Hey guys!
Mystery: This is really interesting as it's something similar to 5-kage Madara but it won't remove water attribute ninjas shields/buffs, sadly this chakra gain cutting isn't as useful as 5 kage madara mystery is
Standard Attack: Quite a nice standard attack
Chase 1: Immobile status is always welcome
Chase 2: Good amount of damage by this chase although it might be hard to trigger it
Passive: Same as 5 kage madara passive again here which makes her good as a front row pos2 unit, also blindness is welcome also
Overall she is like a variation of 5 kage madara, I'd say a weaker one because she doesn't drain chakra with her chase and she doesn't stop mysteries from being used with her barrier
If there were better pos1 Water ninja carries in the game she could be considered better even, however sadly there aren't too many choices
1. Water Main
A bit of that hard healing and posion them to death type of team
Although it might be weak vs full damage teams, especially if you don't manage to clear your enemy buffs with Mei
2. Water Main 2
The typical shark bombing team, this one works really well also with Mei and Ino doing * hit chases also
3. Water Main 3
A bit of an attempt for nuking-blitz type of Water Main team because Mei doesn't remove water ninja buffs
If your enemy doesn't die in round 1-2 then it'll be hard to win :P
4. Water Main 4
Again a bit more of a damage ba
This team works better in bond/gnw settings because of Chojuro 3x sweep
5. Fire Main
So the barriere does counter just activated (earth main mystery) chakra gain or every form of triggered Chakra gain? (Shark-Kisame, Konan Kimono, Madara Founder, etc., Windmain Chase)?
It stops all forms of gaining chakra, stealing it, gaining it etc.
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