Reply
  • Go To
  • Page
Views: 9704 | Replies: 55
[ PVP ] Which is the Best Main?

 [

Copy Link

]

  • Registered: 2018-07-19
  • Topics: 17
  • Posts: 108
On 2018-08-05 20:46:49Show All Posts
14#

nah... this is not talking about meta. as the title suggest "the best main" . the name of the game are "immunity" with extra cheese on it that boost "100%" resistance with a topping amp damage up with extra dmg insane grow.

  • Registered: 2018-07-19
  • Topics: 17
  • Posts: 108
On 2018-08-05 22:21:23Show All Posts
18#
  • Kuro하돌 On 2018-08-05 20:56:53
  • Read Correctly the "DO note". it said Best main for pvp and lineup ,

    So if u talking bout it . the ninja's include also . The reason i said It for Future meta's since why people use certain main mostly . that because of the meta's

    All main had pros and cons . just use ninja that remove buff to beat LM team Lol

either its PVE or its PVP, the key point is which main is better? so to remove unnecessary variables like the bp gap between PVP? i mean its no brainer to tell any main with 100k bp gap can wreck any team regardless the enemy main are for an example. with or without their "meta" team are or so. the bp gap thing doesn't even need to be added to the title for this even to be consider.


and known the nature of meta. meta will change overtime as more ninjas are added or new feature added, patches, or just simply by people known the weak link/s on that team composition, etc. eg: chaos water main been ages since 1.0 i think, nothing new about it but people still using it, can it be called a current "meta"? or c.hidan meta same thing... dodger.. same thing,impertus.. same deal. so with that being said, whats relative are ur team theme/sync/whatsoever u want to call it vs ur enemy either its PVE/PVP. does it works? or not? assume they within same BP .. then its all came with changing the strategy that suit for those battle. or in simple words "there are no meta" whats left only the "strategy" u cant expect to win with 1 team build contain only 4 ninjas that on "meta" while the rest of ur ninja are lv1. otherwise they wont put 3 rounds on space time are they?


so now we can focus on the "main"s, true..very true they all have pros and cons. in perfectly imbalance as it can be which is lame in my humble opinion.even they should have pros and cons but at least they should have "balance" thingies going on.. not like the gap between heaven and earth. quickly point out why some main does superior than others:

- stat grows. example : wind man: nin dmg type having soso nin grow, while water main: nin healer/remove debuff or support type/poison/chaos..low nin grow but high resis and hp. lm: high attack,kinda high hp(which are in correct place). fm: nin dmg dealer not until lv 72 maybe, a debuffs main with 99% of his dmg are nin but lame nin grows.

- skillset. example: none of debuff/nin mains are relevant..."NONE" vs immunity main or can give up to 3 ninjas immunity. or in case of 1 main he can give resis 100% too. so nin type dont even matter, and thats on 1 slot passive skill. wont even have to bother to mention a shield that only give 10% most of the time as comparation bro... its not even worth if ur enemy have huge attack grows with his std attack that can crit. or 20% hp of 2 clones=40%.

ps: i cant put why wind impertus on skillset. since LM also have the "reset" skills is he? but point out 1 more case.

-heal, 20 cakras, remove debuff and being immunity as in 1 slot of std attack. WOW... even watermain only do heal/remove debuff not to mention other main like earth main that only do 10% shield. in general other main only do 1 thing on 1 slot skill, but all in 1 slot and not even a mystery, is legit broken.


  • Registered: 2018-07-19
  • Topics: 17
  • Posts: 108
On 2018-08-06 01:52:06Show All Posts
21#
  • CHROLLOLUCILFER On 2018-08-05 23:12:59
  • Well i'd like to correct something its true that genjutsu mirror ''was'' amazing but as you may know or not now its not that amazing as it was coz it was nerfed.....While before you could reflect all the debuffs now all it takes is one debuff and thats all !! well it could be useful at some case where the ninja causes immediately immobile like in kushimaru or immediate chaos in shisuis case but when u have your water main with its poision tai that catch your ninja in a combo genjutsu mirror is pretty much useless coz everything you''ll get thrown back is 1 poison debuff and nothing more thats why most dont even use that passive while you mentioned its one of best points... I'd say that best point of fire main is the temporary debuff immunity he gives with his mystery and the boost of attack and ninjutsu which most are fire attribute the current meta now in game.

LMAO...

looks like u dont even know what are u talking about or maybe doesnt quite understand "immunity" mean? or just dislikes if that cheesy overused main will getting nerfed that i guess will never be, even its been complain like since 2 years ago.

now lemme quickly point out and debunked all ur claims:

1. immunity...thats already debunked 99% of ur claim.(all of kinds debuffs are useless vs immunity)

2. fm temp immunity= its a freaking level "72" "mystery" for "1" round...... its a "Prompt" mystery. botttom line that!

vs "pre-battle" "immunity" lasts for "2 rounds" also give u "100% resistance" and its a freaking "passive" skill.


i guess its already explain alot of the issues. just in case its still blurry heres the numbers:

1. fm: nin 700ist vs lm:tai 1.200 ist. so its almost double the dmg output. so fm can do ignite/sleep which is his key point "debuff" while sleep a disable type with low dmg and while ignite came with more dmg fater burner. its mean if ur enemy have immunity not only ur base grows attack almost 50% of lm, but u dont get extra dmg since ur enemy lm have immunity. and no u cant disable him or his swordman on the line up. so basically 90% of ur skillset are useless and further more. ur dmg not even near half of LM with "free" sasuke ninja buff and ur main buff.also also its go further... its even lower ur "not even "half" base dmg since they have "100% resis"

its mean u end up less than "40%" of ur lame nin grows and "all" of ur guns being shutdown. while LM gain crits, high grows. yeah so balance dude. i think water chaos/poison type suffer this issue also. while earth main just simply unworthy if lm can do like 5k dmg on lv 68 with same items and bp than ur 300ist shield literally does nothing, same its go with water main healing...it doesnt even matter.

what if we flip the game a bit. lets say 5.1 version fm get buff and its came along these lines:

- fire main clone get buffed: create a clone with 45% hp, and protect all team with susano'o amaterasu shield. if any of these unit/s get dmg its remove all the enemy shields and buffs, all the incoming dmg returned 2x and all debuffs to the enemy/s, and ignite and immobile them... (and since this game like to add word "furthermore" i will try to add it up also) furthermore this skill cant be break! u can only break this with kurama naruto and jinchuriki naruto.


with that in mind will u still see it fair/balance? or dont u think right after this patch coming up not even take an hour before people raging? and how its feel if this patch still standing like 2 more years. how about ur feel as a LM user? did u see any justifed on this matter just because its follow the CN version? while u will be whimming, fm user will response like prev lm user in the past 2 years is "ez, use kurama naruto bro or jinchuriki madara"... still blurry?


there are tons of imbalance around lm not only "calm mind","root warrior","anbu tactic" that give u 25% while other only get 10%. or the insane lm 2nd mystery.. tons of dmg while disable all team enemy, while other that on qoute are so called "casters" doesnt even burning/whatever to the rest (unselected unit).


i dont see how this is fun in a common sense, it was never fun to me and will never fun ...whats bugging me. how is no 1 can't see this issue clearly. i guess i will end this arguement since it will not lead us to any improvement whatsoever, pointless. peace... im signin out...





This post was last edited by BObox on 2018-08-06 02:37:22.
  • Registered: 2018-07-19
  • Topics: 17
  • Posts: 108
On 2018-08-06 13:04:05Show All Posts
30#
  • Garv On 2018-08-06 08:34:49
  • the higher a ninja defensive stats are and the more significative a shield or healing becomes because they are flat quantities.

    do not undervalue the effect of a shield.

    if you have 12k atk/nin and 8k crit and you have in front of you a ninja with 8k def/res and 4k crit a 1200 shield will indeed appear as wholly useless, but if you are in front of a ninjas with 14k def/res, 12k crit and 3k damage reduction then that shield is the chinese great wall for you even if is still, the same, 1200 shield granted by an earth main with 12000 basic resistance.

    shields are exactly like healings, just that they can stack, they can't be denied by ignition (but only by clearing effects) and that they have no upper cap.


i think u are missleading us at somepoint. just to be clear... as u progressing all ur basic stats are incresed. its mean on end game is the battle of resourses.. either its from refine etc. if the shield that made by % of resistance, ofc the enemy attack also growed. if u were talking 12k atk+8kcrit vs 14kdef/12k crit... its even on same bp tier? im super surely it not the case. u are talking quite alot bp gap there my friend with 3k dmg reduction,etc. so lets do simple math: 14k def/resis=10% shield=1.4k shield in total/turn if not using any double std attack ninja/skill in this case are earth man. u might get 20% but as a base line we use 10% that are more common thing. so its mean. by 12k atk-1.4k shield=10.6k left,and those 10.6k reduce by armor etc. so the shield alone doesnt seem that great are they but if u are added more variable into it like 14k def u mention before and 3k dmg reduction, thats w whole diferrent story. *so the fact by doing sheild ur earth main cant do attack if u want to stack em. so keep that in mind. so each turn u get around 10.6k dmg gross while doing 0 dmg output on 1 on 1 scenario.




This post was last edited by BObox on 2018-08-06 13:12:49.
  • Registered: 2018-07-19
  • Topics: 17
  • Posts: 108
On 2018-08-06 18:09:54Show All Posts
32#

simple math.6k-12k= -6k

  • Registered: 2018-07-19
  • Topics: 17
  • Posts: 108
On 2018-08-07 13:05:56Show All Posts
48#
  • Kuro하돌 On 2018-08-06 19:34:17
  • Simple answer : BS

    It should be 12k - 6k = 6k. LM ain't that thick compared others. Once immune gone or been remove he done for good.

@kuro : what are u calculate dude? do we not calculate the dmg taken by earth?

u set the lm dmg 6k , while have em 12k shield so in order to see the number dmg being dealing on is the dmg - shield = raw dmg - (the rest of defend stats eg: dmg reduc+defend) .. either way, ur lm in example still lacking 6k (or -6k in order) more dmg just to remove the shield, as simple it that.


@sinoaburai : 5.0?but we still at 4.0. calm mind still give u heal,cakra,remove debuff and last until the round end so..... after root is done.... ur main still get this buffs.


also... i think kimimaru still the best tank pre-70 and hes not that thin...and hes sword users... so....?


also.... fire main unlock those mystery on lv 72 or we just call it "end game"? about 2 months ++ if u play steady... so.... compare to those immunity passive that unlocked early-mid on the game so...... remember we still on 4.0 now.. so fire sealing jutsu still doesnt have those break.. sooooo......


its take 2 freaking long years man, before they added other main to counter this "immunity" stuff, thats a long time my friend, and its late in my humble opinion, but i guess better being late than never...


but hey, this is a good news. none of this even matter on 5.0..cheer...XD





This post was last edited by BObox on 2018-08-07 13:08:24.
Reply
  • Go To
  • Page
Quicky Post


Reply

Log in in order to Post. | Register

You have selected 1 Topic.
Reason:
undefined200undefined
Confirm
You did not select a Topic.!
You have selected 1 Topic.
undefined200undefined
Confirm
You did not select a Topic.!
Report
Enter the Reason of the Report:
undefined200undefined
Confirm
You did not select a Topic.!
You have selected 1 Topic.
Reason:
undefined200undefined
Confirm
You did not select a Topic.!
You have selected 1 Topic.
Reason:
undefined200undefined
Confirm
You did not select a Topic.!
You have selected 1 Topic.

Confirm Delete Selected Topics?

Reason:
undefined200undefined
Confirm
You did not select a Topic.!
You have selected 1 Topic.

Confirm Delete The post you selected?

Reason:
undefined200undefined
Confirm
You did not select a Topic.!
Ban (for this Section)

Status:

Ban Type:
Ban for a Period:
  • Hour(s)
  • Day(s)
  • Month(s)
  • Ban Permanently
Reason:
undefined200undefined
Confirm
You did not select a Topic.!