I'll start by stating that I like the training grounds event. It is one of the events that make the game seem more like an action-adventure game especially with the guardians you fight for sun coins.What I like most about it is that there are certain people you are not allowed to fight due to certain status only allowing you to fight with supposedly comparable/appropriate opponents. This whether they are in protection mode or "very dangerous."
So this event made me think about decisive bonds, matsuri, and arena. The match-making sometimes is hmmmm very mismatched. There doesn't seem to be the same type of restrictions for certain match-making. You can fight ninjas that are so far out of your own stratosphere and sometimes no opponents can be found that it makes those events unplayable at times. To improve it, I propose this:
- When no opponent or appropriate opponent can be found for 60 seconds, pull auto team(s) with comparable power levels to fight the waiting player.
Good ideas but there is one catch...
ALL suggestions about game play changes are pointless because Oasis simply follow the update changes done from the original version, which means we are simply following the changes dome from the original game and cannot make alterations ourselves.
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