Good thing about edo minato and kurama naruto combo is that you have undodgeable mystery followed by undodgeable chase. Downside of this lineup is that currently most meta teams are based on 1 main dmg ninja, 2 supports and main and kurama takes a lot of potential utility you could get while offering only this chase effect. Unless you finished p1 completely and are pretty high in upgrading p2 I feel like this lineup has more drawbacks than advantages. Overall I wouldnt recommend buying him in order to use him, more likely for a cool transmog and ranked battle (whatever your reason might be to do that tho).
@C0
His damage is like kage minato but without kunai passive. Minato ina nutshell:
Pros:
+unconditional aoe interrupt
+immune
+tag+ignite on hit
+dodge
+- scaling on chase up to 2 times (see below)
+future bond barrier with edo hokages and required to have to unlock future bond mystery of kurama naruto (useless for now)
Cons:
- 3r mystery cooldown
- no mystery reset mechanic
- cant proc dodge (vs dodge you deal damage 2 times in 6 rounds, while jonin can deal up to 6 times and kage up to 12times in 6 rounds provided jonin resets and kage isnt controlled)
-unreliable scalling (doesnt chase after own mystery or standard, so once your team is dead minato doesnt get any stronger)
-tag/ignite is useless vs natural immunes
In comparison to our current meta pick sosp your minato is most likely to scale in r1 and r2 (assuming you own ini and are similar bp), after that you lose in 10r battle because you dont deal damage and he both damages you and heals himself back.
This post was last edited by
Zathroth on 2019-03-05 06:31:10.