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[ Lineup ] Sasori [100 Puppets’ Performance] breakthrough lineups

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  • Registered: 2017-07-24
  • Topics: 822
  • Posts: 939
On 2020-02-02 07:13:50Show this Author OnlyDescending Order
1# Go To

Hey guys!


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I made some teams using +2 and some Y, both are great

The main difference being that +2 can be used in round 1 but requires 3 puppets on field

So if you want to be safer for round 2 go with Y that doesn't require any puppets on field

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A nice improvement

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Making puppets tankier

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If you are using Sasori as a support-cancer ninja then go with +2

If you are using him as a damage pos1-2 ninja then Y+1

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A nice bonus, especially if you trigger it on round 1 with +2 mystery

It can mean that you could easily use the damage mystery on round 1

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It's really hard to set the breakthrough priority because everything is important





1. Earth Main

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A team where you have some good round 1 damage and it's easy to use Sasori's round 1 damage mystery

You could even use Y chase here and of course Y passive for that damage



2. Earth Main 2

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Again having some fun with round 1 damage teams



3. Fire Main

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A cancer-ish team with revives/poison/suicide damage



4. Fire Main 2

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A f2p-ish team



5. Water Main

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Again quite a long-lasting team that relies much on poison and surviving

Don't use it if you don't like long fights, better non-f2p variations would use Kushina breakthrough

  • Registered: 2017-07-24
  • Topics: 44
  • Posts: 1571
On 2020-02-03 12:47:33Show this Author Only
2#

i'm surprised that you don't have BT KKZ with Sasori. Easy to trigger all his chases and passives, while you do nothing.

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