I never get it what the points to but always the Stronget one first?
If they win the first fight then possible 80% they will win the field
Where is the fun of that?
The lower lvls cant play
Even a 2k lower power guys second? Cause of what? he is 5k lower power? (So are you saying to me that he cant target one ninja to even lower the hq for the next fight?)
Someone please explain me cause i cant understant
I really dont get it
It used to be a very common strategy to put the weaker ones out first - to take down a summon or weaken other players. Now with those insane first round Hiruzen or AGK teams, that kinda slowed down. Nobody can tell you why your Battle Commander / Leader, decides what he decides. Just ask him.
One reason to put weaker players last is because if you put them first they might get wiped out without doing any real damage.
Put the stronger ones first, even if they lose they would probably have killed 80% of the other team so the weaker second team can clean up.
Adding to your comment, I don't honestly think the weaker players are prepared to lose everytime depending on the gap between them and the typical players that goes first. The only time I see groups that can put the strongest at the middle/end are in merged servers. Also, some people would want GNW to end quick.
One reason to put weaker players last is because if you put them first they might get wiped out without doing any real damage.
Put the stronger ones first, even if they lose they would probably have killed 80% of the other team so the weaker second team can clean up.
^mostly this
It all depends on your opponents tendencies, teams and power. Lets break down 1 land and asume both sides have 3x200k, 3x160k and 3x140k bp. If group A uses formation 200/160/140, while group B uses 140/160/200 odds are group A kills group's B 2 teams without suffering much casualties (few slightly damaged, 1 support ninja diea at most), which leeds to pretty even battle in 200v200. For the sake of argument lets say group B's 200 wins, but they lost 7 out of 12 ninjas. Which usually means no more mains or healers, perhaps 1 move1 on the edge of death. Group A has double backup, and all they need to do is kill wounded move1 and some of the other targets. It comes down to 12v4 next round, which is doable. I've personally had multiple scenarios, where such 80k lower team could finish off enemy team and win the land. At the current state of the game summons arent as dangerous as they used to be. Snake is a relic, and even toad or slug can be interrupted by high ini players.
It all depends what respective teams are using. Putting weaker teams as meatbags for 20k shield lineup makes no sense, since they wouldnt even kill the shields in the first place, while opponent rebuffs for another round. On the other hand 3x170 can beat that 3x200 if they have more synergy and additionally they counter the lineup.
There isnt one and only good strategy to gnw. There are a lot of factors to consider.
And regarding argument about fighting and having fun during gnw- people dont really seem to have fun when they get 1hit knocked out. If your "gnw guys" can guess correctly what other groups will do, medium or lower power teams can be placed in a lands where they will meet opponents on their power level or slightly lower, which means both fun for the people and win for the group.
there's also the fact that after the introduction of multiple summons, GNW changed radically.
One well fed level 95 summon can wipe out 3 teams of 100ks before getting brought down, so it's useless to put them first now for that reason (even if the enemy doesn't run edo hiruzen or agk teams).
In the past used to be a good strategy to stack 1 field with 9 people (with the strongest 3 as the last ones) because the hope was the enemy was not able to get back to full hp when the 3 strongest people came in play.
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