In case this wasn't the most obvious thing in the world: battle RNG is ruining the game.
The choices that players make have ceased to mean anything, and battles of all types are determined almost 100% by random control fails, random control procs, random critical hits, random combo starts, etc. Everything from arena to survival trial is an exercise in how many times a player is willing to keep resetting the battle until something completely outside of their control ends up in their favor. This is garbage.If your game requires a player to make choices in battle, those choices need to matter. Randomness has a place, but it shouldn't determine the most important things in the game, such as whether an entire team gets Chaos, or whether an ability gets interrupted.
Some steps in the right direction would be:
- Get rid of abilities that cause control effects on critical hits. Change them into something more determined.
- Rework the control stat completely. (You could change it into something that has to do with elemental strengths/weaknesses (which is a mostly ignored mechanic at the moment), or something that has to do with damage of summons/clones, or anything else besides what it currently is.)
- Change those "dodge" abilties to 100% proc chances but with additional limitations depending on the character. For example, Hinata's mystery skill always dodges the first 4 standard attacks in that round, or Sakura's Substitution Jutsu always dodges the fourth chase in a chase combo once per round. Things like that.
Some RNG is ok and some isn't.
Edited Title for Clarity ~ Tobei
well yea but since there's a suggestion option, i guess they read some ideas to try to improve the game....
We c a n always hope.
How the secondary stats work is fine.
What is not fine, imho, is how easy is to get a ton of all the 5 of them with 1 single feature that, honestly speaking, from a whale point of view, do not even cost that much.
I'm of the idea the stats granted by refinements should be cut by 2 at least (so a level 10 should grant +332 at most) and that purifications should grant a positive effect without side effects only up to +50% and that to get something higher than 50% you should get some serious side effects.
Lets say you want a +90% purification to critical rate? With it should come together a -40% to one of the other 3 effective secondary stats (combo, control, injury) and at least another -20% to one of the other 2, so that, for example, your level 10 refined piece of gear should be something like +631 critical, +332 injury, +266 control, + 199 combo.
Lets say you want a +90% purification to critical rate and also a +90% to injury? In that case you should get or two -60% or one -80% and one -40% on the other two stats.
Still, doesn't matter. Oasis will update the game how THEY see fit, not just because some random forum guy said so lol
What even is the point of the "suggestions" tag then in this forum section? To make us feel like we're heard and listened to?
What even is the point of the "suggestions" tag then in this forum section? To make us feel like we're heard and listened to?
Were you here when they did that survey about asking about whether to introduce cross-server sage last year? If so, you already got your answer to your question since it was already planned to add xserver regardless of the result of the survey.
The only thing that an suggestion that I might have seen work is adding filler characters in China but they might have been planning to do that from beginning in an effort to delay adding canon content since the story is almost done.
What even is the point of the "suggestions" tag then in this forum section? To make us feel like we're heard and listened to?
honestly speaking your assumption is not much far from the truth.
they hear about our opinion only if the opinion doesn't impact much on the game.
they can let you have one event instead of another among the currently available ones in the rotation or one ninja in an event instead of another ninja among the currently available ones because on the global scheme doesn't change much, but if you ask for some features or modification that are currently implemented in other versions of the game and that mostly help f2p and that could rebalance a bit the things they behave like if you said nothing.
To those who are saying "The developers won't do that" or "The developers don't listen to feedback".
Thank you for your responses, but trying to speak on behalf of the developers, even if you're correct, doesn't detract from any of the points made in the topic post. You're basically arguing against feedback itself, rather than against the suggestions.
To those who are saying "The developers won't do that" or "The developers don't listen to feedback".
Thank you for your responses, but trying to speak on behalf of the developers, even if you're correct, doesn't detract from any of the points made in the topic post. You're basically arguing against feedback itself, rather than against the suggestions.
That is fine, you are allowed to say what you want and how you feel, i get that. It's just, being here since the beginning has taught me a lot of stuff about this game and the company running it that i think it's better to just go with the flow rather than to brave the storm.
I want things changed for the better too dude, believe me. But no matter what, i'll always support this game.
Were you here when they did that survey about asking about whether to introduce cross-server sage last year? If so, you already got your answer to your question since it was already planned to add xserver regardless of the result of the survey.
The only thing that an suggestion that I might have seen work is adding filler characters in China but they might have been planning to do that from beginning in an effort to delay adding canon content since the story is almost done.
Yeah, I haven't forgotten about that. I didn't apply that mindset to all general suggestions though.
To the OP, your ideas are interesting, but I feel like the dodge one makes dodging a little too niche. I've never really found the generic Substitution jutsu/Hinata's mystery to be too much of a hassle. Guaranteed dodgers like Minato etc are much more annoying to go against.
You are wrong about elemental strengths/weaknesses. You c*e them (through tools mostly) to really change the turf. It will be more impactful in future, since there will be another feature which will allow you to upgrade elemental strengths/weaknesses even more. And by the way, i hope you know, that all secondary stats are actually represent chance percentage. 100 in difference of any stats is 1%. So 5k is 50% and 10k is 100%. Of course it's almost impossible to get that high of a difference (i mean for 100%). So my wish will be to lower those differences rather then get rid of them. But i see what you trying to do there. And still you should write about it to CN developers, rather than OASIS (they can't do anything by themselves).
P.S. Sorry for my english)
To those who are saying "The developers won't do that" or "The developers don't listen to feedback".
Thank you for your responses, but trying to speak on behalf of the developers, even if you're correct, doesn't detract from any of the points made in the topic post. You're basically arguing against feedback itself, rather than against the suggestions.
I understand your frustration and mine is similar to yours in that way. It's just that indeed some mechanics should be modified.
A "strategy" game shouldn't have its most important mechanics controlled by RNG.
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