As the title implies, the lightning main is heavily ignored.. I want to make a build about critical damage and he is the only one you can do that with efficiently.
Please mods help us lightning players out, i mean wind main c*ready land a direct undodgeable rasengan that causes lowfloat(mentioned in case someone tries to say its for balance reasons).. why cant we get an ability that does what its supposed to do from the beginning ... when it lands it supposed to cause knockdown and crit.. it does neither (most of the times) no matter who you fight against.
BTW in the pic the enemies are the lvl 5 wolves and tiger that's outside of konoha.. I landed 1 crit out of 6 enemies total battled...
https://imgur.com/a/HoEtf
For some reason it wont attach the pic so here's the li
It's all about stats and chances. My susanoo itachi has 16k crit... but he won't crit with a 100% chance, not even against these lvl 5 wolves.
That standard, just like water's first, has an increased chance to do so.
I don't really understand the mention of wind main's rasengan, that auto isn't really as op as you probably think. Just situational, as like 80% of the other skills. Only a minor parts are just straight better than the others.
I mention it cause wind mains attack does exactly what its desc
Another example you can see the same problem, is fire mains --attack up to 4 enemies and has a given chance of causing ignite--
...same attack desc
Hope mods get to see this and do something about it (hopefully its not a translation error)
also sidetrack if it IS a translation thing you should totally revamp some desc
PS thanks for liking the image dude!! took me a while to stitch together :D
Oh man... seriously oasis team could've done a minor text edit (not bashing or trying to sound rude here.. so please do not misinterpret what I'm writing) and we would all be happy.
Something along the lines of..
---this skill has a minor chance to...--- (10% to proc/ e.g. onokis back problem)
---this skill has a chance to---(25% chance)
---this skill has a high chance to---(50%)
---this skill has a given chance to---(it is guaranteed to apply IF the hit itself lands on the enemy or 75% of you'd like)
---this skill has a fixed chance to---(the skill or attack is undodgeable and cannot be protected against)
if the "given chance" has a number behind it then i believe it should be stated in the desc
ANYHOW.. this wasn't a post asking for buffs and nerfs rather something to attract the mods and make them possibly edit the desc
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