Server ID: 618
In-game name: Koyomi
UID: 300026039765682
Here my entry for the "Create your own Breakthrough" event:
Yagura [Three-Tails Jinchuriki] Breakthrought:
He might require Blue vials/protections since hes an old ninja, but since i think the breaks are quite strong, it might be gold vials/protections instead.
Mystery:
Water Style - Aqua Mirror: Summons 1 Clone ba
Battle CD: 0 Rounds.
CD: 2 Rounds.
Chakra: 40.
Water Style - Aqua Mirror +1: Summons 1 Clone ba
Battle CD: 0 Rounds.
CD: 2 Rounds.
Chakra: 40.
Water Style - Aqua Mirror +2: Summons 1 Clone ba
Battle CD: 0 Rounds.
CD: 2 Rounds.
Chakra: 20.
Water Style - Aqua Mirror Y: Summons 2 Clones ba
Battle CD: 0 Rounds.
CD: 2 Rounds.
Chakra: 40.
Water Style - Aqua Mirror Y+1: Summons 3 Clones ba
Battle CD: 0 Rounds.
CD: 2 Rounds.
Chakra: 20.
Ricochet Armoured Tower L-1: Deals moderate damage to the selected unit, Supresses inmunity to debuffs and causes Accupunture until the end of next round.
Battle CD: 0 Rounds.
CD: 3 Rounds.
Chakra: 20.
Standard:
Taijutsu Attack: Attacks the opponent units in the front row with and has a high chance of causing 7-COMBO and Low Float.
Taijutsu Attack +1: Attacks the opponent units in the front row has a high chance of causing 10-COMBO and Low Float.
Taijutsu Attack +2: Attacks the opponent units in the front row with damage increased by 30% and has a high chance of causing 10-COMBO and Low Float.
Water Style - Aqua Mirror L+1 (changes mystery to Ricochet Armoured Tower L-1): Summons 1 Clone ba
Chaser 1:
Active Coral: Chases and Attacks a Knocked Down unit, causes Low Float with and Acupuncture.
Active Coral +1: Chases and Attacks a Knocked Down unit, causes Low Float with damage increased by 20% and Acupuncture.
Active Coral +2: Chases and Attacks a Knocked Down unit, causes Low Float with damage increased by 20% and Acupuncture. Can be triggered twice each round.
Active Coral Y: Chases and Attacks a Knocked Down unit, causes Low Float, Acupuncture and increases mystery cooldown by 1.
Chaser 2:
Water Style - Great Water Mass: Triggered with at least 10 COMBO, attacks 3 of the opponent's units and causes 5 COMBO.
Water Style - Great Water Mass +1: Triggered with at least 10 COMBO, attacks 5 random opponent’s units in the field and causes 5 COMBO.
Water Style - Great Water Mass +2: Triggered with at least 10 COMBO, attacks 5 random opponent’s units in the field with 40% increased damage and causes 5 COMBO.
Water Style - Great Water Mass Y: Triggered with at least 10-COMBO, attacks 3 of the opponent’s units and causes 5 COMBO and Slow Down for 1 round.
Passive 1:
Tailed Beast Chakra - Flow: Before the first action in a round, recovers life points ba
Tailed Beast Chakra - Flow +1: Before the first action in a round, recovers life points ba
Tailed Beast Chakra - Flow +2: Before the first action in a round, recovers life points ba
Tailed Beast Chakra - Unity Y: Before the first action in a round, recovers life points ba
Tailed Beast Chakra - Unity Y+1: Before the first action in a round, recovers life points ba
Log in in order to Post. LOGIN | Register