Add 5 seconds after a mystery is selected so we actually have time to interrupt it. ATM you can abuse the current system in the game to launch a mystery during/right before the ninja's standard to make it cast immediately. This needs to be fixed or else it makes interruption mysteries basically useless as they can't interrupt anything if the opponent abuses this. And in some cases, it can basically make you lose the game.
99% of the issues with mysteries, lag and interruptions would be solved if was implemented a string of code that says: if a standard attack or a mystery triggers a combo chase the following standard attack is delayed by 3 seconds.
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