Anyone agree with me? Oasis should put KMPF Treasure to the game, which will be awesome :D And also, Oasis should make an "OPEN SUGGESTION" from the player to encourage us even more to be creative and have an important impact to the game.
KMPF Treasure could contain these as
Rare:
- Fugaku Uchiha (Leader of KMPF)
- Shisui Uchiha (KMPF Infiltrator Division)
Super Rare:
Shisui Uchiha (Susanoo)
Should the "OPEN SUGGESTION" is allowed, here's my recommendation (please rate it):
Fugaku Uchiha (Leader of KMPF)
- Mystery: Mangekyou Sharingan: Mind Control
* Chakra: 40 points
* B. Cooldown: None
* Cooldown: 3 rounds
* Attribute: Non-elemental Ninjutsu
Cause damage and chaos (2 rounds) while cancelling the selected unit's shield and buff. This skill ignores shield.
- Attack: Strategy Thinking
* Attribute: Ninjutsu
Generate shield for himself ba
- Chase: Great Fireball Jutsu
* Attribute: Fire Ninjutsu
Triggered with at least 10 combos or higher, cause damage to opponent's entire lineup and ignition.
- Passive 1: Genius Leader of KMPF
* Attribute: Ninjutsu
As long as this unit remains on the field, all Konoha unit will have their Attack & Ninjutsu raised by 40%.
- Passive 2: Sharingan Mirror
* Attribute: Ninjutsu
Return all debuff received by this unit to the caster of the debuff.
Shisui Uchiha (KMPF Infiltrator Division)
- Mystery: Kotoamatsukami: Paralysis
* Chakra: 20 points
* B. Cooldown: 1 round
* Cooldown: 3 rounds
* Attribute: Non-elemental Ninjutsu
Cause damage and chaos for 1 round to a selected enemy unit and all other units with tag from your opponent's field, and if the selected unit is already suffering from tag, reduce this mystery cooldown by 1 round. This skill ignores shield.
- Attack: Ambush Attack
* Attribute: Taijutsu
Cause damage and tag to a random enemy unit with a fixed chance (50%) of causing low float. This skill is triggered twice each round and never miss.
- Chase: Halo Dance
* Attribute: Fire Ninjutsu & Taijutsu
Chase anda attack low floated unit and cause repulse and ignition, which will also supress that unit immunity to debuff till the end of the round. Every time this unit triggers his chase skill, raise this unit attack by 10% and combo rate by 25%
- Passive 1: KMPF Ambush Master
* Attribute: Ninjutsu
As long as this unit remains on the field, all Konoha unit will have their Defense & Resistance raised by 40%.
- Passive 2: Flickering Jutsu
* Attribute: Ninjutsu
This unit has a high chance of avoiding chase attacks.
Shisui Uchiha (Susanoo)
- Mystery: Needle barrage
* Chakra: 40 points
* B. Cooldown: 0 round
* Cooldown: 2 rounds
* Attribute: Non-elemental Ninjutsu & Taijutsu
Cause damage and 8 combos to up to 6 units from your opponent's lineup. The selected unit will be suffering from repulse.
- Attack: Susanoo Lance: Flame Vortex
* Attribute: Fire Ninjutsu & Taijutsu
Attack all oponnent's units on the front column and cause ignition with a fixed chance (50%) of causing repulse.
- Chase: Susanoo Lance: Drill
* Attribute: Non-elemental Ninjutsu & Taijutsu
Chase and attack repulsed unit and cause knockdown and immobile while cancelling that unit's shield and buff. Every time this unit triggers chase skill, increase this unit's combo rate by 50%.
- Passive 1: Susanoo Protection
* Attribute: Ninjutsu & Taijutsu
At the beginning of the battle, generate a shield for all units in your lineup ba
- Passive 2: Susanoo: Absolute Defense
* Attribute: Ninjutsu & Taijutsu
Becomes immune to Low Float, High Float, Repulse, and Knockdown, as well as (pure) ninjutsu and (pure) taijutsu damage.
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