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[ Suggestions ] Skillbreak Ideas

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  • Registered: 2017-07-24
  • Topics: 22
  • Posts: 14
On 2020-10-14 00:56:36Show this Author OnlyDescending Order
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I had to move a post to Bugs & Support...again.

I will do''Bond Skill Ideas'' and ''Skill Set Ideas'' next.


1. MADARA [FIVE KAGE SUMMIT] a.k.a 5K MADARA

Mystery +2 --> While this barrier is active, Madara's chase damage increases by 30%.

Mystery Y+1 --> While this barrier is active, enemy units can't gain extra standart attacks.

Standart +1 --> Higher combo chance

Standart Y --> Removes Shield/Buff without combo

Repulse chase +2 --> Triggers thrice, absorbs 30 chakra (Other option is 40 chakra,double trigger but can't decide so....)

Repulse chase Y+1 --> Doesn't absorb chakra, decreases own mystery cooldown by 1

Hit combo chase +2 --> 30 combo, hits 6 units

Hit combo chase Y+1 --> 20 combo, unavoidable Ignition, 30% damage decrease

Dodge passive +2 --> Also dodges first attack each round and 20% chance to dodge standart and mystery attacks

Dodge passive Y+1 --> Also dodges first attack each round and gains 10% Ninjutsu & Attack (Stackable) with each chase.


2. OBITO [MASKED MAN]

Mystery +1 --> Increases all the damage target takes until end of next round by 20%.

Mystery Y --> Surpresses target's Debuff Immunity until end of next round.

Standart +2 --> Causes Repulse and decreases target's Defence by 10%(Stackable).

Chase +2 --> Triggers thrice.

Chase Y --> Increases target's cooldown reduction by 1.

Passive 1 +2 --> Enemy Jinchuriki units' Attack and Ninjutsu is reduced by 20%.

Passive 1 Y+1 --> Every enemy Jinchuriki unit mystery decreases this unit's cooldown by 1.

Dodge Passive +2 --> 50% chance to dodge standart attacks.

Dodge Passive Y+1 --> 30% chance to dodge mystery and chase attacks.


3.NARUTO [SIX TAILS]

Mystery +2 --> Becomes undodgeable, damage increases by 20%, 40 Chakra cost

Mystery Y+1 --> Deals great damage, surpresses main target's Super Armor until end of next round.

Standart +2 --> Hits 5 units, damage increases by 20%..

Standart Y+1 --> Hits all units on front row, damage decreases by 20%.

Ignition passive +2 --> Increases this unit's Defence and Resistance by 8% (Stackable).

Ignition passive Y+1 --> Decreases attacker's Defence and Resistance by 8% (Stackable).

Sustain passive +1 --> Triggers twice

Sustain passive Y --> Removes Debuffs on this unit.

Last passive +2 --> 3% Attack and Ninjutsu for 1.5% life lost.

  • Registered: 2017-07-24
  • Topics: 13
  • Posts: 2146
On 2020-10-14 04:56:37Show this Author Only
2#

Hello, thank you for your suggestions. I will pass them along!

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