Server ID: 1463
In Game ID: KaitoEzaki
UID: 200000097794127
-Create your own breakthrough event-
Kushimaru Kuriarare [Edo Tensei]
Requires 4 Stars, Blue Experimental Vials, and Experimental Protections
Mystery:
Long Blade Ninja Art- Wire Crucifixion [Prompt]: Use 2 Technique points to use this skill. Causes damage and Immobile to up to 2 of the opponent's units in their Lineup, the selected unit will suffer from Knockdown.
Chakra- 20 Battlefield Cool Down: 1 Cool Down: 3
Long Blade Ninja Art- Wire Crucifixion +1 [Prompt]: Use 2 Technique points to use this skill. Deals 15% increased damage and Immobile to up to 2 of the opponent's units in their Lineup, the selected unit will suffer from Knockdown.
Chakra- 20 Battlefield Cool Down: 1 Cool Down: 3
Long Blade Ninja Art- Wire Crucifixion +2 [Prompt]: Use 2 Technique points to use this skill. Deals 15% increased damage and Immobile to up to 3 of the opponent's units in their Lineup, the selected unit will suffer from Knockdown and 3-Combo.
Chakra- 20 Battlefield Cool Down: 1 Cool Down: 3
Long Blade Ninja Art- Wire Crucifixion Y [Prompt]: Use 2 Technique points to use this skill. Deals 10% increased damage and Slow Down to up to 4 of the opponent's units in their Lineup, the selected unit will suffer from Knockdown and 3-Combo.
Chakra- 20 Battlefield Cool Down: 1 Cool Down: 2
Long Blade Ninja Art- Wire Crucifixion Y+1 [Prompt]: Use 2 Technique points to use this skill. Deals unavoidable, 10% increased damage, and Slow Down to up to 6 of the opponent's units in their Lineup, the selected unit will suffer from Knockdown and 5-Combo.
Chakra- 40 Battlefield Cool Down: 1 Cool Down: 2
Standard:
Long Blade Strike: Attacks the first line of units in the opponent's Lineup. Morever, this unit will get 1/2 a Technique point and this skill has a given chance of causing Repulse.
Long Blade Strike +1: Attacks the first line of units in the opponent's Lineup, doing 10% more damage. Morever, this unit will get 1/2 a Technique point and this skill has a given chance of causing Repulse.
Long Blade Strike +2: Attacks the first line of units in the opponent's Lineup, doing 15% more damage. Moever, this unit will get 1/2 a Technique point and this skill has a given chance of causing Repulse and 3-Combo.
Long Blade Strike Y: Attacks the unit with the least life in the opponent's Lineup, dealing 10% reduced damage, causing Repulse, Immobile, and 5-Combo. Morever, this unit will get 1/2 a Technique point.
Long Blade Strike L: Attacks the first line of Units in the opponent's Lineup, dealing 10% reduced damage, suppressing Super Armor. Morever, this unit will get 1/2 a Technique point and this skill has a given chance of causing Repulse.
Chase:
Long Blade- Drop: Chases and attacks a Repulsed unit, causes Knockdown. Morever, this unit will get 1 Technique point.
Long Blade- Drop +1: Chases and attacks a Repulsed unit, causes Knockdown and Slow Down. Morever, this unit will get 1 Technique point.
Long Blade- Drop +2: Chases and attacks a Repulsed unit, causes Knockdown and Immobile. Morever, this unit will get 1 Technique point. This skill ignores a small amount of defense and resistance.
Passive 1:
Addicted to Killing: If this units Standard Attacks defeats an opponent's units, this unit will get one extra Standard Attack.
Addicted to Killing +1: This unit heals 20% of the damage dealt to the opponent's units. If this units Standard Attacks defeats an opponent's units, this unit will get one extra Standard Attack.
Addicted to Killing +2: This unit heals 20% of the damage deal to the opponent's units. This unit gains one extra Standard Attack. If this units Standard Attacks defeats an opponent's units, this unit will get one extra Standard Attack.
Addicted to Killing Y: Whenever a unit dies, attack and resistance will increase by 10%.
Addicted to Killing Y+1: Whenever a unit dies, attack and resistance will increase by 15%. If this units Standard Attacks defeats an opponent's units, this unit will get one extra Standard Attack.
Passive 2:
Long Blade Technique: At the beginning of battle, this unit has 2 Technique points. A Maximum of 4 Technique points can be stacked up.
Long Blade Technique +1: At the beginning of battle, this unit has 2 Technique points. A Maximum of 4 Technique points can be stacked up. At the beginning of every round, increase this units initiative and attack by 2%.
Long Blade Technique +2: At the beginning of battle, this unit has 2 Technique points. A Maximum of 4 Technique points can be stacked up. At the beginning of every round, increase this units initiative and attack by 3%.
I'm Already Dead Y: Whenever Kushimaru is defeated, revives 3 rounds later with 40% HP. When revived, increases this units and other Sword-User units attack by 10%. Morever, a Maximum of 4 Technique points can be stacked up.
I'm Already Dead Y+1: Whenever Kushimaru is defeated, revives 2 rounds later with 40% HP. When revived, increases this units and other Sword-User units attack by 15%. Morever, a Maximum of 4 Technique points can be stacked up.
Deadly Cackle L: At the beginning of every round, 1 random unit in the opponent's Lineup will suffer from Fear and another random enemy unit will suffer from Slow Down. This unit starts out with 1 Technique point. A Maximum of 4 Technique points can be stacked up.
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