what should change there, more than the matching system, is the reward system.
It doesn't do anything to induce low level/powers in joining the fights and that's the reason why the feature is horrible, because all of them simply quitted doing it after the first week of tries and what is left are people at a power comparable or higher than mine, overall all people that know how to play.
What's the point of playing that feature if even getting 1 kill per fight is extremely hard?
What's the point of playing that feature if is basically impossible to get 1 win?
(i'm talking from the p.o.w. of the low powers).
To give a revolution to that feature would be enough to give rewards ba
Add those two things and also low powers/players would join the feature even if they know they can be nuked.
I think a lot of it also has to do with time as well. As a high power player, when I go into it at like 10-12pm, I get so many lower power guys. A few high power guys here and there but mostly low. And most of the time I can't even retreat to try and help them some. So we usually end up facing them over and over because no one else is on and the queuing has gone on for couple minutes.
I think if you try to do it earlier, there might be a better mix as I know most of the higher power players jump on early.
So unless they change the way queuing works for wait times, I doubt this problem will ever go away.
yes, of course. But once the meet you 3 times in a row for 5 days in a row 90% of them quits the feature. So the point is that 6 days after you continue to be there and them no.
All the problems with Decisive Bonds can be fixed if it was just like Arena.
if they make it like arena would be as horrible as the old 2.0 cross server arena, when was literally impossible to reach six paths unless you were in a very old server or if you were an huge whale.
Log in in order to Post. LOGIN | Register