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[ Lineup ] Konohamaru is actually really good!! (Super Kage.. Maybe Six Paths team for F2P)

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  • Registered: 2017-07-24
  • Topics: 306
  • Posts: 110
On 2019-01-24 04:24:51Show this Author OnlyDescending Order
1# Go To

Since the Arena deadline was coming up, I took a few days find a Six Paths Arena Team for F2P people. This was as close to F2P as I could get. This team is also useable outside of Arena, but it's best in Arena.

Talents and Battle Footage here: https://youtu.be/0cjvqVo1evw

Team Picture

All Buffs can't be removed until Ninjas are killed!


Konohamaru:

+ 40% Defence

+ 100% Resistance

+ 60 % Combo

+ 60% Ninjutsu


Summer Hinata:

+ 100% Defence

+ 100% Resistance

+20% Critical

Potential Mystery every round


Chiriku:

+ 40% Defence

+ 40% Resistance

Natural Debuff Immunity

Potential Mystery every round


Fire Main:

+ 40% Defence

+ 40% Resistance

+ 20% Critical

Status Reflect

Chakra Generator


Let me know how it works out for you!

  • Registered: 2017-07-24
  • Topics: 3
  • Posts: 56
On 2019-01-24 04:32:15Show this Author Only
2#

Look good , how was it up vs ashura naruto ?

  • Registered: 2017-07-24
  • Topics: 306
  • Posts: 110
On 2019-01-24 04:49:53Show this Author Only
3#
  • KURAMA11 On 2019-01-24 04:32:15
  • Look good , how was it up vs ashura naruto ?

It works, but it heavily depends on who's supporting him. If you have some like Edo Hashirama then it would be difficult

  • Registered: 2018-02-02
  • Topics: 32
  • Posts: 2137
On 2019-01-24 21:09:23Show this Author Only
4#

Good job, this one is not bad, even if imho have serious issues against shark bomb neurotoxin or poison spreading lineups, but those ones are not that common to find in arena nowadays. (example kushina habanero kurama gaara kk water main with poison tai) and you have 0 chances against a common 4 super armor lineup, but in all the other cases is fine.


P.S. I would place them this way:


X x x

X konohamaru chiriku

Main hinata x


You want chiriku to be hit often and konohamaru has to eventually immobile an akatsuki if is 4th place he doesn't do much. The same main as 2nd place if has 4th mystery. You don't need him to be as fast as possible (if you are faster than the enemy han/madara 5ks/sand dust you just wasted your mystery).




This post was last edited by Scarlettblue on 2019-01-24 21:18:08.
  • Registered: 2018-11-24
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On 2019-01-24 21:21:53Show this Author Only
5#
Note: Sorry,the post does not exist or has been deleted
  • Registered: 2018-01-25
  • Topics: 19
  • Posts: 150
On 2019-01-24 22:05:47Show this Author Only
6#

cool f2p team but it wont carry you till 6paths for sure, you get rekt by * blitz/control team all day unless you really get lucky with your opponents

  • Registered: 2017-07-24
  • Topics: 306
  • Posts: 110
On 2019-01-25 04:17:40Show this Author Only
7#
  • Scarlettblue On 2019-01-24 21:09:23
  • Good job, this one is not bad, even if imho have serious issues against shark bomb neurotoxin or poison spreading lineups, but those ones are not that common to find in arena nowadays. (example kushina habanero kurama gaara kk water main with poison tai) and you have 0 chances against a common 4 super armor lineup, but in all the other cases is fine.


    P.S. I would place them this way:


    X x x

    X konohamaru chiriku

    Main hinata x


    You want chiriku to be hit often and konohamaru has to eventually immobile an akatsuki if is 4th place he doesn't do much. The same main as 2nd place if has 4th mystery. You don't need him to be as fast as possible (if you are faster than the enemy han/madara 5ks/sand dust you just wasted your mystery).

The reason I set things up this way is because Chiriku may get killed in round 1 if he takes on 4 ninjas worth of damage. The others have higher defence and resistance. Position 2 main is for debuff defence. Even if you remove the immunity with a mystery round 1 or 2, there's a status reflect to keep things in check. But if we're talking about any dodge ninja in round 2 that has higher.. even lower initiative, they might kill Chiriku early on.

  • Registered: 2017-07-24
  • Topics: 163
  • Posts: 2514
On 2019-01-25 23:50:33Show this Author Only
8#
  • okbuthow On 2019-01-25 04:17:40
  • The reason I set things up this way is because Chiriku may get killed in round 1 if he takes on 4 ninjas worth of damage. The others have higher defence and resistance. Position 2 main is for debuff defence. Even if you remove the immunity with a mystery round 1 or 2, there's a status reflect to keep things in check. But if we're talking about any dodge ninja in round 2 that has higher.. even lower initiative, they might kill Chiriku early on.

the reason why he told you to place them that way is because in round 1 the top line hits are endured by konohamaru clone that will appear just over chiriku and if your enemy is fully in the bottom two lines then chiriku will be hit at most by 2 ninjas (never seen 3 ninjas formation in middle line), so is not a problem and chiriku will selfheal thanks to fire main passive.





This post was last edited by Garv on 2019-01-25 23:53:25.
  • Registered: 2017-07-24
  • Topics: 306
  • Posts: 110
On 2019-01-26 05:20:25Show this Author Only
9#
  • Garv On 2019-01-25 23:50:33
  • the reason why he told you to place them that way is because in round 1 the top line hits are endured by konohamaru clone that will appear just over chiriku and if your enemy is fully in the bottom two lines then chiriku will be hit at most by 2 ninjas (never seen 3 ninjas formation in middle line), so is not a problem and chiriku will selfheal thanks to fire main passive.


This is the same as having Hinata on that line. Not to mention, if you looked at the talents in the beginning of the video, you'll see that ninja dog Shiba is there for fire main's mystery to cover the top line as well. Fire main passive will not be set on heal because the team needs a status reflect. Without it, anyone could control fire main round 1 and stop all chakra generation.

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