Hello everyone, First at all, I've no idea why I get lesser limit moon points for this week(58k) to compare with last week (70k+). I've to clear Team instance, otherwise chances will be wasted. And for the result I got totally around 30 strange stones (Obtained 3100 moon points in TI). Then I compare the prices, 800 moon points for 1 fuka cloth fragment and 50 strange stone for 1 fuka cloth fragment. That mean I need 5000 moon points for 1 fuka cloth fragment, right?
- 1000 moon pts = 10 strange stones.
- 50 moon pts = 50 strange stones = 1 fuka cloth frag. (Mystery Shop)
- 80 moon pts = 1 fuka cloth frag. (Moon shop)
Please correct me if I'm wrong ?
And my friends and I hope can fix them for next update if possible.
Your limit went down since you most likely hit the cap last week (don't ask me why it works that way but it does). The strange stones are merely a system put in place such that you can still get something even though you hit your cap, and meant to be worth considerably less than moon coins, so don't expect prices between the two currencies to be comparable. To see this, just note that a single mood scroll is even more than a fuku frag.
Your limit went down since you most likely hit the cap last week (don't ask me why it works that way but it does). The strange stones are merely a system put in place such that you can still get something even though you hit your cap, and meant to be worth considerably less than moon coins, so don't expect prices between the two currencies to be comparable. To see this, just note that a single mood scroll is even more than a fuku frag.
So how to increase the limit moon points ?
So how to increase the limit moon points ?
By not reaching the cap the previous week. Everyone who consistently hits their cap will eventually end up starting each week with a cap of 44k moon coins, and ending the week at 68k. To get a higher cap, you need to NOT hit your cap the week before, so its a counterproductive system that way.
The cap is OAS way of making sure no maxes out any system too quickly. Moon and sun coins are a great way to free farm systems, but without a cap people would max systems a lot faster and we wouldn't have anything to work towards in the game anymore
By not reaching the cap the previous week. Everyone who consistently hits their cap will eventually end up starting each week with a cap of 44k moon coins, and ending the week at 68k. To get a higher cap, you need to NOT hit your cap the week before, so its a counterproductive system that way.
The cap is OAS way of making sure no maxes out any system too quickly. Moon and sun coins are a great way to free farm systems, but without a cap people would max systems a lot faster and we wouldn't have anything to work towards in the game anymore
Do you have some sort of confirmation for this kind of post?
By playing this is what I've noticed, you start at 44k, the cap increases 4800 per day, I'm not sure if this is dependant on if you do your dailys the previous day, this ac*ulates everyday until you end up with a maximum cap of 60-78k by sunday, then on monday it resets back to 44- from what I can tell there isn't a cap, on top of the cap.
So it's basically a weekly cap mixed with a daily cap that increases the weekly cap.
Do you have some sort of confirmation for this kind of post?
By playing this is what I've noticed, you start at 44k, the cap increases 4800 per day, I'm not sure if this is dependant on if you do your dailys the previous day, this ac*ulates everyday until you end up with a maximum cap of 60-78k by sunday, then on monday it resets back to 44- from what I can tell there isn't a cap, on top of the cap.
So it's basically a weekly cap mixed with a daily cap that increases the weekly cap.
I mean I have what confirmation one can have without actually seeing the code and what not /: everyone on my server who's been hitting cap each week by end of week starts on Monday with 44k cap, and then it goes up 4k each day to end at 68k on Sunday, resetting back to 44k Monday as long as you hit the cap on Sunday. If you don't hit it, the cap ends up being slightly higher.
I mean I have what confirmation one can have without actually seeing the code and what not /: everyone on my server who's been hitting cap each week by end of week starts on Monday with 44k cap, and then it goes up 4k each day to end at 68k on Sunday, resetting back to 44k Monday as long as you hit the cap on Sunday. If you don't hit it, the cap ends up being slightly higher.
Ah, it was your wording that made me interpret what you said, incorrectly.
"To get a higher cap, you need to NOT hit your cap the week before, so its a counter productive system that way."
I read this as hitting your cap, is counter productive & that not hitting allows you to gain more each week due to starting at a higher cap the following week thus placing a cap for hitting the cap- which is not entirely incorrect but fundamentally not the case.
Not hitting the cap wont allow you to gain more than you otherwise would by not hitting the cap, you actually gain overall- less.
By not hitting the cap the previous week you don't somehow gain a larger influx of Moons, if you don't hit your Moon limit the previous week it gives you a higher limit to allow you to make up for the loss of the previous week but if you're not hitting the cap, you most likely will not recoup your loss of Moons from the previous week anyway as to hit the enhanced cap for missing a previous week, you must borderline do everything & that includes Decisive bonds that large portion of the community I'm sure don't do.
To just hit the cap for each week normally you just have to do most of the events, it's actually quite lax- increasing your cap by not hitting it a previous week doesn't give you more & just makes you do more to recoup what you didn't gain previously.
Moon coverts at 100:1 ratio. So you'd need 5000 extra moons over the weekly limit for 50 stones for 1 frag.
Sun converts at 25:1 ratio. You'd need 1250 extra suns over the weekly limit for 50 stones for 1 frag.
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