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[ Strong Approaching ] God guo's strong approaching strategy, Hanzo attacks

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  • Registered: 2018-05-28
  • Topics: 257
  • Posts: 23
On 2018-08-07 23:12:11Show this Author OnlyDescending Order
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God guo’s strong approaching strategy: Hanzo attacks

This SA is one of the most difficult SA in my mind, cause the second round and the third round of expert do not need your power, but your combo number. So now I’m giving a detailly introduce of this SA.

The situation that this strategy fits:

SA name: Hanzo attacks

SA difficulty: expert

SA battle players number:3

Round 1: huge ninja from hidden rain

here you can see three huge man for the hidden rain, they cannot be chased attack, and will use mystery to make all of you prison the first round.

round 1

If you have enough power, then this mystery you can do not irrupt it. But if you are not strong enough, then bring an irrupt ninja in the 1st set, neji, iruka, do not advice to bring a light main as an irrupt ninja, cause the cold down time of this mystery is so long. Here is a very good choice for you, fire main. If you bring an attack as make enemy fell in to sleep, you can irrupt the enemy which fire main is facing by fire main’s attack, and his mystery of causing immobile you c*e it next round, or use it to irrupt another huge man this round. In general, round 1 is really easy to beat.

Round 2: shizune

round 2

Shizune is really a difficult thing for us to beat, for these features she has in this SA:

1, any damage, no matter mystery, attack, chase attack, attack by summons, attack by clones, all can make a damage of 1, and the life of shizune is about 50 in my mind, I’m not sure.

2, her mystery can cause all our ninjas prison, but not heal herself.

3, her attack is healing herself, not heal 1, not heal 2, but directly heal herself to full life. That means, if you beat her life number to 1, and she attacks, then her life becomes 50 again, you have to beat her again from 50.

4, she is immune, cannot be prison, immobile, acupuncture or chaos. But she can be chased attack.

Round 3: Karin

round 3

Karin is much more difficult for us to beat, just for her mystery also can heal her. Feature like this:

1, the same as shizune, but her life number I did not remember, either.

2, her mystery also can make all our ninjas prison, but what’s more , her mystery can heal herself, and the way her heal herself is just like shizune, directly heal to not injured, full life.

3, the same as shizune.

4, the same as shizune.

So you can consider that Karin is an upgraded shizune, but they have so many similarity, and I just tell you the thoughts of how to beat them.

Shizune: here is a method that only c*e on her, cause her mystery cannot heal. So the thought about how to beat her is, get enough combo between her first attack and second attack. Because, she is immune, so her attack is impossible to influence by us, and after her attack of heal she becomes full life again. So the time we can beat her is between her two heals, after her first attack of heal we start to beat her, and before her next attack of heal we kill her. The mystery between these two attacks is not such important, you can irrupt it or not, that’s all ok.

So just remember, 1st you bring a ninja who is not likely to create a combo line, so you will not waste attack times before her first attack. After her first attack, use all your mystery to beat her, and try your best to kill her before her attack next round. So here is some really great ninjas for you to consider, elder chiyo (Chikamatsu of ten puppets), shurado , these two are increase attack times by chase attack. Sai, his mystery is to summon two lions, and these two lions can attack themselves, this means after one mystery, sai can attack three times a round. After two mystery, he can attack 5 times a round, which is really powerful in this SA.

Light main can provide life leach and summon two clones or attack two times a round, is kind of powerful. Wind main can summon a lot of clones who attack themselves, is the most great main in this SA.

Karin: Karin is more difficult than shizune, for her mystery also can heal. So the thoughts of beating her is to irrupt her mystery, and kill her between the attack before this mystery and after this mystery.

So the way to do this is, do nothing until karin’s first attack, then use all mystery to get more attack times. At the next round beginning, use mystery to irrupt karin’s mystery, although she is immune, she still can be irrupted. So the rest thing to do is kill her before the second attack.

The initiative of shizune and Karin is 0, which means if your initiative of 2nd set is more then 10000, you can make your two ninjas in 1st and 2nd set moves before them. If you cannot, then Karin and shizune will attack after your 1st ninja’s attack. In this case, try to modify you equipment to make your 1st ninja do not create a combo, cause any damage before her fist attack is useless. After her first attack, use all your mystery except irrupt mystery, then use your irrupt mystery to irrupt Karin and then use all other mystery to kill her before her attack. Remember, after your irruption, you can only use your prompt mystery and your 1st ninja’s attack to kill her. So it’s really important to modify your team to achieve more combos.

Here comes the answer of this SA, the most strong ninja in this SA, Uzumaki kushina ( red hot-blood habanero), for a most important feature, she can suppress all immunity to debuffs, this means Karin and shizune can be controlled this way. So if you have only one kushina, then wait until karin’s first attack, then keep kushina’s mystery not use. Damage her with combo in the first round, and then at the beginning of round 2, use kushina’s mystery to irrupt and control Karin. Here need you to add a control debuff in the combo line of kushina’s mystery, so we can make Karin fell into immobile or chaos only these two debuffs, acupuncture is not powerful enough for Karin still can attack to heal). So, in this case, we have the time from karin’s attack in round 1 to karin’s mystery in round 3 to kill her, this time is much more longer then the time we have before. And this makes it easier to kill her.

Remember, the most * thing is to use kushina’s attack after karin’s attack before karin’s mystery next round. Kushina’s immunity break can only sustain 1 round, which means if you use your mystery after karin’s attack in round 1, you did not cancel the heal of her attack in round 1, and also when round 2 begins your immunity break is gone, Karin can use her mystery then, and this way her mystery can heal her to full life, which means your mystery just did nothing, it’s such useless this way.

So if you have 2 or 3 kushina in your team, then just make an order, one kushina mystery at the beginning of round 1, the other at the beginning of round 2, the last mystery at the beginning of round 3. This can make Karin do nothing for 3 rounds, and its such easy for us to beat her.

Round 4 : jiraiya

round 4

This jiraiya is very easy to beat, he cannot be chased attack, and will cause ignition when you attack him. His mystery in the round 2 is really hurt, the best way is kill him in the round 1, if you cannot do this, irrupt his mystery in round 2, or you may die for this.

Round 5: hanzo

round 5

This hanzo is immune, cannot be chased attack, but the best thing is that he cannot heal himself. So it’s easy for us to beat him.

Here give you a picture about when to use mystery to irrupt, this is written by myself on my ipad so it will be difficult to understand for my ugly writing. Just try your best to understand this haha.


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And here is some team that can create high combost7t1t2

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t3

t5

太

天


  • Registered: 2018-04-01
  • Topics: 6
  • Posts: 121
On 2018-08-08 14:50:00Show this Author Only
2#

I think Jiraiya [Sannin Era] is much better than Kushina, because you won't be able to use Kushina here every second round. And we got 72 fragments of him for free recently, so many people finished him with just a few boxes.

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