I disagree with you saying that the rewards were increased in 5.0. In what aspect? In my opinion, rewards have been decreased or replaced with pseudo currency in lieu of older, more desired rewards.
In SwB, the only thing that was added was everyone who ranked decently got 1-4 adv runes. This doesn't affect anything other than to get more players to participate. Which it did. Before they would get nothing but pitiful summon coins. But even now, this amount is almost hardly worth it.
In Matsuri, you (Oasis, not you personally) took away (replaced) the decent rewards (summon scroll, half summon scroll and half seal scroll frags) for sun coins. While I'm sure you will argue I could use the coins to buy these things, I think the better option would have been to keep the old rewards in there and ADD the sun coins. Also, keep in mind most people reach cap, thus the coins become worthless halfway into the week.
Honestly, the only thing that was changed to be beneficial was changing the rewards of strong approach. While adding moon coins to Team Instances is nice too, as others have pointed out, it does cut into getting tools for growth.
In short, almost every single time when it comes to "free things" that we can get from daily events, we get shafted. I still remember when we went over two months of not getting adv. threads from Strong approaching despite being told that it was just "rng" then, after an update, we suddenly got it every single fight. This tells me that it wasn't added when it was supposed to be added, and then we were lied to about it being implemented. **coughmoodscrollsgroupwheelcoughcough** Ahem....I'm certain that isn't the only thing we were misled to believe.
"I disagree with you saying that the rewards were increased in 5.0. In what aspect? In my opinion, rewards have been decreased or replaced with pseudo currency in lieu of older, more desired rewards."
Replacement of (In your words), "more desired rewards" echoes back on my statement.
Increasing the overall rewards given at high levels, which that currency does provide. Allowing the players overall to be able to save coupons while providing another currency for power items via sun/moon.
While I do agree that certain events took a hit, it's still an overall positive experience. This isn't about what MORE they should have done, it's what IS. Which is currently what we have and will remain as such. Hindsight requires 20/20 vision.
My statement was for the overall player ba
Hence why the final comment was quite obvious
"Either way, as I said previously. It really depends on the player looking at the situation"
i'm sorry but those that go against level freezing with excuses such as "you're wasting your time" "you shouldn't do it" "it's counter productive" "5.0 makes it useless" are those that have level freezed or have failed to do so and are jealous smart f2p/p2w players who are able to take advantage of it; imo the mods have the right to say what they want abt lvl freezing - because this game wasn't designed to level you up; it was designed to give u the option to :)
~ lvl68freezer
i'm sorry but those that go against level freezing with excuses such as "you're wasting your time" "you shouldn't do it" "it's counter productive" "5.0 makes it useless" are those that have level freezed or have failed to do so and are jealous smart f2p/p2w players who are able to take advantage of it; imo the mods have the right to say what they want abt lvl freezing - because this game wasn't designed to level you up; it was designed to give u the option to :)
~ lvl68freezer
Bragging about it isn't doing you any favors my dude.
i'm sorry but those that go against level freezing with excuses such as "you're wasting your time" "you shouldn't do it" "it's counter productive" "5.0 makes it useless" are those that have level freezed or have failed to do so and are jealous smart f2p/p2w players who are able to take advantage of it; imo the mods have the right to say what they want abt lvl freezing - because this game wasn't designed to level you up; it was designed to give u the option to :)
~ lvl68freezer
You are talking with an actual top3 in swb in the level 105 fields of his bracket and an actual top32 spacetime every time so i literally have nothing to envy about level freezers.
Do you want to know a real reason why for you level freezing is useless?
I can tell you one.
Between you, level 68, and a level 105 there are 37 levels of difference. Every level of difference is roughly 1% lower BASIC chance to combo, control and landing a critical hit on your enemy.
What does it mean?
That on par secondary stats you fail 37% of the times in starting a combo, landing a critical hit or controlling your enemy (I'm sure you noticed how many times you fail in doing those things in ninja exams...)
So i ask you, how many secondary stats do you need to overcome this handicap you are selfgiving by level freezing?
Every 100 points of difference in those secondary stats between you and your enemy actually let you overcome this handicap by 1%.
Means you actually need 3700 more critical, combo and control in comparison with your level 105 enemy to be on par condition with him.
1 level 8 refinement gives you 310 secondary stats, 1 level 10 gives you 660. Lets say you have 100% refinements. Are 700 secondary stats.
Means with 5 full level 10 refinements you still didn't overcome the gap on critical, combo and control stats in comparison with the non level freezer that just was fine with level 8s.
So, basically, you are level freezing just to get 3500 more initiative and injury on a single move in comparison with the non level freezers.
In the meanwhile you are losing about 1000 primary stats power per level.
You are currently trading 37000 primary stats power for 1 single move bonus on initiative and injury.
Are you really sure is worth it?
You may tell me: yes, but once i got all level 10s in move 1 nothing stops me from leveling up, and you are right but...
how long does it take to get 5 level 10s in comparison with level 8s even by being first every time in swb?
The average number of required refinements is 5000, i don't know how many refinements you get now at level 68 in swb, but i remember that when i was level 68 the first place reward used to be 15, so i take for granted is so even now. So you need 330 fields where you are always 1st.
Are two years of delay.
i'm sorry but those that go against level freezing with excuses such as "you're wasting your time" "you shouldn't do it" "it's counter productive" "5.0 makes it useless" are those that have level freezed or have failed to do so and are jealous smart f2p/p2w players who are able to take advantage of it; imo the mods have the right to say what they want abt lvl freezing - because this game wasn't designed to level you up; it was designed to give u the option to :)
~ lvl68freezer
Freeze at level 68 is poor choice tbh.
You would miss free draw on Kage and GNW treasures.
Freeze in 5.0 you would miss a lot of items for f2p.
Back in the day you won't miss much.
I'm not bragging I was just giving my personal thoughts on it ; Well at lvl 68 I don't have to go through the stress of space times it's not unlocked yet; no one can plunder me; matsuri can be done in 10 mins; gnw treasure isnt yet unlocked but that allows me to save up my seals/coupons and focus more on me
I'm not bragging I was just giving my personal thoughts on it ; Well at lvl 68 I don't have to go through the stress of space times it's not unlocked yet; no one can plunder me; matsuri can be done in 10 mins; gnw treasure isnt yet unlocked but that allows me to save up my seals/coupons and focus more on me
There's no stress in space-time.
If you don't care about it none compels you in actually taking actively part in it, but what's sure is you are losing the free shop that is there and the free moon coins it grants. (space time is actually like ranked battle except for the week of the finals, you just sit there and you gain rewards by doing nothing).
Fyi, the way you are matched in every single feature, unless you are in a very new server, is exactly the same at level 68 as is at level 70 (actually the matching system goes by 5 levels in 5 levels, when you are under level 96).
By not reaching the very minimum of level 70 you are just losing free things and passives of your main character without gaining anything (unless there's some ultrawhale that hates you in your server and that is level 84 and can't wait to nuke you while plunders, that's literally the only, maybe, acceptable reason i may see to stay 68 instead of 70).
Freeze at level 68 is poor choice tbh.
You would miss free draw on Kage and GNW treasures.
Freeze in 5.0 you would miss a lot of items for f2p.
Back in the day you won't miss much.
Just curious, why do you say freezers miss more stuff in 5.0 than before?
I find it is the opposite actually, since ninja test and nine tails give moon and sun coins which freezers can max even without those events. Same for jinchuriki and cat quiz.
Is it because higher levels have higher limit of sun and moon coins or...? How much is the limit at level 90-100?
Just curious, why do you say freezers miss more stuff in 5.0 than before?
I find it is the opposite actually, since ninja test and nine tails give moon and sun coins which freezers can max even without those events. Same for jinchuriki and cat quiz.
Is it because higher levels have higher limit of sun and moon coins or...? How much is the limit at level 90-100?
I wonder how do you cap moon scrolls without doing decisive bonds if you do not get the free coins of spacetime, daily practice and ninja test. Because you know that decisive bonds matchmaking is not level ba
I wonder how do you cap moon scrolls without doing decisive bonds if you do not get the free coins of spacetime, daily practice and ninja test. Because you know that decisive bonds matchmaking is not level ba
I couldn't max moon coins before 3v3 arena, but now it is possible even without bonds. Also, there are other low level/power guys who do bonds, so I can do bonds and get all the 5 boxes. I don't try to achieve six paths in bonds.
meh no one cares about power these days its all about initiative and if i can hit 80k initiative at 68 ; lvl freezing allows u to get the hard stuff out the way; levelling up takes only a few seconds so i prioritize hardpower>easybasicpower idk what i'm saying anymore :3 but i like to freeze cuz it means im taking control of the game (me
meh no one cares about power these days its all about initiative and if i can hit 80k initiative at 68 ; lvl freezing allows u to get the hard stuff out the way; levelling up takes only a few seconds so i prioritize hardpower>easybasicpower idk what i'm saying anymore :3 but i like to freeze cuz it means im taking control of the game (me
boi.... get yourself at lv 70 at least so you can open new treasure.Its worthless to freeze at 68, and dont think there arent freezers below 70, and as well dont think that you wont get to fight players above 70, most matsuri and sage have a wide lv range of players you fight.Like you may fight from 68 -73 in similar level fights and then above players depends on the selection game makes.
You are talking with an actual top3 in swb in the level 105 fields of his bracket and an actual top32 spacetime every time so i literally have nothing to envy about level freezers.
Do you want to know a real reason why for you level freezing is useless?
I can tell you one.
Between you, level 68, and a level 105 there are 37 levels of difference. Every level of difference is roughly 1% lower BASIC chance to combo, control and landing a critical hit on your enemy.
What does it mean?
That on par secondary stats you fail 37% of the times in starting a combo, landing a critical hit or controlling your enemy (I'm sure you noticed how many times you fail in doing those things in ninja exams...)
So i ask you, how many secondary stats do you need to overcome this handicap you are selfgiving by level freezing?
Every 100 points of difference in those secondary stats between you and your enemy actually let you overcome this handicap by 1%.
Means you actually need 3700 more critical, combo and control in comparison with your level 105 enemy to be on par condition with him.
1 level 8 refinement gives you 310 secondary stats, 1 level 10 gives you 660. Lets say you have 100% refinements. Are 700 secondary stats.
Means with 5 full level 10 refinements you still didn't overcome the gap on critical, combo and control stats in comparison with the non level freezer that just was fine with level 8s.
So, basically, you are level freezing just to get 3500 more initiative and injury on a single move in comparison with the non level freezers.
In the meanwhile you are losing about 1000 primary stats power per level.
You are currently trading 37000 primary stats power for 1 single move bonus on initiative and injury.
Are you really sure is worth it?
You may tell me: yes, but once i got all level 10s in move 1 nothing stops me from leveling up, and you are right but...
how long does it take to get 5 level 10s in comparison with level 8s even by being first every time in swb?
The average number of required refinements is 5000, i don't know how many refinements you get now at level 68 in swb, but i remember that when i was level 68 the first place reward used to be 15, so i take for granted is so even now. So you need 330 fields where you are always 1st.
Are two years of delay.
Well dude i think its still no worth the money you pay, thats the F2P way... freeze or else we need to face those top 32 guys every day.Even if we level up we need to keep up with the amount you guys pay or else its the same shif ...we would not even touch you guys even in hundred years.,,,,your relationship between players in 105 is making each other to pay and who doesnt will just lose. The amount of critical and stuff will be just nonsense if your power gap is 40k and above. You are really understimating the primary stats. Secondary stats are important but wont make much difference when you lack the primary ones.The ''common'' player you face in freeze is in your power ranger, and by freezing you will become better in that small community you play. I dont have to face you top 32 to have a nice and enjoyable game and even if i do in some events like gnw or space time i wont care i will retreat and just look in my way dude.. You will need to have your wallet emptied every week while i enjoy at fullest a free game in par with the strong players.
It really depends what server you are placed in. I'm able to get top 3 (usually 1st place) if I get pushed back to the lower bracket and typically at top 4-6 in the top bracket (which I'm fine with since I'll get more items if I didn't try at all). I have to try to target the weaker players in the top bracket while avoiding the whales and in the lower bracket, I don't have to have to try as much to get into top4. If I am placed in brackets a little more balanced, then I would not be able to get a score that can place me in top4-6. If there are less whales especially the top ones in your region in your cross server bracket, you're more likely to rank high but you better know what you are doing.
There's a lot of factors such as who shows up since I don't see all the players that can beat me all the time. Anyways, OP got his answers. No need for people who have opinions about level freezing taking over his post.
I'm normally pretty quick to offer up my opinions in a discussion about the merits of level-freezing. But yeah, the original poster wasn't really asking for all that.
And at the end of the day, this is a game and everyone should feel entitled to play it however they choose for dang near whatever reasons they choose.
I used to play A LOT of original Destiny. I played almost solely for the PvP and loathed feeling obligated to do a lot of the PvE stuff. I had a friend who was the exact opposite and hated the PvP. Neither one of us was 'right' about the way we chose to play... we were just different.
In a similar manner, I don't "get" the people that want to collect all the ninjas and sacrifice power like they do... but, hey, if that's what they like about the game then bully for them.
Should people be discouraged from level-freezing? Not really. If that's what they want to do with their life then who is anyone else to tell them "they're doing it wrong?"
Now, if this was a discussion from someone asking about the merits and if it might be a good idea for them? Sure, offer up all the advice you like.
NO ONE WAS ASKING anyone else here about whether or not they should play the game in a certain way though...
meh no one cares about power these days its all about initiative and if i can hit 80k initiative at 68 ; lvl freezing allows u to get the hard stuff out the way; levelling up takes only a few seconds so i prioritize hardpower>easybasicpower idk what i'm saying anymore :3 but i like to freeze cuz it means im taking control of the game (me
If you have higher initiative than me but you land on me 0 damage because you don't own atk and nin you lose the same. Tell it to all those 200/230k whales that run edo hiruzen me
Well dude i think its still no worth the money you pay, thats the F2P way... freeze or else we need to face those top 32 guys every day.Even if we level up we need to keep up with the amount you guys pay or else its the same shif ...we would not even touch you guys even in hundred years.,,,,your relationship between players in 105 is making each other to pay and who doesnt will just lose. The amount of critical and stuff will be just nonsense if your power gap is 40k and above. You are really understimating the primary stats. Secondary stats are important but wont make much difference when you lack the primary ones.The ''common'' player you face in freeze is in your power ranger, and by freezing you will become better in that small community you play. I dont have to face you top 32 to have a nice and enjoyable game and even if i do in some events like gnw or space time i wont care i will retreat and just look in my way dude.. You will need to have your wallet emptied every week while i enjoy at fullest a free game in par with the strong players.
I pay 10$ per month, not 1000. I just invest coupons like if i was f2p, planning ahead like if i was full f2p, that's what let me be competitive even if I'm not a whale. The main reason why i consider the 10$ worth it is simply one: i want to get once every 3/4 months one good ninja without having to leave behind the power side like, sadly, full f2p are compelled to do.
That said i fully get your point. I just don't get the point of level freezing at level 68 when being 68 or 70 is exactly the same for the reasons the usal freezers bring in as the motivation they are doing it (matching system) and i personally don't think is worth at all to freeze before level 85 (that's where, if i was a f2p, i would freeze right now because at that level you have all the features and skills unlocked and you are 20 levels far from the current cap).
i'm not going to rush to lvl 69 or 70 ;) idc abt packs etc im playing this game for fun and taking it easy not tryna compete with elite lvl 100 hiruzen teams i like logging on claiming coupons and doing stuff here and there; if i lvl up im forced to do even more stuff so i repeat I SHALL NOT LVL UP n let this game take over my life cuz in the end ill just end up quitting like everyone else in dead servers whose lvl'd up and have lost interest :3
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