Hi,
So the past 2 weeks i've been dealing with a LOT of delays during fights, specially during bonds challenge, which ruins a lot of great matches... but now happens on sage and matsuri too! This literally killed my 10 winning streak on sage yesterday cause i was waiting for my fire main's shield to activate for 40 SECONDS! and guess what? he didn't activate it, cause masked man killed him! Now on matsuri, against a good for nothing else overcashing waste of my time, delays both my kurenai's mystery on my main, and didn't even do the main's mystery! activated on the 2nd turn costing me the match!
PLEASE FIX THIS!! It's driving me NUTS. And it's NOT the net! this is happening to a lot of different people.
I changed to wind main 2 days ago. Im using wm/angel konan/hminato/sharkkisame and im getting insane delays since. As far as Ive experienced, its fine at the start of the battle, but one I use Dance of Impetus in r2, im getting delays. For example, kisame not launching his barrier right after Impetus. Same with Minato & Konan mysteries.
EDIT: I know the skill will not launch until the next turn if it has been already used in this turn, but its not the case here.
Ive lost numerous battles in swb, arena and decisive bonds because of this bull*. It is seriously ruining the game experience for me & many other players.
Yes guys this is a very big issue! Completely ruined a very good sage for me... yesterday costed me like 4 to 5 matches on matsuri and bonds total, the opponent's naruto kurama was gonna kill my kurenai with a standard attack and i wanted to heal my partner's edo deidara, this at the start of the turn! and it refused to do it lol, predicted my move, said system error and my kurenai died to a standard attack before she could even cast her shield, like wtf is this -_-
Btw what happened to the thread created by daiske 1 or 2 months ago? Did you guys really do something about that problem or just made a thread to calm players at that time and do nothing? Any update on the problem? Any news? Have you guys identify what cause the problem yet? This is why players said Oasis is not a transparency company, most of forum event went unnoticed after a while (aka poem event, I havent see the winner announce thread) and critical problem thread like this and the thread daiske made.
I have a theory about this. You guys are familiar to the team instance where before you even click the cards the rewards are already pre determined. Someone knows where I go with this?
Well this theory has been long confirmed (in SWB winning streaks are announced long before the battle is over and same goes for Space Time, where the winder of the Match is announced while the fight is still on).
However, this is nuts. It's worse than ever. At times there are 2-3 ninjas making their standard attacks, before my prompt mystery comes through (and yes, it's the first time I cast it in this round).
I changed to wind main 2 days ago. Im using wm/angel konan/hminato/sharkkisame and im getting insane delays since. As far as Ive experienced, its fine at the start of the battle, but one I use Dance of Impetus in r2, im getting delays. For example, kisame not launching his barrier right after Impetus. Same with Minato & Konan mysteries.
EDIT: I know the skill will not launch until the next turn if it has been already used in this turn, but its not the case here.
Ive lost numerous battles in swb, arena and decisive bonds because of this bull*. It is seriously ruining the game experience for me & many other players.
Probably I killed you on arena first time xD. Minato jonin, masked man and han with fire main
ninjas like kurenai, danzo and madara are becoming useless folks, what's the point of you receiving chakra when you can't cast another mystery right away? lol my team is ba
oh my GOD! now not only did i delayed on cross war, i CRASHED! cause of the summons! and once again, when i came back,i tried to use shisui on a breeze dancer that was gonna use impetus, refused to do it and she used the mystery. GREAT GAME! very good quality game full of delays and overccash everywhere man, it's enough that there's overcash, u gotta delay us too stopping us from even doing a combat strategy?? everyday they give me reasons to quit this, they are lucky that i invested a couple cash on this and now i have to make it worth it, or i would be outta here for months man, ridiculous game
Well this theory has been long confirmed (in SWB winning streaks are announced long before the battle is over and same goes for Space Time, where the winder of the Match is announced while the fight is still on).
However, this is nuts. It's worse than ever. At times there are 2-3 ninjas making their standard attacks, before my prompt mystery comes through (and yes, it's the first time I cast it in this round).
good thing someone here gets the message. Everything in this game is PRE-DETERMINED. What if battles are pre determined as well? But I guess its the delay in the system did this mess.
good thing someone here gets the message. Everything in this game is PRE-DETERMINED. What if battles are pre determined as well? But I guess its the delay in the system did this mess.
They are not predetermined. sLots of things in this game are predetermined, but not the battles.
actually i start to believe they are indeed predetermined now... delays weren't bad for a bit, then i face top 2 from space time and some other jobber from his server, 2 angel konan squads, me and my friend killer the other guy and we were gonna kill the top2, guess what happens? my shisui delays and his main did impetus costing us the match. This is a joke
+1 Delays influence battle atm.. not initiative or slot position .. i saw that so many times .. (at beginning round 2 cast instant what you need will works with np .. than if you wait till your slot 1 start to hit with basic attack and try to use your kurenai or other hero mastery he will become like non-prompt /delay/lag/0 realtime fight
- i saw when my friend slot 2 shisui cast mastery to cc slot 3 wind main refresh mastery and what do you think .. wind main cast more fast than shisui slot2)
- i start to think "ping with server" is better than initiative for every middle/end round (i like when i win vs ppl with delays and gap 30k+ bp)
-Delay=Lag=Ping with server (if you have bad ping with server .. even your screen show you cast mastery .. server didnt know you cast mastery and when you cast and thats way slot 3 with good ping will win vs slot 2 )
+1 Delays influence battle atm.. not initiative or slot position .. i saw that so many times .. (at beginning round 2 cast instant what you need will works with np .. than if you wait till your slot 1 start to hit with basic attack and try to use your kurenai or other hero mastery he will become like non-prompt /delay/lag/0 realtime fight
- i saw when my friend slot 2 shisui cast mastery to cc slot 3 wind main refresh mastery and what do you think .. wind main cast more fast than shisui slot2)
- i start to think "ping with server" is better than initiative for every middle/end round (i like when i win vs ppl with delays and gap 30k+ bp)
-Delay=Lag=Ping with server (if you have bad ping with server .. even your screen show you cast mastery .. server didnt know you cast mastery and when you cast and thats way slot 3 with good ping will win vs slot 2 )
This!!!
What we see on our minitor is not the actual speed of the battle, we tend to wait for the animation to complete to cast a mystery but if the server recognize the turn already over even before the animation end then it will recognize the mystery you cast at the end of 1st round to 2nd round. Happen mostly in fight where either teams has long combo animation.
This!!!
What we see on our minitor is not the actual speed of the battle, we tend to wait for the animation to complete to cast a mystery but if the server recognize the turn already over even before the animation end then it will recognize the mystery you cast at the end of 1st round to 2nd round. Happen mostly in fight where either teams has long combo animation.
That's why garv said is not possible right now to run any defensive team. If i do not know what ninja my enemy selected and if an eventual chase effect control failed or not because i have to use mysteries as soon as the animation begins how can i heal correctly? If i do not know if a ninja survived or not what is the point of shielding it? If died i waste shield on another ninja that maybe required it the following round.
The issue, in truth, is really easy to solve, would be enough to rewrite the sc
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