I put this post because I have already paired more than 10 times in a row with pure people who recharge,As I am a free to player, it is more than obvious that I am at a great disadvantage And it is not for nothing but it seems quite unfair that both the matsuri and the thematic arenas and the normal one do not match the level in the correct way for which I would like you to start paying a little more attention to free to player since it seems that they will leave us adrift and match the battles well in a fairer way
I agree, most of the matchups in this game are not that great, especially if you are F2P and to add, a newer player. That is the reason why I encourage all to adjust to the game and do your research, test them with your friends. Learn how they do the matchups.
Actually, I am not an expert, but most of the events I have an idea or two on how the matchup works. Example is arena rank, I can tell you it's not all bout the rank, there are a little bit of twist, but still there is a possibility that a non 6paths can still match with 6paths. In themed actually, rank doesnt matter either or level, but ofc it's up to us to find out how they work.
It takes alot of time, but once you played long enough, you will realize how Matsuri, Sage Matsuri, Arena Rank, Themed Arena, 3v3, DB etc are matching. Each has it own mechanics, as ba
As a full time free player myself, and a returning player, I know how you feel, but again, once you get the hang of it, you will be able to come up with strategies on how to make your way. One of the considerations is the timing, very important.
Well we c*ways suggest for a better match up system, but we should never expect them to do it. For now let us just adjust to the game and hope they improve it over time. Have fun :)
I agree, most of the matchups in this game are not that great, especially if you are F2P and to add, a newer player. That is the reason why I encourage all to adjust to the game and do your research, test them with your friends. Learn how they do the matchups.
Actually, I am not an expert, but most of the events I have an idea or two on how the matchup works. Example is arena rank, I can tell you it's not all bout the rank, there are a little bit of twist, but still there is a possibility that a non 6paths can still match with 6paths. In themed actually, rank doesnt matter either or level, but ofc it's up to us to find out how they work.
It takes alot of time, but once you played long enough, you will realize how Matsuri, Sage Matsuri, Arena Rank, Themed Arena, 3v3, DB etc are matching. Each has it own mechanics, as ba
As a full time free player myself, and a returning player, I know how you feel, but again, once you get the hang of it, you will be able to come up with strategies on how to make your way. One of the considerations is the timing, very important.
Well we c*ways suggest for a better match up system, but we should never expect them to do it. For now let us just adjust to the game and hope they improve it over time. Have fun :)
And to be clear, "Hoping" and "expecting" are two different things as well as "Suggesting" and "Demanding". As always, adapt to the game and have fun!
The reason why some people recharge is so that they can have an obvious advantage over us f2p. Reworking the matching system to make sure that p2w go up against p2w totally undermines the point of recharging hence, affecting the revenue of the game.
In other words, just deal with it cuz no change gonna happen here in Naruto Online.
P.S. Sry for the bland language but its true....
Since you brought that up, to be honest, most of the events in this game is not actually about fair fights between players but rather with a much deeper agenda.
Note: This is only my opinion, but the way I see it and by the way how this game works, most events/features of the game is heavily favored to VIP players. Tho we can't deny the fact that they are also giving us decent freebies so other non willing to pay players can somehow enjoy the game. And we thank them for that.
This only means that whatever a 7 month old F2P player at 170k BP or so (assuming he knows the game too well), can never catch up with a month old P2W player with 250k BP or so (expert or newbie doesn't matter as long as he is loaded). This is actually how the game runs.
Us playing this game is by our own choice. No one forces anyone to play. If we sthick (don't know why they are censoring the word) around, then it is safe to say we "like" the game.
Us liking the game doesn't mean "we are entitled to demand changes/free stuff from the game". Even P2Ws should not make demands, as they chose to spend to get ahead of everyone else. (It is still up to Oasis if they should be heard or not - no offense) There is always an option to suggest, but we should never make demands.
So what do we do or rather what should we do? I say we study each feature, make a group effort, find friends (not encouraging alts) to do events with. Compete with each other and enjoy the rest of the game. We should find a way to beat the system as only the Devs has the power to change it all.
I don't know if this is offensive in anyway so I don't know if this will be deleted. If so, hope anyone who reached this commentary sees the bigger picture and the main point of this post. I may not say it all out, but you get the gist.
Well, soon enough I will join again the "Silent majority Club"... I think my work here is done. Remember to have fun, always!
I think everyone is missing a obvious problem in this game: how the game is balance. We already know the game is pay to win and on that point i dont mind. The problem is from how the game is unbalance from how powerfull some unit are to how easy mastury will match you to someone a lot more powerfull even if you lost the last fight.
Everyone company that respect there player are doing balancing not to make weaker player that pay, but to make it more fair and more fun for everyone to play a game. Like if oasis would choose to change mastury from choosing matching player by there level to by there power level, it's obvious that would create more balance fight or at minimum, more chance for lower power level to win 1-2 fight.
For arena, maybe creating restriction is a way to control how unfair fight can be. If i refer to the game yu gi ho, they already place some rule in ranked pvp from using some card in there game for the same reason, because those card was broken or to op
And the fact that oasis "give" stuff is not really always a good sign. Just by watching multiple version of this game in other country and company that own this game too, you can see like in china ninja price for old ninja in event or even for player that pay or lower vs our server. So we need more grinding to get the same stuff from other server and i think it's mostly a question that the game is unbalance. Why fragment for tendo in event are so high that for 2 frag you need 1k of coupons? It's no more a me
I think oasis should rethink how they abort some event (arena, mastury, decisived bond, etc), the price of ninja, item, shop in game ( do you think it's normal to pay X10 in strange stone for a cloth set that give same stat has other in the same shop), the fact we continue to get coin in lot of event when you get almost no more way to use them when at high level, the only usefull place at high level is black market, group donation and 8gates (and that what is a pain in the ......), why not give something more usefull to replace coin in event or thing of a other way to use them.
Just balancing the game would greatly make it more enjoyable. I think they should reduce how often they place new ninja in game and begin to create more event (new one), balance event in game and i'm will pass lot of stuff that need to be done in game to make it better and correct is flaw.
We're not asking the moon; just that oasis do there job to correct some problem they have for years now.
You have a point, I can see that. But it all boils down to how Oasis wants itself to be known for, and how they want the game to turn into, I guess.
As I said, only the developers have the power to make changes to the game. If they want to be known for Choosing money over customer satisfaction it is up to them. And vice versa. It's their reputation, nothing we can do about it. Not saying anything, but I think we know where they stand on this one. Atleast for now...
As I said, F2ps and p2ws don't actually have a say on this. I'll try to elaborate:
1. Ofc, F2ps, only time and effort as an investment, there's that.
2. Even tho P2ws contribute to the revenue of the company, to begin with no one forces anyone to pay. Meaning Ingot users chose to pay not to "help" Oasis per se but for them to have a greater advantage over the other players. So actually, p2ws cannot claim that. Also, helping is something you do without something in return, if you are buying "ingots" so that you could have a "say/demands to the game", it is not actually called helping - and then again, no one forces anyone to pay. And OASIS knows this that is why they don't care that much. More and more servers are opening and more and more people are recharging, there's that.(I am not against P2W, just trying to prove a point)
Again, comparing different versions with different community, different players/different regions is not the best thing to do.
As for CN vs EN:
Different company, different rules, different agenda, different regions, differrent in many ways. As long as both parties agrees to their terms, with whatever EN version alters from its mother version, it is up to them to implement it.
As for OASIS different versions of the game:
Only OASIS can actually tell why they have so many versions of the game with different variations. We can only assume. With different sets of events, freebies and all, I guess Oasis had different approach for different target consumer/player per "Region". Maybe they see more opportunity in our region. Maybe they see that more players are willing to pay in our region vs the other region... But then again it all boils down to how Oasis wants things to run.
Creating a more balance environment is what most of the players here want but then again, OASIS has the control over that.
Now I understand that feedbacks are very important but we should do it the right way. Suggesting is one of the most effective way to do so as we are not entitled to actually make them do whatever changes we want. We are living under their rules... But then again it all boils down to how Oasis wants things to run.
All we can do for now is to hope that they change their mind and make some improvements to the game. Never expect, but don't lose hope either. In the mean time, we can just adapt to the game while making suggestions and non toxic feedbacks (feedbacks delivered in the right way, may it be positive or negative)... Cause in the end it all boils down to how Oasis wants things to run.
Anyways, nice to see others' perspective. In general, sometimes we get blinded by our opinion that we fight to the death for it.
Actually I can see some suggestions that we can make out of your comment, there are good ideas. Strange stones maybe seem useless but if we think about it, they are actually just a "leftover of moons/sun's" so whatever we will use them for should not come close to the actual moon/sun item conversion. Maybe that is why they made it that way. Although a little improvement in that feature will be very much appreciated.
Still, strange stones is worth something, better than nothing.
New events suggestion also could work. Most will agree... But then again it all boils down to how Oasis wants things to run.
Maybe for older servers new ninjas are not that much appreciated but we have to consider other newer servers too. When they give out ninjas, may it be GNW sakura, Tobirama normal, sasuke suit, or some other not so OP ninja, for older players they seem useless but for others they are gold specially in early games. That is when our forum becomes toxic as people complain and complain. Actually I am used to getting ninjas on my own, even without fireworks or myoboku ninjas and I am sure a lot of players share the same, but whatever our current situation is, free stuff is free stuff. Some may use them for collection purposes, skill breakthrough, iruka fragments, etc. Some may use them in their main lineup. So I say if ever they give us something, we should take it and be thankful instead of spreading hate and asking for more... Cause in the end it all boils down to how Oasis wants things to run.
Lol this thread is getting longer because of the long explanation hahaha anyways, let's respect each other's opinion. Have fun always!
I put this post because I have already paired more than 10 times in a row with pure people who recharge,As
I am a free to player, it is more than obvious that I am at a great
disadvantage And it is not for nothing but it seems quite unfair that
both the matsuri and the thematic arenas and the normal one do not match
the level in the correct way for which I would like you to start paying
a little more attention to free to player since it seems that they will
leave us adrift and match the battles well in a fairer way
Hello,
How the battles match depend on the event mode in question. There is a different matching system between different event modes. In theme arena there is no gating system. You literally just match with whoever is in queue. If you are having issues with matching, I would suggest coming back later when that person is not around. Unfortunately, there is nothing we can do to prevent you from matching against a player stronger than you. We cannot prevent a player from exercising their free will and simply playing the game. That's outside our purview.
And as mentioned by other posters in this thread, if someone wishes to buy advantages by recharging, that's one of the functions of microtransactions.
As for matsuri, the general way that matching works is thus: If you are under a minute in your wait time, the game will usually attempt to match you to someone around your level, modified by your number of wins. If you've just won, your level will be treated as a little higher than normal. If you've just lost, your level will be treated as a little lower than normal. Your total number wins increases your "effective level" for this calculation. If you go over a minute, this calculation is ignored, and you will instead match anyone of any level.
Hope this helps!
a very interesting post that includes mostly all the PvP events, about how they are, how they should be and how they will be. i m not sure about how i should start the reply at your post.
1st) the game is totaly pay to win game. players that want to play the game without recharging they are forced to compete among players that have recharged few or high amount of money.. that is not totaly bad. the bad thing is, that there are no events that separates the F2P from P2W. one more mechanic they can add and they dont like to add, is the fair fight system. they have added only at sunday's afternoon SWB but with no other rewards than sun coins.
2nd) as you might have seen when you are raising your power, you will get more power when you are raising the ninjutsu and the attack than the life, defence and resistance. that is good right? the thing that we cant calculate is when you are trying to raise your defensive stats. you will not be able to see these stas when the battle comes inside arena or SWB. one thiing that you should pay attention to, is the elemental attack and defense. the huge advantage at this, is that some players are having gold +4% at all the elemental res, in their tools and all the other players are having blue +2 res. with a very few words, some players will always have huge advantage cause of their double elemental resistance. oasis announcement about that thing was, "that was a bug and we changed it". but they let the players with this advantage.
3rd) that is only for matsuri.
the first fight is ba
one more thing that in my opinion interferes at match makings, is the time that you click the start fight option. i cant explain my thought about it. i think its better if you wait a few seconds until you click the start fight.
in conclusion, oasis will always benefit the P2W players. they dont want them to be sad. for example. do you remember what happened when most of the players mananged to get all the level 10 refines at pos1? they raised the levels to level 13. they dont want reach their power or their level stats for free. they will add more things, so the P2W players will always have the benefits.
a very interesting post that includes mostly all the PvP events, about how they are, how they should be and how they will be. i m not sure about how i should start the reply at your post.
1st) the game is totaly pay to win game. players that want to play the game without recharging they are forced to compete among players that have recharged few or high amount of money.. that is not totaly bad. the bad thing is, that there are no events that separates the F2P from P2W. one more mechanic they can add and they dont like to add, is the fair fight system. they have added only at sunday's afternoon SWB but with no other rewards than sun coins.
2nd) as you might have seen when you are raising your power, you will get more power when you are raising the ninjutsu and the attack than the life, defence and resistance. that is good right? the thing that we cant calculate is when you are trying to raise your defensive stats. you will not be able to see these stas when the battle comes inside arena or SWB. one thiing that you should pay attention to, is the elemental attack and defense. the huge advantage at this, is that some players are having gold +4% at all the elemental res, in their tools and all the other players are having blue +2 res. with a very few words, some players will always have huge advantage cause of their double elemental resistance. oasis announcement about that thing was, "that was a bug and we changed it". but they let the players with this advantage.
3rd) that is only for matsuri.
the first fight is ba
one more thing that in my opinion interferes at match makings, is the time that you click the start fight option. i cant explain my thought about it. i think its better if you wait a few seconds until you click the start fight.
in conclusion, oasis will always benefit the P2W players. they dont want them to be sad. for example. do you remember what happened when most of the players mananged to get all the level 10 refines at pos1? they raised the levels to level 13. they dont want reach their power or their level stats for free. they will add more things, so the P2W players will always have the benefits.
Hi there, just curious about what you said regarding +4% elemental resistance. Are you taking about a non forged tool dropping from Team Instance with already 4% res stat (was there a bug regarding this, * a missed that haha) ? Cause as far as I know, we c*ways reforge tools so we can add res to tools. We'll if that is the case, that a player can get 4% res stat from TI I think that would be great. Anyways, this is a genuine question as I have never experienced getting 4% hehe.
If that was a bug and Oasis actually admitted it already and removed, there is nothing we can do about it. As there were other bugs before like sakura sailor being given at a very low cost in a certain event that many got to 5 star her (now sakura cloak). Same with killer bee 3 star BT bug. Same with greatplates bug that when you hit 500 spins you can instantly get 1200 spins.
The point is, there are some bugs that are irreversible once players get the rewards already. But when the news reached to the management, they then fix it. That in my own opinion is actually not bias (as it is a bug) but rather a lucky bug for those who luckily got them. Hehe
And as many claims there are also bad bugs as to say. Example of such is the recent madara skills bug. When they released the updated skills of main I actually tried the passive of azure with the revive thing, at first it is not working but the next day I think no problem (not sure if I am the only one who experience it).
This game has had good and bad bugs. It is better if we voice out our concerns in a non toxic way.
As for the infamous madara bug. Since they admitted that is is actually a bug, I saw some post in this forum that a Mod is aware of this. Which only means that the management will mostlikely be aware of this. I think they are fixing them now.
There are some complain why the splash of edo yagura is not available here. Why edo madara bt got nerf and couldn't actually fully counter 6paths. Well with no intention to disrespect, but then again as I already explained on and on, we should never compare CN vs EN. Since EN can make modifications ba
It is good that we can see what CN has, as an idea of what we should collect in our version. But I say, do your research first. Don't be too greedy that you have to 5 stars edo madara before the actual day of releasing BTs. I say study it first, I think we can check the skills in EN konoha proxy (not sure it will be accurate tho) before we Expect other future newly released OP ninjas to be GOD.
To make it more clearer for the others who spread hate over this issue. No one is robbing us of anything when they "nerf" a ninja (newly released BTs or Newly released ninjas). It is just their expectation is so high that when it came out they feel that way. Not disrespecting, just putting it here so we can see a different perspective of how things should be and how we should "expect" something. This could be a learning opportunity for future related matters. Study the game, strategize, don't be too greedy to "prepare ahead of time" it's your choice to buy that ninja. It is your choice to make him 5 star. It is on you :)))
I understand that I am getting off the topic hehe. That is why in my previous commentary, I said 'I may not say it all out, but you get the gist. Well, soon enough I will join again the "Silent majority Club"...'
Well if you feel that it is unnecessary and irrelevant, feel free to delete hehe. This discussion evolved from matchup to covering other issues of the game and for that I am sorry. I guess being in a silent majority has Ups and downs. I only rose to save (hopefully) this forum as it becomes more and more toxic as most of the expert players are silent and that more new comers are being influenced by "entitled" ninjas. Let us change for the better. Have fun!
Well, this is something haunting any game with microtransactions which allow you to get power / characters.
As bad as it might seem, it has a simple purpose... to make money... without money, game cannot run, servers shut ... but thats another story.
About the matchmaking... (lets put SWB aside as that one is usually dominated by few guys who lvl freeze which is also a reasonable strategy)
For the arenas and decisive bonds, the higher rank you reach the higher probability to meet similar rank is... since power doesnt mean much in there (only treasured tools matter), its only about characters you have.
Sure, there are ninjas which simply dominate arenas due to their massive damage and are only available for money (such as Indra). On the other hand we have tons of really strong ninjas which are available for free (with some savings) such as GNW Madara, Swimsuit Konan, AC Kakuzu, Rin who dominates in arenas... and we also have a pure f2p friendly Zetsu. Its all about spending cps wisely during Fuku deals.
For the Matsuri...
There is a matchmaking ba
Making matchmaking a power-ba
There is no realistic way to separate F2P and P2W guys. if you put a match making rule to "never-recharged" and "recharged", then even a guy who recharged only to get Gaara would end up with real whales.
As much as this goes, its unfair but thats how these games work.
Now just for a second, try to look on other side of that Matsuri match up... Almost (because there are exceptions) noone likes to fight guys half of their power. Not only its not even challenging because you cant lose such fight, but its also boring (no offense to anyone, the weaker side of this match up finds it boring too). It doesnt matter what power levels we talk about in here... 100k vs 200k / 500k vs 1M / 1M vs 2M... its still the same.
Many of us will let a weaker guy get free win and retreat... there are however 2 things related to this...
1st: Since there is limited number of revives, and we want to get 5 wins aswell, we simply cannot run everytime we fight someone weaker.
2nd: Since there is limited number of revives, we are saving retreats for groupmates.
But here is a small tip, which might get you more wins eventually... get 1 "main" team and use rest to sacrifice.
Once you win, there is slightly higher chance to meet someone stronger. So after win, swap to a single ninja team, just to die...
Then put main team back as you should get better matchup for you, and keep revives for your main team in case you dont...
Its not really fair way either, since it both gives you advantage and also ruins the idea of the event, but if you cant help yourself otherwise... you know what they say.. "the end justifies the means".
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