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An Open Letter to Oasis

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  • Registered: 2017-07-24
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On 2019-07-13 09:41:54Show this Author OnlyDescending Order
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DISCLAIMER: This thread IS NOT MEANT TO ATTACK OASIS IN ANY WAY. THIS THREAD IS DESIGNED FOR THE PURPOSE OF PROVIDING FEEDBACK REGARDING HOW I FEEL ABOUT THE GAME.

I been playing this game since 2017 of February. My original account, I never registered and managed to play the game somehow. It just let me pick a server and play. I played for about 2 weeks, got to the mid 50s. Was top 3 in the server as LM in terms of power, however I had the goal to collect as many ninjas as I realistically could obtain. I shared something from the game to my facebook, and accidentally clicked it, which asked me to make a new character. There was no way I could get back to my old account. So I made a new account, this one in fact. I joined S289 crawling my way up through the rankings as a f2p. Currently as of 289 ranking (not merged), I am currently Ranked 3 in power. A lot of players have left since I joined the server a long time ago. I helped teach a few people how to play or where to start regarding teams until the point where it wasn't needed for the server. During this time, the game was never about stacking P1, it wasn't a strategy at the time back when I joined. So we all have evened out our power for the most part, few of people started stacking P1 when it became the only viable strategy, I was too stubborn for that. So I still haven't stacked my P1. Meanwhile I am sitting at 209k using P1 Fire main, P2 Shisui, P3 Edo Itachi, P4 Edo Hiruzen. I do not own SoSP, but this week I have started to pick him up for the first time. I do not own Madara Konoha Founder. I do not own Sus Itachi or Edo Hashi. My girlfriend spends on my account occasionally while we play the game together and that is only buying the Jonin Medal. Which first began on the anniversary of Naruto Online that had Kushina Mad Momma available in the Naruto Ramen event.

Naruto Online is THE BEST Browser MMO I have ever played, which is saying something since most browser MMO's I have played in the past essentially played the game for you, which I never found to be fun. While yes, Naruto Online can play the game for you in combat, it was optional. The Arena feature was superior to other Arena features in those games cause those games were more like Ranked Battle that we have. You actually have a lot more control in this game than other games. There is some things I would change of course, like the removal of the Stamina System (because a company shouldn't try to limit how much you can play their game), but for balancing reasons I can see why it exists. Such as everyone potentially having 6 tails naruto in a year or 2.

Over the course while I playing the game, I started noticing things about Oasis, things I did not like, which frankly is was turning me away from the game. This started back when the poll to implement x-server came around. Majority of players had voted no. Oasis postponed it for like a month, and implemented it anyways. This showed me, despite what Oasis and their employees said. They don't care about player feedback. We seen this happen a 2nd time regarding the Cave Key rune level increase to "provide a breath of fresh air" to the game. Which only the top 5% maybe 10% can actually achieve. What would had been a better idea, was to implement Breakthroughs for ninjas we honestly should had have a long time ago, like Haku for instance. But instead, Oasis essentially ignored this feature for the longest time for the most part. Yes I know, Oasis is getting a little bit better, but it isn't enough. Back in 3.0 (or 4.0) when Skill Trials were released, we didn't see that update until 5.0. 1 or 2 whole major patches later. And even in 5.0, it was like pulling teeth. Even now, its like no matter how much we ask, Oasis just refuses to update the game to give us more variety. The reason why players are only running six paths teams or high tier uchiha teams is because Oasis won't shake up the meta by implementing skillbooks or trials. But it also doesn't help that breakthroughs for say Haku for example, even if we did get that breakthrough, won't change anything. Haku would still be terrible. Which has placed EN Naruto Online in a really weird place. Ninjas that we should had breakthroughs for, should had been here a long time ago, and now most of them doesn't even matter at this point. I mean, on the feedback form, I have constantly asked for Asuma WB skillbreaks, which for some reason, we could only get in I believe 6.0 when we could had have it in 3.0 or even 4.0.

This brings me to my next point, we are still missing the biggest feature for 6.0. Main Elemental Skills, if Oasis wanted to give a new breath of fresh air, they would had implemented this system instead of updating an old feature that only the top players can enjoy. I am hoping myself that we can get this feature for the anniversary of Naruto Online so that everyone can enjoy it.

No matter how we, the players try to give feedback, that actually helps the game, we often feel ignored cause rarely anything happens. Oasis likes to say EN Naruto Online is a different version than CN Naruto Online, but it feels they only say that when it suits them. If Oasis wanted, they could make the time-limited treasures permanent, which is something I had asked, since there is 2 SR's in each of those treasures. I mean, is it really that bad to have 2 or 3 treasures that give Edo Jin to make them permanent, despite giving potential Edo hashirama frags? No. I mean look at Sus Itachi and how many treasures we can get his frags from. I mean he may not be that good right now and Edo hashi may be better over all, but we have Kage, Edo, Jin 1 and 2, LoL treasure that makes 5 treasures that gives Sus Itachi frags. compare that to GNW, Time-Limited 1 2 and 3, which is 4 treasures. But it feels like Oasis only says we are different than CN just to shut players up. Which is frankly disheartening. I love this game and its players. So please Oasis, I know you're a company and your job is to earn money, however by making better improvements for all players, I am sure more players are willing to spend and support this company.

-From a player who truly loves this game.

  • Registered: 2018-02-05
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On 2019-07-13 09:43:48Show this Author Only
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  • Registered: 2017-07-24
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On 2019-07-13 09:45:21Show this Author Only
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I feel the same way believe me. But on the off chance this could potentially help change things, its worth to try.

  • Registered: 2017-07-24
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On 2019-07-13 10:10:59Show this Author Only
4#

Hi! Thanks so much for your feedback. I will forward this thread to the team. I will also include feedback and suggestions you have pointed out in my report.


I do get that sometimes it feels like feedback does not make a difference, but feedback does and has helped in making changes and advocating for certain features to be released or postponed. I understand that it is hard to tell at times, but your feedback and suggestions are very important. If you ever feel the need to talk about it, you can definitely talk to us directly as well; the forum moderators are also available through private message. Of course, constructive criticism always helps more than being non constructive, so the more detail and explanation, the better you guys can help us.


We realize that it does sometimes take time for feedback to potentially push for change and that is something the team is working to improve. I do recommend you guys to take the time to utilize some of the places that are created specifically for feedback as it really helps us in getting feedback and conveying it to the team. Example: "Event Feedback Survey" found in News section.


I also want to thank you for your support of the game. You have been an active part of the community and we really do have one of the best communities out there. One that helps one another.

  • Registered: 2018-08-25
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  • Posts: 63
On 2019-07-13 10:56:33Show this Author Only
5#
  • Jiburiru On 2019-07-13 10:10:59
  • Hi! Thanks so much for your feedback. I will forward this thread to the team. I will also include feedback and suggestions you have pointed out in my report.


    I do get that sometimes it feels like feedback does not make a difference, but feedback does and has helped in making changes and advocating for certain features to be released or postponed. I understand that it is hard to tell at times, but your feedback and suggestions are very important. If you ever feel the need to talk about it, you can definitely talk to us directly as well; the forum moderators are also available through private message. Of course, constructive criticism always helps more than being non constructive, so the more detail and explanation, the better you guys can help us.


    We realize that it does sometimes take time for feedback to potentially push for change and that is something the team is working to improve. I do recommend you guys to take the time to utilize some of the places that are created specifically for feedback as it really helps us in getting feedback and conveying it to the team. Example: "Event Feedback Survey" found in News section.


    I also want to thank you for your support of the game. You have been an active part of the community and we really do have one of the best communities out there. One that helps one another.

Note: Sorry,the post does not exist or has been deleted
  • Registered: 2017-07-24
  • Topics: 12
  • Posts: 92
On 2019-07-13 13:53:07Show this Author Only
6#
  • Jiburiru On 2019-07-13 10:10:59
  • Hi! Thanks so much for your feedback. I will forward this thread to the team. I will also include feedback and suggestions you have pointed out in my report.


    I do get that sometimes it feels like feedback does not make a difference, but feedback does and has helped in making changes and advocating for certain features to be released or postponed. I understand that it is hard to tell at times, but your feedback and suggestions are very important. If you ever feel the need to talk about it, you can definitely talk to us directly as well; the forum moderators are also available through private message. Of course, constructive criticism always helps more than being non constructive, so the more detail and explanation, the better you guys can help us.


    We realize that it does sometimes take time for feedback to potentially push for change and that is something the team is working to improve. I do recommend you guys to take the time to utilize some of the places that are created specifically for feedback as it really helps us in getting feedback and conveying it to the team. Example: "Event Feedback Survey" found in News section.


    I also want to thank you for your support of the game. You have been an active part of the community and we really do have one of the best communities out there. One that helps one another.

i know u care but we all know they don't!

  • Registered: 2017-07-24
  • Topics: 2
  • Posts: 11
On 2019-07-13 14:49:20Show this Author Only
7#
  • Jiburiru On 2019-07-13 10:10:59
  • Hi! Thanks so much for your feedback. I will forward this thread to the team. I will also include feedback and suggestions you have pointed out in my report.


    I do get that sometimes it feels like feedback does not make a difference, but feedback does and has helped in making changes and advocating for certain features to be released or postponed. I understand that it is hard to tell at times, but your feedback and suggestions are very important. If you ever feel the need to talk about it, you can definitely talk to us directly as well; the forum moderators are also available through private message. Of course, constructive criticism always helps more than being non constructive, so the more detail and explanation, the better you guys can help us.


    We realize that it does sometimes take time for feedback to potentially push for change and that is something the team is working to improve. I do recommend you guys to take the time to utilize some of the places that are created specifically for feedback as it really helps us in getting feedback and conveying it to the team. Example: "Event Feedback Survey" found in News section.


    I also want to thank you for your support of the game. You have been an active part of the community and we really do have one of the best communities out there. One that helps one another.

I've provided constructive and critical feedback for over two years and received no feedback from Oasis. Nice try.

  • Registered: 2017-07-24
  • Topics: 55
  • Posts: 1213
On 2019-07-13 15:42:28Show this Author Only
8#
  • Jiburiru On 2019-07-13 10:10:59
  • Hi! Thanks so much for your feedback. I will forward this thread to the team. I will also include feedback and suggestions you have pointed out in my report.


    I do get that sometimes it feels like feedback does not make a difference, but feedback does and has helped in making changes and advocating for certain features to be released or postponed. I understand that it is hard to tell at times, but your feedback and suggestions are very important. If you ever feel the need to talk about it, you can definitely talk to us directly as well; the forum moderators are also available through private message. Of course, constructive criticism always helps more than being non constructive, so the more detail and explanation, the better you guys can help us.


    We realize that it does sometimes take time for feedback to potentially push for change and that is something the team is working to improve. I do recommend you guys to take the time to utilize some of the places that are created specifically for feedback as it really helps us in getting feedback and conveying it to the team. Example: "Event Feedback Survey" found in News section.


    I also want to thank you for your support of the game. You have been an active part of the community and we really do have one of the best communities out there. One that helps one another.

>I understand that it is hard to tell at times, but your feedback and suggestions are very important.

>Of course, constructive criticism always helps more than being non constructive, so the more detail and explanation, the better you guys can help us.


Jib, I really truly want to believe you on this. But I'm gong to use my own case as an example as to why I have my doubts.


In one month, it will be 3 years since Dosu was originally suggested to be added as a playable character. Within that time, I have written five – count 'em, five – explanations as to why Dosu should be in the game, along with various other quality of life fixes. I have done my absolute best to be as thorough and detailed as possible, to point out every instance where I spotted a flaw and provide a levelheaded argument as to why it should be fixed and what could possibly be done. An example would be in my Second Case, where I dug through the Plot script and pointed out all the flaws and errors in the translation. I wrote that with the intention of being helpful and clear, and communicating the issues that I saw with the plot so that it would be easy and quick for Oasis to fix them.


My efforts have brought very few changes, with the only remarkable one being (potentially) adding Zaku as a sign in ninja earlier than expected. And that's still iffy as to whether that was actually CAUSED by me or not.


I don't mean to specifically blame anyone here, though, but rather attempt to provide a general constructive criticism using one example to try and help Oasis as a whole improve. I understand that there's a lot that goes on under the hood that I may or may not be aware of. Perhaps you, Tobei or one of the other mods has pushed for my suggestion to the devs and received limited or no responses yourselves. Perhaps there's something else going on. I don't know.


This is only one data point on a graph of historical player feedbacks that were ignored. I may not know all of what is going on behind the scenes, and I probably never will. But judging by my current understanding of the situation, I find it hard to believe that Oasis's higher ups, or at least the ones who make the decisions, truly care about player feedback. Maybe that's not true. I don't know. But it certainly looks likely to be true.


Renji, you're a great member of the community. I haven't interacted with you much admittedly but it makes me glad that there are still people who care enough to try and push for change. Keep up the good work.


EDIT: To clarify. From my perspective you seem like you really do want to improve the game and make things better, but unfortunately Oasis's actions speak louder than your words. The guy above me said it pretty well: maybe you really do, but from the players' POV at least, the company doesn't.




This post was last edited by Dosu on 2019-07-13 15:53:38.
  • Registered: 2017-10-25
  • Topics: 47
  • Posts: 338
On 2019-07-13 18:54:38Show this Author Only
9#

The mods care about feedback, but if you were the game's creator you'd do everything to extend the game's life; take for eg clash of clans, they made builder hall to allow the game to progress and increase its life; why? because most players were max th12 and had nothing to do . Oasis aren't making level 14+ runes to annoy their fanbase; it's there for users who have already maxed out their characters [eg players like Thanosthedestroyer from s1 who have been maxed since 2018], the reasons for doing it is to prolong the endgame stages of the game because one day you'll be that 5-10%.

Breakthrough's are being implemented slowly so the players aren't overwhelmed with skillbreaks as that'd break the game for lower levels who've unlocked SB ninjas i mean imagine a lvl 35 with a fully SB hashi which he obtained from a missions giftbox

Of course SO6P naruto./Edo hiruzen is overpowered just like how shisui/minato was in 4.0; but stronger ninjas are already coming out eg edo minato/SBKushi, but they can be countered by playing smart; i mean i've been running sharkbombs to get around it but you've gotta realise stats>ninjas and most top players are slowly moving away from the 6 paths cancer

I'm sure that elemental skills will come around you've just gotta give it time because change is good but forced changes can lead to more backlash, they'll need to test everything thoroughly before adding em in :3 the community just gotta be optimistic

ps plz get rid of dat 50* sasuke from the lucky wheel ^^

  • Registered: 2017-07-24
  • Topics: 17
  • Posts: 267
On 2019-07-13 18:57:24Show this Author Only
10#
  • _Light_ On 2019-07-13 18:54:38
  • The mods care about feedback, but if you were the game's creator you'd do everything to extend the game's life; take for eg clash of clans, they made builder hall to allow the game to progress and increase its life; why? because most players were max th12 and had nothing to do . Oasis aren't making level 14+ runes to annoy their fanbase; it's there for users who have already maxed out their characters [eg players like Thanosthedestroyer from s1 who have been maxed since 2018], the reasons for doing it is to prolong the endgame stages of the game because one day you'll be that 5-10%.

    Breakthrough's are being implemented slowly so the players aren't overwhelmed with skillbreaks as that'd break the game for lower levels who've unlocked SB ninjas i mean imagine a lvl 35 with a fully SB hashi which he obtained from a missions giftbox

    Of course SO6P naruto./Edo hiruzen is overpowered just like how shisui/minato was in 4.0; but stronger ninjas are already coming out eg edo minato/SBKushi, but they can be countered by playing smart; i mean i've been running sharkbombs to get around it but you've gotta realise stats>ninjas and most top players are slowly moving away from the 6 paths cancer

    I'm sure that elemental skills will come around you've just gotta give it time because change is good but forced changes can lead to more backlash, they'll need to test everything thoroughly before adding em in :3 the community just gotta be optimistic

    ps plz get rid of dat 50* sasuke from the lucky wheel ^^

Name some1 that have lvl 12 runes on all 4 ninjas. dont be * there is many things to spend when you done stacking a pos 1 with runes charms and refines.

  • Registered: 2017-10-25
  • Topics: 47
  • Posts: 338
On 2019-07-13 19:03:22Show this Author Only
11#
  • newgate446@gmai On 2019-07-13 18:57:24
  • Name some1 that have lvl 12 runes on all 4 ninjas. dont be * there is many things to spend when you done stacking a pos 1 with runes charms and refines.

well most who have maxed their position 1 have already done runes/charms/refines so the next stage would obviously be to get their level 12 runes up to 14 and well stacking pos 2,3,4 would come after pos1 has been stacked yano?

  • Registered: 2017-07-24
  • Topics: 57
  • Posts: 2536
On 2019-07-13 19:29:33Show this Author Only
12#
  • _Light_ On 2019-07-13 18:54:38
  • The mods care about feedback, but if you were the game's creator you'd do everything to extend the game's life; take for eg clash of clans, they made builder hall to allow the game to progress and increase its life; why? because most players were max th12 and had nothing to do . Oasis aren't making level 14+ runes to annoy their fanbase; it's there for users who have already maxed out their characters [eg players like Thanosthedestroyer from s1 who have been maxed since 2018], the reasons for doing it is to prolong the endgame stages of the game because one day you'll be that 5-10%.

    Breakthrough's are being implemented slowly so the players aren't overwhelmed with skillbreaks as that'd break the game for lower levels who've unlocked SB ninjas i mean imagine a lvl 35 with a fully SB hashi which he obtained from a missions giftbox

    Of course SO6P naruto./Edo hiruzen is overpowered just like how shisui/minato was in 4.0; but stronger ninjas are already coming out eg edo minato/SBKushi, but they can be countered by playing smart; i mean i've been running sharkbombs to get around it but you've gotta realise stats>ninjas and most top players are slowly moving away from the 6 paths cancer

    I'm sure that elemental skills will come around you've just gotta give it time because change is good but forced changes can lead to more backlash, they'll need to test everything thoroughly before adding em in :3 the community just gotta be optimistic

    ps plz get rid of dat 50* sasuke from the lucky wheel ^^

A couple things, pvp at around level 35, exists for the most part in new servers as the server grows, which doesn't last long. However, a level 35 with Hashi fully skill broken is possible if they want to drop a ton of coupons for the skill trial materials. So the idea that it would be unbalanced at that level, is really a non issue as it is a brief time for the server as a whole. Meanwhile there is Haku, Sakon Ukon, Kimimaro, and a lot of the early ninjas in general that could be useful for that brief window and who knows, it might create a competitive level bracket. (Wishful thinking however.)

As for your point about extending the life of the game, it shouldn't extend just for the top 1% for example, it should extend for everybody, by implementing features that bring new life and a breath of fresh air to the game for everyone. Like honestly, if I dropped enough cash right now to max my character in everything, let's say power cap is 1 million (example sake), I would get bored. it's like playing a game like Skyrim or Oblivion, giving yourself the best gear, and the highest level possible and so much gold that you don't have to worry about anything then 1 shotting everything as if its on easy mode.

No, I'm not hating on players who choose to max out things as fast as possible, I just find the idea to max things as quick as possible that brings you closer to boredom to the point of, why bother playing if you can 1 shot everyone? I mean, that is their choice and they can do that all they want, but why should Oasis as a company pander to keep the top 1% entertained? They shouldn't.

@Dosu, I know all about your Dosu threads, I'm all for it tbh. His skills are in the game already, his art is also in the game, well at least half of it in terms of fighting, just need the icon for the team preview and the pic for Ninja when having him selected as well as the icon for his frags. There has been few times where my feedback actually worked.

I had suggested sometime last year to bring back GNW Ino as a sign in. (I wanted to 3 star mine cause I could only get her at 2 star when i joined S289). I had also multiple times asked for Asuma WB breakthroughs, Itachi (Normal) breakthroughs, and have even wanted Asuma (normal) breakthroughs as well as Sage Naruto Breakthroughs (My Sage Naruto was 4 star for a long time). And we got all but 1 of my list. I even advocated for bringing back Time-limited Ninja Recruitment, as that was a great event to farm fragments. Which did make a come back. I even asked for Sage Naruto to be released in events again and Oasis did. (Was so mad too cause I had no coupons when they finally put him for 45 coupons per frag).

But, you see players constantly asking for the Tsunade NPC for MONTHS, and more and more breakthroughs and skill trials, and while yes, we have been getting more, but its only a tiny fraction that we have available. I would love to see Oasis release 2 or even 3 Breakthroughs every couple of weeks and 1 Skill trial every couple of weeks.

  • Registered: 2017-10-25
  • Topics: 47
  • Posts: 338
On 2019-07-13 19:45:44Show this Author Only
13#
  • RenjiAsuka On 2019-07-13 19:29:33
  • A couple things, pvp at around level 35, exists for the most part in new servers as the server grows, which doesn't last long. However, a level 35 with Hashi fully skill broken is possible if they want to drop a ton of coupons for the skill trial materials. So the idea that it would be unbalanced at that level, is really a non issue as it is a brief time for the server as a whole. Meanwhile there is Haku, Sakon Ukon, Kimimaro, and a lot of the early ninjas in general that could be useful for that brief window and who knows, it might create a competitive level bracket. (Wishful thinking however.)

    As for your point about extending the life of the game, it shouldn't extend just for the top 1% for example, it should extend for everybody, by implementing features that bring new life and a breath of fresh air to the game for everyone. Like honestly, if I dropped enough cash right now to max my character in everything, let's say power cap is 1 million (example sake), I would get bored. it's like playing a game like Skyrim or Oblivion, giving yourself the best gear, and the highest level possible and so much gold that you don't have to worry about anything then 1 shotting everything as if its on easy mode.

    No, I'm not hating on players who choose to max out things as fast as possible, I just find the idea to max things as quick as possible that brings you closer to boredom to the point of, why bother playing if you can 1 shot everyone? I mean, that is their choice and they can do that all they want, but why should Oasis as a company pander to keep the top 1% entertained? They shouldn't.

    @Dosu, I know all about your Dosu threads, I'm all for it tbh. His skills are in the game already, his art is also in the game, well at least half of it in terms of fighting, just need the icon for the team preview and the pic for Ninja when having him selected as well as the icon for his frags. There has been few times where my feedback actually worked.

    I had suggested sometime last year to bring back GNW Ino as a sign in. (I wanted to 3 star mine cause I could only get her at 2 star when i joined S289). I had also multiple times asked for Asuma WB breakthroughs, Itachi (Normal) breakthroughs, and have even wanted Asuma (normal) breakthroughs as well as Sage Naruto Breakthroughs (My Sage Naruto was 4 star for a long time). And we got all but 1 of my list. I even advocated for bringing back Time-limited Ninja Recruitment, as that was a great event to farm fragments. Which did make a come back. I even asked for Sage Naruto to be released in events again and Oasis did. (Was so mad too cause I had no coupons when they finally put him for 45 coupons per frag).

    But, you see players constantly asking for the Tsunade NPC for MONTHS, and more and more breakthroughs and skill trials, and while yes, we have been getting more, but its only a tiny fraction that we have available. I would love to see Oasis release 2 or even 3 Breakthroughs every couple of weeks and 1 Skill trial every couple of weeks.

yup you're right that it doesn't last long but that's my point which you've explained, the person would need to drop a ton of coupons and materials. To even get a rune to level 13, you'd have to get your rune from 1-12 which means you're already a huge whale (unless you've been saving up for years)

and well the idea of the game being extended for everyone should also be true but not everyone have even done 1/10th of what someone who has maxed out pos 1 has done so they have to get the basics right before their game can be extended, the idea of creating more and more changes for those players would only lead to them not being able to complete their events (eg, only half completing myoboku/potions/elementalchanges) expecting for more brief power up events won't change the fact that the core power ups of getting up refines/charms is lacking thus it'd only lead to them complaining for newer changes etc

imho it's not about maxing things out asap but more about you getting the basics completed rather than seeking for more powerups which would act as a drug and people will just ask for more simple upgrades :/

Oasis aren't entertaining the top 1% but are allowing them to continue their main progress

i feel as though the most patient and longest running players would appreciate the update as it depicts the true powerups getting stronger which most players only complain about as they're not high enough to get em upgraded and feel disregarded as the task which may be impossible to them have been achieved by the whales but like i said it's only the top 5/10% so it's only a fraction at the end of the day

  • Registered: 2017-07-24
  • Topics: 22
  • Posts: 835
On 2019-07-13 19:49:13Show this Author Only
14#
  • _Light_ On 2019-07-13 18:54:38
  • The mods care about feedback, but if you were the game's creator you'd do everything to extend the game's life; take for eg clash of clans, they made builder hall to allow the game to progress and increase its life; why? because most players were max th12 and had nothing to do . Oasis aren't making level 14+ runes to annoy their fanbase; it's there for users who have already maxed out their characters [eg players like Thanosthedestroyer from s1 who have been maxed since 2018], the reasons for doing it is to prolong the endgame stages of the game because one day you'll be that 5-10%.

    Breakthrough's are being implemented slowly so the players aren't overwhelmed with skillbreaks as that'd break the game for lower levels who've unlocked SB ninjas i mean imagine a lvl 35 with a fully SB hashi which he obtained from a missions giftbox

    Of course SO6P naruto./Edo hiruzen is overpowered just like how shisui/minato was in 4.0; but stronger ninjas are already coming out eg edo minato/SBKushi, but they can be countered by playing smart; i mean i've been running sharkbombs to get around it but you've gotta realise stats>ninjas and most top players are slowly moving away from the 6 paths cancer

    I'm sure that elemental skills will come around you've just gotta give it time because change is good but forced changes can lead to more backlash, they'll need to test everything thoroughly before adding em in :3 the community just gotta be optimistic

    ps plz get rid of dat 50* sasuke from the lucky wheel ^^

Heavy spenders (ones you could call whales) from my server dont even have pos2 maxed out, not to mention 3 or 4. Im talking both about refines and cave runes. Top 2 people from my bracket (300-400) who are both over 500k (for comparison active ftp average bp for this server is about 220k) dont have p2 fully maxed (ref10, charm9, rune12) either. Look up what Shadowblaze was writing each time there was discussion about those functions. He is a person who belongs to that very very top bp people bracket and they DIDNT WANT IT. But people responsible for implementation of updates dont care. They never did.


Personally Ive been playing for over 2.5year now as a moderate spender and got just a few lv12 runes. I dont want more features that use the same resource to further bring discrepancy between position 1 and others. We've had this for a long time, its boring and unhealthy as you dont feel any progress when getting better support ninjas or slowly increasing their bp because gap is already too big. If new power functions have to be implemented, Id much rather see features that upgrade whole lineup at once. Insanely efficient features counterintuitively arent good either (yes, training pots) as Ive already seen people who's team stats without equipment (ones you get from myoboku, training pots, summon cultivation) are already higher than mine with equipment (so with refines, charms, runes and treasured tool). Thats a bit insane if you'd ask me. It's still better than those refines and runes, as over time teamwide functions allow a 4v4 fight, not 4v4 for 1st round and from 2nd to 10th 1v1 between both positions 1.


Slow implementation of skillbreakthroughs to not overwhelm playerbase? What about Rushing every possible ninja and stuff. There was a long period of time where we got new ninja every week, sometimes multiple per week. Thats a weak argument.


/*fragment removed due to Renji's request. It still should be talked about tho, somewhere.*/




This post was last edited by Zathroth on 2019-07-13 19:56:46.
  • Registered: 2017-07-24
  • Topics: 68
  • Posts: 2221
  • Moderator
On 2019-07-13 19:52:29Show this Author Only
15#
  • Dosu On 2019-07-13 15:42:28
  • >I understand that it is hard to tell at times, but your feedback and suggestions are very important.

    >Of course, constructive criticism always helps more than being non constructive, so the more detail and explanation, the better you guys can help us.


    Jib, I really truly want to believe you on this. But I'm gong to use my own case as an example as to why I have my doubts.


    In one month, it will be 3 years since Dosu was originally suggested to be added as a playable character. Within that time, I have written five – count 'em, five – explanations as to why Dosu should be in the game, along with various other quality of life fixes. I have done my absolute best to be as thorough and detailed as possible, to point out every instance where I spotted a flaw and provide a levelheaded argument as to why it should be fixed and what could possibly be done. An example would be in my Second Case, where I dug through the Plot script and pointed out all the flaws and errors in the translation. I wrote that with the intention of being helpful and clear, and communicating the issues that I saw with the plot so that it would be easy and quick for Oasis to fix them.


    My efforts have brought very few changes, with the only remarkable one being (potentially) adding Zaku as a sign in ninja earlier than expected. And that's still iffy as to whether that was actually CAUSED by me or not.


    I don't mean to specifically blame anyone here, though, but rather attempt to provide a general constructive criticism using one example to try and help Oasis as a whole improve. I understand that there's a lot that goes on under the hood that I may or may not be aware of. Perhaps you, Tobei or one of the other mods has pushed for my suggestion to the devs and received limited or no responses yourselves. Perhaps there's something else going on. I don't know.


    This is only one data point on a graph of historical player feedbacks that were ignored. I may not know all of what is going on behind the scenes, and I probably never will. But judging by my current understanding of the situation, I find it hard to believe that Oasis's higher ups, or at least the ones who make the decisions, truly care about player feedback. Maybe that's not true. I don't know. But it certainly looks likely to be true.


    Renji, you're a great member of the community. I haven't interacted with you much admittedly but it makes me glad that there are still people who care enough to try and push for change. Keep up the good work.


    EDIT: To clarify. From my perspective you seem like you really do want to improve the game and make things better, but unfortunately Oasis's actions speak louder than your words. The guy above me said it pretty well: maybe you really do, but from the players' POV at least, the company doesn't.

Hi! I definitely know about your suggestion in regards to Dosu and putting it in the game. I was also one of the moderators who have talked and forwarded the suggestion to the team.


The thing is, feedback and suggestion does not always mean change. It is based on many factors. Some factors may include if the feedback/suggestion is reasonable. For example: there are feedback where players would like to see everyone have a certain ninja for free like 80x Naruto [Sage of Six Path] fragments. It is not reasonable to have the game send 80x fragments of Naruto [Sage of Six Path] for many reasons that may include to be fair to players who have already recruited him or even things like balancing in the game.


Of course, the team wants to make changes that make the majority of the players happy, as we do strive for a healthy community. However, as you guys know; what makes some people happy does not always make others happy. For example, ninjas in Lucky Sn@tch; some people who got the rare ninja (80x fragments) here by chance are happy, while others who already got it would feel it is unfair because they had to use coupons/ingots to obtain the same ninja. In this example, it outlines how some player's feedback actually are different from one another.

Another factor in regards to feedback is the amount of players giving the feedback. The more players that feels the same way about something, the more urgency there is in regards to the feedback. This does not mean a single feedback is not important; it just means that when a multitude of single feedback (that are important) in regards to the same topic are sent in, it becomes a big urgent feedback. This is why constructive criticism from you guys is so important because we reference your feedback whenever we push for changes as well as the reasons behind it.


Feedback does go through many stages; from your voices to the team members in charge of feedback, to the administration, which then gets forwarded to the developers. The final decision is still up to the developers as they will take the feedback and weigh in the pros and cons in regards to it.


Dosu is definitely a nice ninja that could be added to the roster. However, I hope this can help shed some light in regards to how feedback/suggestion works. Giving feedback/suggestion does not mean it has to happen, it means that the opinions, feedback, and suggestions of the players would be taken into consideration for future events or features. Which helps push for changes.

I do definitely remember your posts in regards to Dosu and you have asked us to convey your idea in regards to Dosu to the development team, which we did. There is always a chance that the developers may choose to add Dosu as an obtainable ninja in the future.




This post was last edited by Jiburiru on 2019-07-13 19:53:59.
  • Registered: 2017-07-24
  • Topics: 57
  • Posts: 2536
On 2019-07-13 19:53:33Show this Author Only
16#
  • Zathroth On 2019-07-13 19:49:13
  • Heavy spenders (ones you could call whales) from my server dont even have pos2 maxed out, not to mention 3 or 4. Im talking both about refines and cave runes. Top 2 people from my bracket (300-400) who are both over 500k (for comparison active ftp average bp for this server is about 220k) dont have p2 fully maxed (ref10, charm9, rune12) either. Look up what Shadowblaze was writing each time there was discussion about those functions. He is a person who belongs to that very very top bp people bracket and they DIDNT WANT IT. But people responsible for implementation of updates dont care. They never did.


    Personally Ive been playing for over 2.5year now as a moderate spender and got just a few lv12 runes. I dont want more features that use the same resource to further bring discrepancy between position 1 and others. We've had this for a long time, its boring and unhealthy as you dont feel any progress when getting better support ninjas or slowly increasing their bp because gap is already too big. If new power functions have to be implemented, Id much rather see features that upgrade whole lineup at once. Insanely efficient features counterintuitively arent good either (yes, training pots) as Ive already seen people who's team stats without equipment (ones you get from myoboku, training pots, summon cultivation) are already higher than mine with equipment (so with refines, charms, runes and treasured tool). Thats a bit insane if you'd ask me. It's still better than those refines and runes, as over time teamwide functions allow a 4v4 fight, not 4v4 for 1st round and from 2nd to 10th 1v1 between both positions 1.


    Slow implementation of skillbreakthroughs to not overwhelm playerbase? What about Rushing every possible ninja and stuff. There was a long period of time where we got new ninja every week, sometimes multiple per week. Thats a weak argument.


    /*fragment removed due to Renji's request. It still should be talked about tho, somewhere.*/

I'll just ask you and others in general to try and keep the Tobei stuff to a minimum, as I don't want this thread deleted or locked, and let people be able to participate in this thread about their frustrations.

  • Registered: 2017-07-24
  • Topics: 57
  • Posts: 2536
On 2019-07-13 19:57:07Show this Author Only
17#
  • Jiburiru On 2019-07-13 19:52:29
  • Hi! I definitely know about your suggestion in regards to Dosu and putting it in the game. I was also one of the moderators who have talked and forwarded the suggestion to the team.


    The thing is, feedback and suggestion does not always mean change. It is based on many factors. Some factors may include if the feedback/suggestion is reasonable. For example: there are feedback where players would like to see everyone have a certain ninja for free like 80x Naruto [Sage of Six Path] fragments. It is not reasonable to have the game send 80x fragments of Naruto [Sage of Six Path] for many reasons that may include to be fair to players who have already recruited him or even things like balancing in the game.


    Of course, the team wants to make changes that make the majority of the players happy, as we do strive for a healthy community. However, as you guys know; what makes some people happy does not always make others happy. For example, ninjas in Lucky Sn@tch; some people who got the rare ninja (80x fragments) here by chance are happy, while others who already got it would feel it is unfair because they had to use coupons/ingots to obtain the same ninja. In this example, it outlines how some player's feedback actually are different from one another.

    Another factor in regards to feedback is the amount of players giving the feedback. The more players that feels the same way about something, the more urgency there is in regards to the feedback. This does not mean a single feedback is not important; it just means that when a multitude of single feedback (that are important) in regards to the same topic are sent in, it becomes a big urgent feedback. This is why constructive criticism from you guys is so important because we reference your feedback whenever we push for changes as well as the reasons behind it.


    Feedback does go through many stages; from your voices to the team members in charge of feedback, to the administration, which then gets forwarded to the developers. The final decision is still up to the developers as they will take the feedback and weigh in the pros and cons in regards to it.


    Dosu is definitely a nice ninja that could be added to the roster. However, I hope this can help shed some light in regards to how feedback/suggestion works. Giving feedback/suggestion does not mean it has to happen, it means that the opinions, feedback, and suggestions of the players would be taken into consideration for future events or features. Which helps push for changes.

    I do definitely remember your posts in regards to Dosu and you have asked us to convey your idea in regards to Dosu to the development team, which we did. There is always a chance that the developers may choose to add Dosu as an obtainable ninja in the future.

"Of course, the team wants to make changes that make the majority of the players happy, as we do strive for a healthy community. However, as you guys know; what makes some people happy does not always make others happy. For example, ninjas in Lucky Sn@tch; some people who got the rare ninja (80x fragments) here by chance are happy, while others who already got it would feel it is unfair because they had to use coupons/ingots to obtain the same ninja. In this example, it outlines how some player's feedback actually are different from one another. "

So does this mean that we would never see 80 frag ninjas in stuff like Lucky Sn@tch and Lucky Stars anymore?

  • Registered: 2017-07-24
  • Topics: 22
  • Posts: 835
On 2019-07-13 20:02:58Show this Author Only
18#
  • Jiburiru On 2019-07-13 19:52:29
  • Hi! I definitely know about your suggestion in regards to Dosu and putting it in the game. I was also one of the moderators who have talked and forwarded the suggestion to the team.


    The thing is, feedback and suggestion does not always mean change. It is based on many factors. Some factors may include if the feedback/suggestion is reasonable. For example: there are feedback where players would like to see everyone have a certain ninja for free like 80x Naruto [Sage of Six Path] fragments. It is not reasonable to have the game send 80x fragments of Naruto [Sage of Six Path] for many reasons that may include to be fair to players who have already recruited him or even things like balancing in the game.


    Of course, the team wants to make changes that make the majority of the players happy, as we do strive for a healthy community. However, as you guys know; what makes some people happy does not always make others happy. For example, ninjas in Lucky Sn@tch; some people who got the rare ninja (80x fragments) here by chance are happy, while others who already got it would feel it is unfair because they had to use coupons/ingots to obtain the same ninja. In this example, it outlines how some player's feedback actually are different from one another.

    Another factor in regards to feedback is the amount of players giving the feedback. The more players that feels the same way about something, the more urgency there is in regards to the feedback. This does not mean a single feedback is not important; it just means that when a multitude of single feedback (that are important) in regards to the same topic are sent in, it becomes a big urgent feedback. This is why constructive criticism from you guys is so important because we reference your feedback whenever we push for changes as well as the reasons behind it.


    Feedback does go through many stages; from your voices to the team members in charge of feedback, to the administration, which then gets forwarded to the developers. The final decision is still up to the developers as they will take the feedback and weigh in the pros and cons in regards to it.


    Dosu is definitely a nice ninja that could be added to the roster. However, I hope this can help shed some light in regards to how feedback/suggestion works. Giving feedback/suggestion does not mean it has to happen, it means that the opinions, feedback, and suggestions of the players would be taken into consideration for future events or features. Which helps push for changes.

    I do definitely remember your posts in regards to Dosu and you have asked us to convey your idea in regards to Dosu to the development team, which we did. There is always a chance that the developers may choose to add Dosu as an obtainable ninja in the future.

Simple fix. Show us the REAL rates of items in events. When people see that jackpot has 10%, 1% or 0.000000000000000001% of happening they will stop complaining because, for the first time they will actually know what they can expect from rng.

  • Registered: 2017-10-25
  • Topics: 47
  • Posts: 338
On 2019-07-13 20:04:22Show this Author Only
19#
  • Zathroth On 2019-07-13 19:49:13
  • Heavy spenders (ones you could call whales) from my server dont even have pos2 maxed out, not to mention 3 or 4. Im talking both about refines and cave runes. Top 2 people from my bracket (300-400) who are both over 500k (for comparison active ftp average bp for this server is about 220k) dont have p2 fully maxed (ref10, charm9, rune12) either. Look up what Shadowblaze was writing each time there was discussion about those functions. He is a person who belongs to that very very top bp people bracket and they DIDNT WANT IT. But people responsible for implementation of updates dont care. They never did.


    Personally Ive been playing for over 2.5year now as a moderate spender and got just a few lv12 runes. I dont want more features that use the same resource to further bring discrepancy between position 1 and others. We've had this for a long time, its boring and unhealthy as you dont feel any progress when getting better support ninjas or slowly increasing their bp because gap is already too big. If new power functions have to be implemented, Id much rather see features that upgrade whole lineup at once. Insanely efficient features counterintuitively arent good either (yes, training pots) as Ive already seen people who's team stats without equipment (ones you get from myoboku, training pots, summon cultivation) are already higher than mine with equipment (so with refines, charms, runes and treasured tool). Thats a bit insane if you'd ask me. It's still better than those refines and runes, as over time teamwide functions allow a 4v4 fight, not 4v4 for 1st round and from 2nd to 10th 1v1 between both positions 1.


    Slow implementation of skillbreakthroughs to not overwhelm playerbase? What about Rushing every possible ninja and stuff. There was a long period of time where we got new ninja every week, sometimes multiple per week. Thats a weak argument.


    /*fragment removed due to Renji's request. It still should be talked about tho, somewhere.*/

ya i guess most whales don't even play the game right ... i feel as though runes at 12+ will take forever to get if you're a f2p just like how getting out more SB for 4 star ninjas will only cause more to complain on why they're 4 stars or on how oasis are being annoying and catering to p2w players, it's a losing argument for f2p's we just gotta "deal with it" and accept it even when we know the majority won't get em to even level 12 the more we give it attention the worse we'll feel about em is what im tryna say think of the update as as a new final boss in the game or sumin if it helps

  • Registered: 2017-07-24
  • Topics: 57
  • Posts: 2536
On 2019-07-13 20:09:43Show this Author Only
20#
  • _Light_ On 2019-07-13 20:04:22
  • ya i guess most whales don't even play the game right ... i feel as though runes at 12+ will take forever to get if you're a f2p just like how getting out more SB for 4 star ninjas will only cause more to complain on why they're 4 stars or on how oasis are being annoying and catering to p2w players, it's a losing argument for f2p's we just gotta "deal with it" and accept it even when we know the majority won't get em to even level 12 the more we give it attention the worse we'll feel about em is what im tryna say think of the update as as a new final boss in the game or sumin if it helps

You brought up another thing that just gets under my skin.

For the most part, Skill Breaks have set a precedence to require 4 star. However, there is quite a few Skillbreaks we have that CN also has that require 3 star (Sus Sasuke and 4th Raikage for example). When Oasis bumped them up to 4* requirement, it felt like a slap in the face to all f2p who got those ninjas and want to use them, but can't because they don't have the books they want.

IMO, SR's from treasures as the primary way in getting those frags, should only be 3* as a requirement. I mean Hashirama only needed 3* and Danzo, yet heaven forbid, Sus Sasuke or Ay 4th have them. I mean sure event ninjas to be added would be nice, like Edo Deidara at 3*, but by giving those event only ninjas breakthroughs, it gives players a reason to 4* them so they could Skill Trial them.

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