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New ninja collection system explained (from what we know so far)

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  • Registered: 2020-08-15
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On 2020-08-15 03:53:49Show All Posts
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  • Resilliance On 2020-08-14 23:54:20
  • I suppose I'll post my own findings of the new function here.


    1. As stated earlier, the ninja recruit scrolls have been relocated to the recruit tab. It may not look as good, but there are some upsides to this.

    -The fragments now work similarly to how the Grocery store works, as they restock every day a certain amount. If you don't buy all of them, lets say you buy 15 Enma frags, the 20 will be added and the remaining 5 will be added to that, resulting in 25 available frags the next day. If you were to not get any Sasori fragments one day, it starts at 10, the next day it would be at 20. I'm not aware of any caps as of the time of writing this, but I'm assuming it's something like 80-100 frags. Perhaps lower for those like Nagato or Hanzo, which I could see only being 20 or 30. I hope I'm wrong in those cases.

    -They have added two new redeemable ninja to the roster of redeemable ninjas, being GNW Shikamaru and Sage Mode Jiraiya. On the downside, they have removed 1 ninja from the roster, being make-out paradise Kakashi (Formerly the only coupons redeemable frags in there.).


    2. As also stated earlier, ninjas now give you a buff, and it is worthwhile to level, cultivate, and awaken them. I got around 20k from using all my resources on various ninja last night. I also did a bit of an experiment and worked out how exactly the stats work for them. Each ninja gives initiative and an X% stat. For example, Kurama Mode Naruto, or Kuramato, gives like, 5% life. That said, this is calculated based upon the ninja's own stats. I experimented with Jinin Akebino and only got Taijutsu from leveling, awakening, and cultivating him. In short, you get a percentage of whatever stat from a ninja added to your entire team. I have heard, however, that mood does not affect this. I haven't tested to confirm this yet, but I have indeed heard that mood makes no difference from a few other players.


    I'm not sure how much of what I said was restated, or if this makes any difference whatsoever, but I hope this reply helps!

aside from the intial gain in stats from an entirely new power system that takes all of our characters into account, do the stat buffs matter though?

I gained a ton of power, I leapt up 14 places in the power rankings, but the numbers are worthless, every single person I overtook still has better stats and all by the same margins as before, in terms of actual gameplay literally not a single thing changed in that sense, we just have a more ugly interface to get frags through. It appears to be more of a change for the sake of ego than anything else, it allows you to inflate your numbers, like throwing together a fake power team, but other than place in the power ranking, the numbers themselves are worthless


I am not saying that this change should have gave me an unfair amount of power, I had no idea it was coming, and frankly I dont like the change. But my point is valid, if I can gain enough power to overtake over a dozen guys who have been stronger than me since day 1 and somehow despite the supposed raw power advantage now tilting fairly heavily in my favour in some cases, every single one of my stats that was lower before are all still lower now , and the gap between them is identical as before it has to mean the stat changes they provide are microscopic, they are just empty numbers




This post was last edited by why tho? on 2020-08-15 03:54:13.
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