Mystery +1,+2: hits 9 target in the field (+1), chaos on selected target (+2)
Mystery y,y+1: gain prompt, damage reduced by 40(y) - 15(y+1) %, removes super armor (y), chaos on selected target (y+1).
Std +1,+2: high chance of knockdown + chaos (+1), chakra stealing up to 100 (+2)
Chase1 +1: ignores a certain amount of defence and resistance.
Chase1 y: increase mystery cd by 1 round. Can only be used once.
Chase2 +1: 10 combos, hits 4 targets + poison.
Chase2 y,y+1: 20 combos, hits 3 target + chaos on a random target (y), on 2 random targets (y+2).
Passive1 +1: before each action in the round... Can be used 2 times each turn.
Passive1 y: gain a stacking +10% atk / nin for each debuffs cleared.
Quite op with the y trials
Which one in particular?
Consider that he gain his immunity only after being hit (which means that either you put him in pos 1 with higher ini or he'll be combo'ed). His defensive stats are low, so he can be blitzed easily, even with an over-tuned kit.
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