Yep, what does not work is the fact the server sends to the ui the input to enlighten the mystery not as soon as it calculated the effect but after that the animation resolved. For a case like kushina habanero or fuguki the server once the first step of the combo chain started just calculated the effect of the whole chase, so should let you click on the mystery immediately and not after the animation showed you 3-4-5-6 of those chases. There is no reason for it to wait so long. The same happens for the other cases you talkee about. As soon as the server calculated the first standard attack to start (not to resolve)t it should give to the ui the input to enlighten the mystery and eventually negate the effect if the enemy does something that could prevent it, instead, now, waits for everything to resolve and only after is resolved let you click on the but ton.
Log in in order to Post. LOGIN | Register
Confirm Delete Selected Topics?
Confirm Delete The post you selected?