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  • Registered: 2018-07-19
  • Topics: 17
  • Posts: 108
On 2018-09-03 23:04:58Show this Author OnlyDescending Order
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i think we run the same issues over the years, that's some of the game mechanic that are just to be said in simple words a bit too old or greedy or just some what make the game became boring and repetitive. without further a do lets go:


1. Cross or merge.its some what cool or such the concept of merged or cross servers at the moment as old server is dying and not a lot players, but this feature became dull overtime. this issue will still occur if new servers added more and more. this feature didn't needed at the 1st place if we only have few server to start with.now its came to BP gap, its not fair for new players join us? now it will break to next points

2. Sage. pretty much the same as point 1. but the system is out of dated. will be nicer if they have brackets system base on power not lv maybe per 10k brackets. so 60k will go into the fight with other 60k not vs 300k. so its rely on strategy more than just being a whale. with changeable team upon death. so its a 50 50 change of winning.not just bullying some low power dude over and over again.well mostly not 50% change tho, as p2w players will always have a better OP ninjas ahead.

3. Arena maybe same apply on same basic pvp mechanics. same as point 2. is kinda silly if we fight with new born with basic ninjas and low equip vs old server which has a better equips and OP ninjas. this is why point no 1-3 is dying... people with low power get bored getting whoop all the times while feeding whales with more resources.

4. Summon. why summon cultivation need those item on winning cross GNW is kinda silly really which are not possible if ur group are not on the top 1%.

5. Rng %. maybe added an info of Rng rate will be much better.


Extra Edited:

6. Group. maybe there should be a new mechanic of group to balance thing a bit. like no 1 group has limited member, so people just simply dont quit from no2-100 and join to no1. maybe base on active player BP sum. so if no1 have 500k bp sum with 5 players each, so group no 2 can make as many member to fill those bp, of course this is calculated actived on GNW not just raw sum of total member with 90% of those sum is inactived more than 14 days.XD. and with loots that dynamic, which mean if no1 group have 5 players, than its only drop 5. while 10 players drop 10. its seem greedy but its not, why? as in the canon anime story line also zillion vs fews(madara+obito+etc) on great war.


7. Teaming feature like on weekly events TI, Jinchuriki,WM,etc... this feature should be deleted, or changed with its possible as solo to enter, yes its harder but triple the rewards might justified this.


8. Confusing Menus with Super Confusing Sub Menus,... simplified it or adding hotkey on it and make it readable on 1 page not have to loading to different pages and missing some of em. disable daily recharged animation and most of unnessesary animations like ranked always animated if u refreshed the page, space time etc. this will make the UI better, easy to navigated, less PC/Smartphone resourses.




This post was last edited by BObox on 2018-09-03 23:04:58.
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