UID Ninja 1: 300004904348363
SID Ninja 1: S1338 Ice Darts Jutsu l NY
IGN Ninja 1: Crystal
Neji [Great Ninja War] Breakthrough:
Requirements:
- 4 star
- Uses blue experimental vial
-Uses blue protection vial
Mystery:
Gentle Fist - Trigrams 64 Palms: Is certain to cause damage to a selected unit, will also cause the selected unit to suffer from acupuncture and 16-combo. Moreover this unit's evasion rate will be greatly increased. Last for one round.
Battlefield Cooldown: 0
Cooldown: 3
Chakra: 20
Gentle Fist - Trigrams 64 Palms +1: Causes unmissable damage to the selected unit, will also cause the unit to suffer from acupuncture and 16-combo. Moreover this unit's evasion rate will be greatly increased. Last for two rounds.
Battlefield Cooldown: 0
Cooldown: 2
Chakra: 20
Gentle Fist - Trigrams 64 Palms +2: Causes unmissable damage to the selected unit, will also cause the unit to suffer from acupuncture and 16-combo. Moreover this unit's evasion rate will be greatly increased. Last for two rounds. This skill can be triggered twice in the same round
Battlefield Cooldown: 0
Cooldown: 2
Chakra: 20
Gentle Fist - Trigrams 64 Palms Y: Causes unmissable damage to the selected unit, will also cause the unit to suffer from acupuncture and 16-combo. Moreover this unit's evasion rate will be greatly increased. Last for 1 round. When you have a minimum of 70 chakra points this skill will not consume any chakra, and won't suffer from cooldown.
Battlefield Cooldown: 0
Cooldown: 3
Chakra: 20
Gentle Fist - Trigrams 64 Palms Y+1: Causes unmissable damage to the selected unit, will also cause the unit to suffer from acupuncture and 16-combo. Moreover this unit's evasion rate will be greatly increased. Last for 1 round. When you have a minimum of 50 chakra points this skill will not consume any chakra, and won't suffer from cooldown.
Battlefield Cooldown: 0
Cooldown: 2
Chakra: 20
Gentle Fist - Trigrams 64 Palms Y+2: Causes unmissable damage to the selected unit, will also cause the unit to suffer from acupuncture and 16-combo. Moreover this unit's evasion rate will be greatly increased. Last for 2 rounds. When you have a minimum of 30 chakra points this skill will not consume any chakra, and won't suffer from cooldown.
Battlefield Cooldown: 0
Cooldown: 2
Chakra: 20
Gentle Fist - Trigrams 64 Palms L+1: Causes unmissable damage to the selected unit, will also causes unit to suffer from acupuncture, repulse, and 16-combo. Moreover this unit's evasion rate will be greatly increased. Last for 1 round.
Battlefield Cooldown: 1
Cooldown: 3
Chakra: 20
Gentle Fist - Trigrams 64 Palms L+2: Causes unmissable damage to the selected unit, will also cause unit to suffer from acupuncture, repulse, and 16-combo. Moreover this unit's evasion rate will be greatly increased. Last for 2 rounds.
Battlefield Cooldown: 1
Cooldown: 2
Chakra: 20
Standard Attack:
Taijutsu Attack: Attacks the opposing unit and has a chance of 3-combo and high float.
Taijutsu Attack +1: Attacks the opposing unit and has a chance of 5-combo, high float, and acupuncture.
Taijutsu Attack +2: Attacks the opposing unit and has a chance of 5-combo and a high chance of high float and acupuncture.
Chase Attack:
8 Trigram Air Palm - Heavan Collapse: Chases and attacks a knockdown unit causing high float and acupuncture.
8 Trigram Air Palm - Heavan Collapse +1: Chases and attacks a knockdown unit causing high float and acupuncture, while removing any shields/buffs.
8 Trigram Air Palm - Heavan Collapse +2: Chases and attacks a knockdown unit causing high float and acupuncture, while removing any shields/buffs. This skill can be triggered twice per round.
8 Trigram Air Palm - Heaven Collapse Y: Chases and attacks a knockdown unit causing high float and acupuncture. This skill will also increase chakra cost by 20 (stackable) Last until the end of the next round.
8 Trigram Air Palm - Heaven Collapse Y+1: Chases and attacks a knockdown unit causing high float and acupuncture. This skill will also increase chakra cost by 20 (stackable) Last unit the end of the next round. This skill can be triggered twice per round.
Passive 1:
8 Trigrams Palm Rotation: Increase 20% of standard attack evasion rate and causes low damage to the attacker when successfully evading.
8 Trigrams Palm Rotation +1: Increase 35% of mystery, standard, and chase evasion rate and causes low damage to the attacker when successfully evading.
8 Trigrams Palm Rotation +2: Increase 35% of mystery, standard, and chase evasion rate and causes 10% of damage ba
8 Trigrams Palm Rotation Y: Whenever Neji receives damage by an attacker, increases evasion rate by 25% (can stack 3 times) until the end of the round and causes low damage to the attacker when successfully evading.
8 Trigrams Palm Rotation Y+1: Whenever Neji receives damage by an attacker, increases evasion rate by 25% (can stack 3 times) until the end of the round and causes 10% of damage ba
8 Trigrams Palm Rotation L+1: Neji has a high chance of evading the first attack suffered by this unit per round, as well as a 25% increase to standard attack evasion.
8 Trigrams Palm Rotation L+2: Neji has a high chance of evading the first two attacks suffered by this unit per round, as well as a 25% increase to standard attack evasion.
Passive 2:
Guarding: This will be the only of the opponent's standard attacks (effective against the first row).
Guarding +1: This will be the only of the opponent's standard attacks (effective against the first row). Moreover, whenever Neji receives damage, increase all units in your lineup (with allied shinobi forces tag attribute) attack and ninjutsu by 2%.
Guarding +1: This will be the only of the opponent's standard attacks (effective against the first row). Moreover, whenever Neji receives damage, increase all units in your lineup (with allied shinobi forces tag attribute) attack and ninjutsu by 4%.
Guarding Y: This will be the only of the opponent's standard attacks (effective against the first row). Moreover, whenever Neji receives damage, increase all units in your lineup (with allied shinobi forces tag attribute) defense and resistance by 2%.
Guarding Y+1: This will be the only of the opponent's standard attacks (effective against the first row). Moreover, whenever Neji receives damage, increase all units in your lineup (with allied shinobi forces tag attribute) defense and resistance by 4%.
UID: 300004904348363
SID: S1338 Ice Darts Jutsu l NY
IGN: Crystal
Kitsune Clan
The Kitsune are relatives of the Inuzuka. How’s that possible?! Well, long ago the assistant to the leader of the Inuzuka Clan, set out for a mission to save the captured wolves from the Hidden Mist. The Mist had a secret plan to throw them off course from within the clan itself. So, they sprayed fox dna powder (That couldn’t be smelt by anyone, even the strongly scented Inuzuka. But could still be inhaled.) into the wolves then released them back to the Inuzuka. When the leader heard about this, he was a little skeptical of why they were released without any problems. But after almost a year they decided to walk it off and forget about it. Little did they know the clan was about to take a shift. One day as one of the wives was giving birth to a newborn, she noticed something off. The baby kept changing. She thought it was developing it’s jutsu already from the start, but then realized that it grew a FOX TAIL!!! She was frightened she almost dropped him. The leader took a look and the examiners ran a test, and confirmed the fox dna. A few days later more newborns had this effect, including some adults and teens having symptoms. Some days later Hashirama came by and asked if they wanted to join Konoha. The Inuzuka accepted but a good half of the clan (with the fox defect) decided to stay back to work out the situation. The leader agreed and they went their ways. The ones with the fox dna, had to face the facts that this was an irremovable effect. So they decided to make a new clan called the Kitsune (meaning fox). This clan is now known for their extreme stealth, and vision. Their most special ability is called the “red eyes”. When this skill is activated once they lock eyes on a target, there’s no escape. They’ll always see a clear vision and smell of you no matter how far you go. Once settled they decided to head to Konoha. They were extremely feared, so not wanting to cause a sudden rumble, Hashirama decided to make them a special type of anbu that only the Hokage & Higher-Ups knew about. Most top secret missions will mostly have a member of the Kitsune within. From time to time the Kitsune and Inuzuka get together for gatherings and games. Their bonds are still stronger than ever with them. A successful clan indeed!!!
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