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[ Bugs ] Delays!! Delays everywhere!!!

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  • Registered: 2018-02-02
  • Topics: 32
  • Posts: 2137
On 2018-05-03 16:47:41Show All Posts
16#
  • McDonald's On 2018-05-03 07:23:40
  • good thing someone here gets the message. Everything in this game is PRE-DETERMINED. What if battles are pre determined as well? But I guess its the delay in the system did this mess.

They are not predetermined. sLots of things in this game are predetermined, but not the battles.

  • Registered: 2018-02-02
  • Topics: 32
  • Posts: 2137
On 2018-05-04 16:09:07Show All Posts
20#
  • Kouka On 2018-05-04 13:12:28
  • This!!!

    What we see on our minitor is not the actual speed of the battle, we tend to wait for the animation to complete to cast a mystery but if the server recognize the turn already over even before the animation end then it will recognize the mystery you cast at the end of 1st round to 2nd round. Happen mostly in fight where either teams has long combo animation.

That's why garv said is not possible right now to run any defensive team. If i do not know what ninja my enemy selected and if an eventual chase effect control failed or not because i have to use mysteries as soon as the animation begins how can i heal correctly? If i do not know if a ninja survived or not what is the point of shielding it? If died i waste shield on another ninja that maybe required it the following round.

The issue, in truth, is really easy to solve, would be enough to rewrite the script that manages standard attacks and add a string of code that says: 'if a chase effect is triggered by a standard attack or a mystery then the next standard attack gets delayed by 3 seconds'. if this part is added then only people with bad pcs and connections would still have issues, but in this case would be their fault.




This post was last edited by Scarlettblue on 2018-05-04 16:17:30.
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