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[ Suggestions ] Mystery "Issue"

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  • Registered: 2017-07-24
  • Topics: 21
  • Posts: 147
On 2018-04-23 09:41:19Show this Author OnlyDescending Order
1# Go To

Add 5 seconds after a mystery is selected so we actually have time to interrupt it. ATM you can abuse the current system in the game to launch a mystery during/right before the ninja's standard to make it cast immediately. This needs to be fixed or else it makes interruption mysteries basically useless as they can't interrupt anything if the opponent abuses this. And in some cases, it can basically make you lose the game.




This post was last edited by Tobei on 2018-04-23 09:41:19.
  • Registered: 2017-07-24
  • Topics: 29
  • Posts: 344
On 2018-04-22 13:06:37Show this Author Only
2#

2 sec are enought, but atm we get lag after clicking myst soo...

  • Registered: 2017-07-24
  • Topics: 21
  • Posts: 147
On 2018-04-22 19:27:08Show this Author Only
3#
  • UchichaRakiri On 2018-04-22 13:06:37
  • 2 sec are enought, but atm we get lag after clicking myst soo...

that's why i thought of 5 secs, it's short enough so only players who pay attention can launch the interruption but long enough so(hopefully) lag doesn't effect it much

  • Registered: 2017-07-24
  • Topics: 163
  • Posts: 2514
On 2018-04-22 20:14:57Show this Author Only
4#

99% of the issues with mysteries, lag and interruptions would be solved if was implemented a string of code that says: if a standard attack or a mystery triggers a combo chase the following standard attack is delayed by 3 seconds.




This post was last edited by Garv on 2018-04-22 20:15:20.
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