It's gold. It's shiny. It's lovable.
Ofc as long as training potions are around nobody is ever gonna spend in a refinement rune anyways but..I really don't get why people are so mad about something they asume 99.99% will not be able to use for a long time. So you do not gain anything, but you do not lose anything either.
im mad because now my m1/2 who r done with their refines will need more work on their refines tomorrow. I finished them, I got their nice red glow, and now thats going away and that makes me mad. I'm mad at oasis for screwing the low spenders/f2p in my group who are just really starting to be able to finish things because now nothing will ever be finished because oasis will just keep shifting the goal post.
It's not an issue for my guild mates, because we are not in first...lets say 300 servers.
It's not that I do not understand the concept/problem. I am simply confused about the very harsh pushback. If it is really about closing the gap, I would have expected the exact same pushback everytime they added a new power feature. New Myoboku, Treasure tool level increase to 100/25 (which was announced, but is not yet in the game), ninja assist which heavly favours recharing more (more flags) and can generate 10-20k gaps easy... five natures, which boosts the resists.
So, yes, my confusion why the community pushes back so hard on this topic, but was not raging when the other features widened the gape is still beyond my understanding. And no i would not go * cashing to get lvl 11+ antime soon. And yes I went for double no on the survey.
The treasure tool levels and specialty are free to play features, we use the ore we gather in mines to level the tool and the specialty increases passively with the level, because ore are so easy to gather for free and so hard to get with cp/ingots no-one would spend for them, to be honest there may be some f2p who will finish leveling once we get the new cap before spenders like me because we will need so many more ore than we get hold that we need to stockpile it in worthless tools that we then recycle when the new levels come out to finish early, which most spenders wont bother with cause its a pain for very little reward sooner and we will cap them soon enough for free that we don't need to worry.
ninja assist also gets flags for cp, last sakura gift we got one for 3k cp(less if you used the free daily rewards toward it as well), since it will hopefully be during a fuku deals that we get another flag its a big win for f2p, and the amount of flags needed is pretty low, 10 ninjas total currently, 3 for free by default and 1 free flag to start you off means 6 flags, 18k cp at previous prices and you have all the flags, but this feature is also a very good return on investment for power, so it can help f2p catch up to p2p who stacked their m1 so that the f2p won't be one shot as easily.
5 natures gives at best a 15% boost to damage/resistance and it costs a lot of money to do so, most don't spend on it at all because early levels the difference isn't noticeable and later there is no difference since you get one shot by the whale anyway, and if you spent those cp on other features you would have gotten better damage/resistance boosts because of the better return on the other features.
those are the reasons people didn't bother getting up in arms over those features.
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