I think the reason why our version needs ninja to be 4 star for breakthrough (stop me if I'm wrong) is because just like the players, Naruto online team in China, Europe, North America etc... are in competition. Obviously, their goal is to make more money than the other region. That would explain why China got 3 stars ninja for breakthrough and other cheaper things th*. The community in China is larger so more people are willing to pay.
Maybe, people shouldn't look at it like "OH I HAD TO GET IT TO 4 STAR WHILE THESE SCRUBS ONLY NEED 3 STAR? BULL MAC!"
Instead, they should look at it like "Oh, that is cool, you broke through your Ay at 3*, too bad mine is inherently stronger as it is 4*".
That is just me though.
To get Ay to 4 star is super expensive and the power you get from it isn't worth it. I mean 5% in every basic stat and you will need to spend more than 20k coupons/ingots.
Honestly... and I know my opinion is rose tinted due to my cluster and more specifically my group no longer caring about the ingot incentives...but this was an unnecessary explosion over a feature that does have some whales and employees looking forward to it despite the out cry that "only the top 1% could realistically even make use of the change" of course this injures the other 9% that have maxed a pos1 but it's not game breaking or even a real issue for current competitive players to be concerned over as the bleeding edge is still the same... just a little higher of a cap.
I personally have stayed in the top 10 of my server (top 100 in cluster) since early 2017 despite still being ~150k this said... I welcome changes, sure the non-existent login incentives have caused many to become "will of fire farmers" in s78-92 and the huge pow divide has encouraged many players to give up and move to a new server... but for that exact reason this update shouldn't have become such a divisive situation, us vets have been through this shat before, and it has been worse. -early 2018 recharge event flashbacks- *shudder*
End of day, yes our feedback gets through, but without enough voices saying the same thing it amounts to nothing as it's seen as a minority making such n such request. As well if the average recharge rate for a season dips it's not going to cause them to try and fix something that we the players haven't voiced properly en masse, it'll just cause them to have to put up more incentive events to cover losses, there will always be whales, and so long as the game isn't a buggy POS like fallout 76 we should all be happy that Oasis has atleast provided a playable game that save for one bad week and a few questionable in-house events has been above and beyond all of its competitors in the field (flash/webmmo) the fact there are still diehards after three years is a testament to the game.
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I was more upset at other out of game content that became out of control recently and further pushed the s52-s121 players away from being as active, some even quitting over unconfirmed drama.
So we should be happy that Oasis provided the game and we shouldn't look for ways to enjoy the game better? That's like saying Oasis should be happy many people recharge for them and Oasis shouldn't look for ways to get more money.
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