battle. Crystallized can stack up to 3 times and units under this debuff cause and receive less damage (20% per stack) by/from mystery attacks. In the end of the round, if unit didn't cast his mystery (when it was ready) he loses 1 stack of Crystallized.
(Cause they need to cover their bodies with chakra so not to become crystal. This covered chakra absorb some damage from enemy attacks but also make the user to focus on itself, so the amount of chakra he c*e reduces, his attacks become less effective, and as far as the part of chakra is already in use it is difficult to focus on attacks so the chakra usage is also increased. However, when the user doesn't need to simultaneously focus on fight and resist to crystallization, he could get rid of the crystal elements and then fight as usual, without the necessity to cover his body with chakra)

Crystal Style – Enhanced Crystal Armor Y [Promt]: Applies buff Enhanced Crystal Armor on one chosen friendly unit for 2 rounds. This buff gives Immunity to Chases and reduces the incoming damage from non-elemental attacks by 50%. Then generates Shield based of 25% of her Resistance to affected units.
Battlefield cooldown: 0
Cooldown: 2
Chakra: 20

Crystal Style – Enhanced Crystal Armor Y+1 [Promt]: Applies buff Enhanced Crystal Armor on the all units within the same row of the selected ally unit for 2 rounds. This buff gives Immunity to Chases and reduces the incoming damage from non-elemental attacks by 50%. Then generates Shield based of 50% of her Resistance to affected units. If affected unit suffer from taijutsu attack - then applies Crystallization on the attacker.
Battlefield cooldown: 0
Cooldown: 2
Chakra: 20

Crystal Style – Jade Crystal Labyrinth Technique L+1 [Promt]: Launches a barrier decreasing all non-elemental damage by 50% and increasing all elemental damage by 50%. While barrier is active Guren applies Crystallization on 1 random opponent unit before each action. Barrier cannot be destroyed while you have more chakra than the opponent.
Battlefield cooldown: 0
Cooldown: 3
Chakra: 20

Crystal Style – Jade Crystal Labyrinth Technique L+2 [Promt]: Launches a barrier decreasing all non-elemental damage by 50% and increasing all elemental damage by 50%. While barrier is active Guren applies Crystallization on 1 random opponent unit before each action. While barrier is active Guren in the end of the round casts Crystal Style – Jade Crystal Clone Technique and creates clone of ninja from your lineup with the least Life. This clone cannot attack, has immunity to debuffs lvl.2, ignores first 2 damage attacks in each round and has the Life of 20% of affected unit Life and 100% of its other attributes. When the affected unit should receive fatal damage the clone will self-destroy and the affected unit clear all debuffs from himself and heals for 20% of his maximum Life. Barrier cannot be destroyed while you have more chakra than the opponent.
Battlefield cooldown: 0
Cooldown: 3
Chakra: 20


Standard Attack:

Crystal Style – The Gods’ Crossings: Attacks a random line of opponents. Has a chance of causing Low Float.

Crystal Style – The Gods’ Crossings +1: Attacks a random line of opponents. Has a high chance of causing Low Float.

Crystal Style – The Gods’ Crossings +2: Attacks a random line of opponents with 30% damage increased. Has a high chance of causing Low Float.

Crystal Style – Crimson Fruit Y: Creates a Shield based of 25% of her Resistance to the all units in the front row of Guren. Then applies Enhanced Crystals Armor on herself.

Crystal Style – Growing Crystal Thorns L-1: Attacks the opponent's units in the front row.

Crystal Style – Growing Crystal Thorns L-2: Attacks the opponent's units in the front row with 50% damage decreased.


Chase Attack:

Crystal Style – Tearing Crystal Falling Dragon: Chases and Attacks a Low Float unit, absorbing up to 20 Chakra from the opponent and causes Knockdown. Can be triggered up to 2 times.

Crystal Style – Tearing Crystal Falling Dragon +1: Chases and Attacks a Low Float unit, absorbing up to 20 Chakra from the opponent, causes Knockdown and Immobile. Can be triggered up to 2 times.

Crystal Style – Tearing Crystal Falling Dragon +2: Chases and Attacks a Low Float unit, absorbing up to 20 Chakra from the opponent, causes Knockdown and Immobile. Can be triggered up to 2 times. This attack cannot miss.

Crystal Style – Tearing Crystal Falling Dragon Y: Chases and Attacks a Low Float unit with 30% damage increased, causes Knockdown and applies Crystallization. Can be triggered up to 2 times.

Crystal Style – Tearing Crystal Falling Dragon Y+1: Chases and Attacks a Low Float unit with 30% damage increased, causes Knockdown and applies Crystallization. Can be triggered up to 2 times. Suffered unit will receive 20% more damage from any elemental attack (Stackable) until the end of the round.


Chase Attack 2:

Crystal Style – Crystal Blade: Triggered at least 30 COMBO, causes damage to up to 4 enemy units. This attack cannot miss.

Crystal Style – Crystal Blade +1: Triggered at least 20 COMBO, causes damage to up to 4 enemy units. This attack cannot miss.

Crystal Style – Crystal Blade +2: Triggered at least 20 COMBO, causes 20% damage increased to up to 4 enemy units and Interruption. This attack cannot miss.

Crystal Style – Crystal Blade Y: Triggered at least 30 COMBO, causes damage to the whole opponent lineup.

Crystal Style – Crystal Blade Y+1: Triggered at least 30 COMBO, causes damage to the whole opponent lineup and applies Crystallization on affected units.


Passive:

Crystal Armor: Very high chances of evading the first Mystery Skill, Standard Attack or Chase Skill suffered by this unit. Can be triggered once each round.

Crystal Armor +1: Very high chances of evading the first Mystery Skill, Standard Attack or Chase Skill suffered by this unit. Can be triggered once each round. When triggered then applies Enhanced Crystal Armor on herself.

Crystal Armor +2: Very high chances of evading the first Mystery Skill, Standard Attack or Chase Skill suffered by this unit. Can be triggered once each round. When triggered then applies Enhanced Crystal Armor on herself and 1 ninja from your lineup with least life.

Crystal Armor Y: Reduces the incoming damage by 0.5% for each remaining chakra above 20.

Crystal Armor Y+1: Reduces the incoming damage by 1% for each remaining chakra above 20. If lineup's chakra is absorbed, keep at least 40 chakra minimum.

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