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[ Suggestions ] A few suggestions

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  • Registered: 2017-07-24
  • Topics: 25
  • Posts: 73
On 2016-09-04 18:18:33Show this Author OnlyDescending Order
1# Go To
Hello, i would like to suggest some small changes that will probably improve everyone's fun.

1. For the love of everything, please increase the arena speed. This 0.00000000000000000001x speed is ridicoulos and just nerves people.

2. Same applies to group plunder/convoy battles.

3. Remake the fire mains. With that brutal clone, spell reflect, insane AoE and standard control attack, they are a bit way overpowered. Either remove clone's automatic 100% start, or remove the 100% sleep chance. Make it either 100% chance with 0 damage, or make it 25% chance with 100% damage. Both is really ridiculous and not fair. Fire mains have the least problem of pa$$ing any pve or pvp content. I don't see the point of someone farming (or paying) for high-end characters just to be devastated with a unavoidable basic attack.
4. And PLEASE, PLEASE, PLEASE, fix this catastrophic language filter, it's absurd that i need to check THIS post for 15 minutes trying to figure out what i wrote wrong.

Thanks



This post was last edited by kejmo at 2016-9-4 18:20
  • Registered: 2017-07-24
  • Topics: 22
  • Posts: 183
On 2016-09-04 18:52:16Show this Author Only
2#
1. The arena x1 is ok for battling since it is easier to target and think of what will come to deal with. The arena speed can be fixed to x2 by the the agreement of both sides ( just a suggestion) but it wouldn't happen. Why? Because in the Chinese version, the arena system will be the same, they just add another mode that lets you test your team without losing any points.

3. Nope, Fire main in the future will be stronger than this since his 10 combo triggered chase can cause Ignition to 2 random bodies. For now, of course, only deal fire damage . In the CN version, each main character will have one more selection for each row, which means they will be added 1 more column and if you are not fond up using the sleep standard attack, you c*e a standard attack that can attack up to 4 bodies and have a probability to cause Ignition to all bodies hit. And he will have some more supporting skills, etc. He c*so cause blindness with his chase, too ( this will be in the same row as the celestial prison and the 10 combo). In conclusion, he will get a small buff in the future, not anything near to get nerfed.
For the sleep attack: try to spam clones, puppets to avoid the sleep standard attack, he only attacks anything in front, in sight and near or in the same lane as him. Or you can bring someone to disperse the debuffs, that just some of my ways to deal with it, there will be cons and ways for the sleep attack to slip into your team but just do as much as you can to prevent that.

  • Registered: 2017-07-24
  • Topics: 25
  • Posts: 73
On 2016-09-04 22:32:34Show this Author Only
3#
I see. Well, instead of balance the OP, why not make it even more OP. Pretty nice.

Oh well. I will counter it like 99% of the server probably. By just switching to fire when the update comes.
  • Registered: 2017-07-24
  • Topics: 6
  • Posts: 129
On 2016-09-05 00:35:12Show this Author Only
4#
I think you can resist sleep if your control stat is higher than his, at least you have some % chance.
I am not 100% sure, so sorry if I am wrong, but I did resist it a few times, or just the fight lagged and my ninja got hit right after what I was unable to see. It would need some testing to make sure. This post was last edited by 119***@facebook at 2016-9-5 00:36
  • Registered: 2017-07-24
  • Topics: 164
  • Posts: 3533
On 2016-09-05 23:20:19Show this Author Only
5#
1, 2 and 4 - Thank you for the feedback.

About your third suggestion - Nope, not gonna happen. Sorry.
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