Hey guys!
I made some teams using +2 and some Y, both are great
The main difference being that +2 can be used in round 1 but requires 3 puppets on field
So if you want to be safer for round 2 go with Y that doesn't require any puppets on field
A nice improvement
Making puppets tankier
If you are using Sasori as a support-cancer ninja then go with +2
If you are using him as a damage pos1-2 ninja then Y+1
A nice bonus, especially if you trigger it on round 1 with +2 mystery
It can mean that you could easily use the damage mystery on round 1
It's really hard to set the breakthrough priority because everything is important
1. Earth Main
A team where you have some good round 1 damage and it's easy to use Sasori's round 1 damage mystery
You could even use Y chase here and of course Y passive for that damage
2. Earth Main 2
Again having some fun with round 1 damage teams
3. Fire Main
A cancer-ish team with revives/poison/suicide damage
4. Fire Main 2
A f2p-ish team
5. Water Main
Again quite a long-lasting team that relies much on poison and surviving
Don't use it if you don't like long fights, better non-f2p variations would use Kushina breakthrough
Log in in order to Post. LOGIN | Register
Confirm Delete Selected Topics?
Confirm Delete The post you selected?