Read Correctly the "DO note". it said Best main for pvp and lineup ,
So if u talking bout it . the ninja's
All main had pros and cons . just use ninja that remove buff to beat LM team Lol
either its PVE or its PVP, the key point is which main is better? so to remove unnecessary variables like the bp gap between PVP? i mean its no brainer to tell any main with 100k bp gap can wreck any team regardless the enemy main are for an example. with or without their "me
and known the nature of me
so now we can focus on the "main"s, true..very true they all have pros and cons. in perfectly imbalance as it can be which is lame in my humble opinion.even they should have pros and cons but at least they should have "balance" thingies going on.. not like the gap between heaven and earth. quickly point out why some main does superior than others:
- stat grows. example : wind man: nin dmg type having soso nin grow, while water main: nin healer/remove debuff or support type/poison/chaos..low nin grow but high resis and hp. lm: high attack,kinda high hp(which are in correct place). fm: nin dmg dealer not until lv 72 maybe, a debuffs main with 99% of his dmg are nin but lame nin grows.
- skillset. example: none of debuff/nin mains are relevant..."NONE" vs immunity main or can give up to 3 ninjas immunity. or in case of 1 main he can give resis 100% too. so nin type dont even matter, and thats on 1 slot passive skill. wont even have to bother to mention a shield that only give 10% most of the time as comparation bro... its not even worth if ur enemy have huge attack grows with his std attack that can crit. or 20% hp of 2 clones=40%.
ps: i cant put why wind impertus on skillset. since LM also have the "reset" skills is he? but point out 1 more case.
-heal, 20 cakras, remove debuff and being immunity as in 1 slot of std attack. WOW... even watermain only do heal/remove debuff not to mention other main like earth main that only do 10% shield. in general other main only do 1 thing on 1 slot skill, but all in 1 slot and not even a mystery, is legit broken.
Well i'd like to correct something its true that genjutsu mirror ''was'' amazing but as you may know or not now its not that amazing as it was coz it was nerfed.....While before you could reflect all the debuffs now all it takes is one debuff and thats all !! well it could be useful at some case where the ninja causes immediately immobile like in kushimaru or immediate chaos in shisuis case but when u have your water main with its poision tai that catch your ninja in a combo genjutsu mirror is pretty much useless coz everything you''ll get thrown back is 1 poison debuff and nothing more thats why most dont even use that passive while you mentioned its one of best points... I'd say that best point of fire main is the temporary debuff immunity he gives with his mystery and the boost of attack and ninjutsu which most are fire attribute the current me
LMAO...
looks like u dont even know what are u talking about or maybe doesnt quite understand "immunity" mean? or just dislikes if that cheesy overused main will getting nerfed that i guess will never be, even its been complain like since 2 years ago.
now lemme quickly point out and debunked all ur claims:
1. immunity...thats already debunked 99% of ur claim.(all of kinds debuffs are useless vs immunity)
2. fm temp immunity= its a freaking level "72" "mystery" for "1" round...... its a "Prompt" mystery. botttom line that!
vs "pre-battle" "immunity" lasts for "2 rounds" also give u "100% resistance" and its a freaking "passive" skill.
i guess its already explain alot of the issues. just in case its still blurry heres the numbers:
1. fm: nin 700ist vs lm:tai 1.200 ist. so its almost double the dmg output. so fm can do ignite/sleep which is his key point "debuff" while sleep a disable type with low dmg and while ignite came with more dmg fater burner. its mean if ur enemy have immunity not only ur ba
its mean u end up less than "40%" of ur lame nin grows and "all" of ur guns being shutdown. while LM gain crits, high grows. yeah so balance dude. i think water chaos/poison type suffer this issue also. while earth main just simply unworthy if lm can do like 5k dmg on lv 68 with same items and bp than ur 300ist shield literally does nothing, same its go with water main healing...it doesnt even matter.
what if we flip the game a bit. lets say 5.1 version fm get buff and its came along these lines:
- fire main clone get buffed: create a clone with 45% hp, and protect all team with susano'o amaterasu shield. if any of these unit/s get dmg its remove all the enemy shields and buffs, all the incoming dmg returned 2x and all debuffs to the enemy/s, and ignite and immobile them... (and since this game like to add word "furthermore" i will try to add it up also) furthermore this skill cant be break! u can only break this with kurama naruto and jinchuriki naruto.
with that in mind will u still see it fair/balance? or dont u think right after this patch coming up not even take an hour before people raging? and how its feel if this patch still standing like 2 more years. how about ur feel as a LM user? did u see any justifed on this matter just because its follow the CN version? while u will be whimming, fm user will response like prev lm user in the past 2 years is "ez, use kurama naruto bro or jinchuriki madara"... still blurry?
there are tons of imbalance around lm not only "calm mind","root warrior","anbu tactic" that give u 25% while other only get 10%. or the insane lm 2nd mystery.. tons of dmg while disable all team enemy, while other that on qoute are so called "casters" doesnt even burning/whatever to the rest (unselected unit).
i dont see how this is fun in a common sense, it was never fun to me and will never fun ...whats bugging me. how is no 1 can't see this issue clearly. i guess i will end this arguement since it will not lead us to any improvement whatsoever, pointless. peace... im signin out...
the higher a ninja defensive stats are and the more significative a shield or healing becomes because they are flat quantities.
do not undervalue the effect of a shield.
if you have 12k atk/nin and 8k crit and you have in front of you a ninja with 8k def/res and 4k crit a 1200 shield will indeed appear as wholly useless, but if you are in front of a ninjas with 14k def/res, 12k crit and 3k damage reduction then that shield is the chinese great wall for you even if is still, the same, 1200 shield granted by an earth main with 12000 basic resistance.
shields are exactly like healings, just that they can stack, they can't be denied by ignition (but only by clearing effects) and that they have no upper cap.
i think u are missleading us at somepoint. just to be clear... as u progressing all ur basic stats are incresed. its mean on end game is the battle of resourses.. either its from refine etc. if the shield that made by % of resistance, ofc the enemy attack also growed. if u were talking 12k atk+8kcrit vs 14kdef/12k crit... its even on same bp tier? im super surely it not the case. u are talking quite alot bp gap there my friend with 3k dmg reduction,etc. so lets do simple math: 14k def/resis=10% shield=1.4k shield in total/turn if not using any double std attack ninja/skill in this case are earth man. u might get 20% but as a ba
Simple answer : BS
It should be 12k - 6k = 6k. LM ain't that thick compared others. Once immune gone or been remove he done for good.
@kuro : what are u calculate dude? do we not calculate the dmg taken by earth?
u set the lm dmg 6k , while have em 12k shield so in order to see the number dmg being dealing on is the dmg - shield = raw dmg - (the rest of defend stats eg: dmg reduc+defend) .. either way, ur lm in example still lacking 6k (or -6k in order) more dmg just to remove the shield, as simple it that.
@sinoaburai : 5.0?but we still at 4.0. calm mind still give u heal,cakra,remove debuff and last until the round end so..... after root is done.... ur main still get this buffs.
also... i think kimimaru still the best tank pre-70 and hes not that thin...and hes sword users... so....?
also.... fire main unlock those mystery on lv 72 or we just call it "end game"? about 2 months ++ if u play steady... so.... compare to those immunity passive that unlocked early-mid on the game so...... remember we still on 4.0 now.. so fire sealing jutsu still doesnt have those break.. sooooo......
its take 2 freaking long years man, before they added other main to counter this "immunity" stuff, thats a long time my friend, and its late in my humble opinion, but i guess better being late than never...
but hey, this is a good news. none of this even matter on 5.0..cheer...XD
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