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[ PVP ] Should secondary stats impact on the game be modified?

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  • Registered: 2018-02-02
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On 2018-06-15 18:59:28Show this Author Only
21#
  • Armand_ On 2018-06-15 18:07:11
  • This discussion is moot since Oasis does not have the rights to tamper with game code. They only decide the speed, order and cost of events and updates.


    Jib Edit: We are still our separate version, so changes that happen to us can be influenced by feedback. It is not just dictated by other versions.

There are a ton of ways to overcome that issue just by leaving the code untouched. One example? Make easy for everybody to get all level 10 refinements and give more features where if you spend you get ton of atk/nin/def/res and make any other way to get more injury and critical extremely more expensive.

  • Registered: 2017-07-24
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On 2018-06-15 20:10:28Show this Author Only
22#

As it works now both features are expensive when you reach lvl 7.


Business wise it’s better to leave them both as is than to lower the cost of either one.


Also Tencent would not agree to that as they probably have the final say on anything.

  • Registered: 2017-07-24
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On 2018-06-15 21:46:18Show this Author Only
23#
  • Scarlettblue On 2018-06-15 17:07:14
  • I am pretty sure garv would be perfectly fine with it if they granted to whoever spent a ton on them after an eventual nerf a boost to atk and nin comparable to the advantage they currently gained thanks to critical and injury. And still is not that who spent loses the advantage with the nerf, they just lose a part of it and they would still be ahead others, just that they would lose the sureness to crit or the granted immunity of their move 1.

    That said we just got two nerfs to stats in the past, so is not something unheard of (two times on ninja tools).

Yes, but up to a certain point.

There's a limit to it too.


  • Registered: 2017-07-24
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On 2018-06-15 21:51:36Show this Author Only
24#
  • Armand_ On 2018-06-15 20:10:28
  • As it works now both features are expensive when you reach lvl 7.


    Business wise it’s better to leave them both as is than to lower the cost of either one.


    Also Tencent would not agree to that as they probably have the final say on anything.

Honestly speaking, no.

If you spend a lot you should not be rewarded with things you actually spent a lot onto.

What's the outcome of getting all level 9-10 refinements in move 1 right now?

That you get top3 in swb every time.

And what is the reward for getting top3 in swb every time?

Advanced refinements.

This is not a good way to manage the things, business-wise.

Should be who does not get top3 that gets a ton of refinements so is able to catch up to the top3 without spending as much as them, that way those people, to keep their placements, are compelled to pay more in other features.

Imho, currently, top3 placements should grant ability treasure scrolls and myoboku grasps, while position 4-10 in swb should grant 12-18 advanced refinements.

  • Registered: 2018-02-14
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On 2018-06-16 03:57:14Show this Author Only
25#

The question to ask is NOT "should secondary stats impact on the game be modified? or nerf?"

The RIGHT question is. Are secondary stats important enough to invest?

The ANSWER is YES, secondary stats are Skill Effectiveness stats. Very Important. primary stats are baseline Standard Stats. Also Important.

XD

Don't get confuse and think secondary stats should automatically be less important than primary stats. Just because they named it secondary.

Don't forget you go to primary school. Then when your done. Its secondary school that matters XD.

I was lucky, I'm new to the maths, I invested all over the place, i did not stack at first, but a veteran quickly pick me up and corrected me. it works so far.

A point on critical. Hit my right hand and I might lost my arm, hit the head or the heart and I could be dead.

A point on injury. Break the neck in one quick swoop. KO.

A point on stacking. In the anime. 1 Hokage level is truly skilled and experience enough to beat 10 average Joinin level, and.. we really want to think so XD.


  • Registered: 2017-07-24
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On 2018-06-16 04:23:20Show this Author Only
26#
  • Garv On 2018-06-15 21:51:36
  • Honestly speaking, no.

    If you spend a lot you should not be rewarded with things you actually spent a lot onto.

    What's the outcome of getting all level 9-10 refinements in move 1 right now?

    That you get top3 in swb every time.

    And what is the reward for getting top3 in swb every time?

    Advanced refinements.

    This is not a good way to manage the things, business-wise.

    Should be who does not get top3 that gets a ton of refinements so is able to catch up to the top3 without spending as much as them, that way those people, to keep their placements, are compelled to pay more in other features.

    Imho, currently, top3 placements should grant ability treasure scrolls and myoboku grasps, while position 4-10 in swb should grant 12-18 advanced refinements.

That Is only true if the top 3 have already maxed the refines which they have not (except your screen name is Samuel xp) .


Why give for free what people need most? Better give them something useful but which they don’t need ASAP.


As for fighting to be top 3, you want spenders to push each other to spend more, this will cause a spending spree. A f2p being in the top 3 won’t provoke this even if it may prompt spenders to spend a bit once to overcome him/her.


Again though, this discussion is purely theoretical since Oasis won’t change anything anyways.

  • Registered: 2017-07-24
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On 2018-06-16 11:19:36Show this Author Only
27#
  • Garv On 2018-06-10 22:15:02
  • I'm talking about critical rate, injury, combo rate, control rate.

    Those are the secondary stats.

    There's also initiative, of course, but what that stat do is blatant to everybody and has anyways to be a way to select who moves first, so is the only secondary stat i would not talk about, for obvious reasons.

    Yes, i know there are also nin p3netrations, tai p3netrations, damage reduction and elemental weaknesses, but i would prefer to avoid talking about them because is blatant they should not be nerfed for how low they currently impact on the battle mechanics (if possible those ones should be buffed instead...)


    Anyways, you are wrong about saying that the only way to nerf them is to remove them. You can easily nerf them by modifying their impact coefficient or their availability.

    Currently every 100 rate of difference between the stats of ninja 1 and ninja 2 grants a +1% bonus to the effect of the stat itself, if instead of +1% they granted a quantity lower than 1% (0.8% or 0.5% for example) you would get a nerf of those stats (a nerf to the effect of those stats).

    If instead of granting 665 of those stats a level 10 refinement would grant a lower quantity than 665, you would get another kind of nerf to those stats (a nerf to the available quantity of those stats at the current price).


    P.S. i'll wait some more replies, now that i better explained what i meant before giving my opinion.

anyone know if those stats like tai *ion or injury etc even work? has anyone tested them?

  • Registered: 2017-07-24
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On 2018-06-16 12:14:55Show this Author Only
28#
  • Attac an Respec On 2018-06-16 11:19:36
  • anyone know if those stats like tai *ion or injury etc even work? has anyone tested them?

Before Tencent's stance on the pen stats providing very little power or usefulness in battle compared to the primary ones but they recently reversed their opinion: https://www.youtube.com/watch?v=pZ2m0j9pnuQ




This post was last edited by Danzō on 2018-06-16 12:15:08.
  • Registered: 2017-07-24
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On 2018-06-16 12:44:06Show this Author Only
29#

I don't think secondary stats should change. I think the game is just fine the way it is in that regard. You don't have to spend thousands of dollars on the game to get good stats, in fact I have spent well under $1000 since the launch of the game and I am a top 10 power on my server. Its all about smart spending.

  • Registered: 2017-07-24
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On 2018-06-17 19:52:00Show this Author Only
30#

As a conclusion we should get the sun/moon coins shop faster :) where we can gather enough advance refines or other power items for those coins.

  • Registered: 2017-07-24
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On 2018-06-17 21:25:36Show this Author Only
31#
  • T_0_M_B_0_L_0_C On 2018-06-16 03:57:14
  • The question to ask is NOT "should secondary stats impact on the game be modified? or nerf?"

    The RIGHT question is. Are secondary stats important enough to invest?

    The ANSWER is YES, secondary stats are Skill Effectiveness stats. Very Important. primary stats are baseline Standard Stats. Also Important.

    XD

    Don't get confuse and think secondary stats should automatically be less important than primary stats. Just because they named it secondary.

    Don't forget you go to primary school. Then when your done. Its secondary school that matters XD.

    I was lucky, I'm new to the maths, I invested all over the place, i did not stack at first, but a veteran quickly pick me up and corrected me. it works so far.

    A point on critical. Hit my right hand and I might lost my arm, hit the head or the heart and I could be dead.

    A point on injury. Break the neck in one quick swoop. KO.

    A point on stacking. In the anime. 1 Hokage level is truly skilled and experience enough to beat 10 average Joinin level, and.. we really want to think so XD.


Here the problem is that if you overstack 1 single ninja you beat a person that spent twice as much as you but that spreaded the secondary stats on 2-3-4 ninjas.

This makes no sense as much as does not make any sense that spending that 'few' money grants you that kind of advantage.

  • Registered: 2017-07-24
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On 2018-06-17 21:36:15Show this Author Only
32#
  • JushinUchiha On 2018-06-16 12:44:06
  • I don't think secondary stats should change. I think the game is just fine the way it is in that regard. You don't have to spend thousands of dollars on the game to get good stats, in fact I have spent well under $1000 since the launch of the game and I am a top 10 power on my server. Its all about smart spending.

I'm exactly like you.

Currently 5th in my server and 35th in my spacetime backet.

Never spent more than 25$ per month in this game.

Still i do not understand why the side effects of overstacking secondary stats on 1 sinle ninja vs spreading them is so low.

  • Registered: 2017-07-24
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On 2018-06-17 21:42:01Show this Author Only
33#
  • Danzō On 2018-06-16 12:14:55
  • Before Tencent's stance on the pen stats providing very little power or usefulness in battle compared to the primary ones but they recently reversed their opinion: https://www.youtube.com/watch?v=pZ2m0j9pnuQ

Tencent does not even know the script they make?

LOL

Anyways p3netrations, and has always been so, were and are extremely useful if your enemy is full stacked in damage reduction and extremely useless if your enemy have close to no damage reduction.

What those stats do is to damp the bonus granted by damage reduction to defense (tai pen) and to resistance (nin pen).

It's just that people in early times had no way to reach decent levels of damage reduction (2500+) so p3netrations effect were close to 0 since the effect of damage reduction stacking is exponential, but i'm astonished by the fact Tencent that scripted it to be this way was not aware of this LOL.




This post was last edited by Garv on 2018-06-17 21:44:18.
  • Registered: 2018-06-17
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On 2018-06-19 02:13:39Show this Author Only
34#
Note: Sorry,the post does not exist or has been deleted
  • Registered: 2017-07-24
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On 2018-06-19 08:14:52Show this Author Only
35#

Stats such as crit injury should not be significantly more impactful than the primary stats. Game needs to move out of stacked pos 1 meta.

  • Registered: 2018-02-02
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On 2018-06-19 17:07:59Show this Author Only
36#
  • MasahiroTakai On 2018-06-19 08:14:52
  • Stats such as crit injury should not be significantly more impactful than the primary stats. Game needs to move out of stacked pos 1 meta.

+1

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