As the title implies, the lightning main is heavily ignored.. I want to make a build about critical damage and he is the only one you can do that with efficiently.
Please mods help us lightning players out, i mean wind main c*ready land a direct undodgeable rasengan that causes lowfloat(mentioned in case someone tries to say its for balance reasons).. why cant we get an ability that does what its supposed to do from the beginning ... when it lands it supposed to cause knockdown and crit.. it does neither (most of the times) no matter who you fight against.
BTW in the pic the enemies are the lvl 5 wolves and tiger that's outside of konoha.. I landed 1 crit out of 6 enemies total battled...
https://imgur.com/a/HoEtf
For some reason it wont attach the pic so here's the li
It's all about stats and chances. My susanoo itachi has 16k crit... but he won't crit with a 100% chance, not even against these lvl 5 wolves.
That standard, just like water's first, has an increased chance to do so.
I don't really understand the mention of wind main's rasengan, that auto isn't really as op as you probably think. Just situational, as like 80% of the other skills. Only a minor parts are just straight better than the others.
It's all about stats and chances. My susanoo itachi has 16k crit... but he won't crit with a 100% chance, not even against these lvl 5 wolves.
That standard, just like water's first, has an increased chance to do so.
I don't really understand the mention of wind main's rasengan, that auto isn't really as op as you probably think. Just situational, as like 80% of the other skills. Only a minor parts are just straight better than the others.
I think crit chance and critical strike is two different things. I guess its down to how much critical chance you have oppose to how much critical damage you do
It's all about stats and chances. My susanoo itachi has 16k crit... but he won't crit with a 100% chance, not even against these lvl 5 wolves.
That standard, just like water's first, has an increased chance to do so.
I don't really understand the mention of wind main's rasengan, that auto isn't really as op as you probably think. Just situational, as like 80% of the other skills. Only a minor parts are just straight better than the others.
I mention it cause wind mains attack does exactly what its desc
Another example you can see the same problem, is fire mains --attack up to 4 enemies and has a given chance of causing ignite--
...same attack desc
Hope mods get to see this and do something about it (hopefully its not a translation error)
also sidetrack if it IS a translation thing you should totally revamp some desc
PS thanks for liking the image dude!! took me a while to stitch together :D
I mention it cause wind mains attack does exactly what its desc
Another example you can see the same problem, is fire mains --attack up to 4 enemies and has a given chance of causing ignite--
...same attack desc
Hope mods get to see this and do something about it (hopefully its not a translation error)
also sidetrack if it IS a translation thing you should totally revamp some desc
PS thanks for liking the image dude!! took me a while to stitch together :D
I think you're misinterpreting what it means by "given chance". When they say this, they don't mean it's a given, i.e. guaranteed to happen, they mean that the chance that it will happen is a fixed number (someone did a breakdown on this somewhere, given chance is like 30% and high chance is 45% or something like that, don't quote me on it). Of course that number isn't really fixed, it goes up ba
I mention it cause wind mains attack does exactly what its desc
Another example you can see the same problem, is fire mains --attack up to 4 enemies and has a given chance of causing ignite--
...same attack desc
Hope mods get to see this and do something about it (hopefully its not a translation error)
also sidetrack if it IS a translation thing you should totally revamp some desc
PS thanks for liking the image dude!! took me a while to stitch together :D
It's not a mistranslation or a bug. You are just misunderstanding what it means. Given chance refers to a "fixed percentage chance". (Generally "given chance", means is a low percentage compared to skills that say " high chance" or something to a similar effect. ) If something is a guarantee, it will usually list it as such or if it's not it'll be listed usually on the forums somewhere. One example is Madara, his chase skill specifically says "This skill is always a critical hit". Or fire mains flame jutsu standard says "This skill never misses". Some of them not listed are things like Susano Itachi, the first part of his standard attack always hits. Kakazu EGF mystery never misses. Neither are written in their desc
I think you're misinterpreting what it means by "given chance". When they say this, they don't mean it's a given, i.e. guaranteed to happen, they mean that the chance that it will happen is a fixed number (someone did a breakdown on this somewhere, given chance is like 30% and high chance is 45% or something like that, don't quote me on it). Of course that number isn't really fixed, it goes up ba
In PVE the enemys stats are normally set around yours so they won't (most of the time) get crits or injured and even some are set as pure immune to everything, while with PVP its your set chance on your stats since my friend has more crit then me and will only crit 30%-40%(this is out of 1 fight, not 1 out 3) while i can get it around the same rate due to the chance always being there it just being luck or special "effect" on skills
I mention it cause wind mains attack does exactly what its desc
Another example you can see the same problem, is fire mains --attack up to 4 enemies and has a given chance of causing ignite--
...same attack desc
Hope mods get to see this and do something about it (hopefully its not a translation error)
also sidetrack if it IS a translation thing you should totally revamp some desc
PS thanks for liking the image dude!! took me a while to stitch together :D
You just simply not understand the desc
Oh man... seriously oasis team could've done a minor text edit (not bashing or trying to sound rude here.. so please do not misinterpret what I'm writing) and we would all be happy.
Something along the lines of..
---this skill has a minor chance to...--- (10% to proc/ e.g. onokis back problem)
---this skill has a chance to---(25% chance)
---this skill has a high chance to---(50%)
---this skill has a given chance to---(it is guaranteed to apply IF the hit itself lands on the enemy or 75% of you'd like)
---this skill has a fixed chance to---(the skill or attack is undodgeable and cannot be protected against)
if the "given chance" has a number behind it then i believe it should be stated in the desc
ANYHOW.. this wasn't a post asking for buffs and nerfs rather something to attract the mods and make them possibly edit the desc
The high crit standard grants +15% chance to crit and lightning armor grants another +15%. Means if you land 4 standards against an enemy that owns your same crit stat at least 1 if not 2 are in average critical hits.
I do not understand what do you want more than this. A 100% critical standard attack? If that was implemented would have a basic damage halved in comparison with other attacks or would have a backlash so high you would prefer it didn't do it at all.
Maybe you did not notice that the only main with a secondary effect li
The critical lineup you want to run exists just right now and requires you to heavily stack your main with critical and injury secondary stats. The common version runs asuma wind blade, iruka, danzo/darui/mifune. A more recent version uses madara, iruka, danzo/wb asuma and runs lightning armor, high crit standard, the passive that boosts with chakra and bloodthirsty demon.
Oh man... seriously oasis team could've done a minor text edit (not bashing or trying to sound rude here.. so please do not misinterpret what I'm writing) and we would all be happy.
Something along the lines of..
---this skill has a minor chance to...--- (10% to proc/ e.g. onokis back problem)
---this skill has a chance to---(25% chance)
---this skill has a high chance to---(50%)
---this skill has a given chance to---(it is guaranteed to apply IF the hit itself lands on the enemy or 75% of you'd like)
---this skill has a fixed chance to---(the skill or attack is undodgeable and cannot be protected against)
if the "given chance" has a number behind it then i believe it should be stated in the desc
ANYHOW.. this wasn't a post asking for buffs and nerfs rather something to attract the mods and make them possibly edit the desc
There is something like this. Unfortunately, there is no way to understood the "real" chance to proc, so don't listen to anyone claiming the contrary. This game's API isn't obtainable, so we have no real way to read the real numbers behind everything.
From what it was tested some times ago, there are 3 kind of attacks:
1) a chance of... = your normal standard. The chance to proc any additional effect relies on your combo stat.
2) a high chance of... = really high chance, still relies on your combo stat.
3) a fixed chance of... = a "special" case. This is the only standard that doesn't consider your combo stat, meaning that you could have 10k combo more / less than your opponent and your chances won't be affected.
Oh man... seriously oasis team could've done a minor text edit (not bashing or trying to sound rude here.. so please do not misinterpret what I'm writing) and we would all be happy.
Something along the lines of..
---this skill has a minor chance to...--- (10% to proc/ e.g. onokis back problem)
---this skill has a chance to---(25% chance)
---this skill has a high chance to---(50%)
---this skill has a given chance to---(it is guaranteed to apply IF the hit itself lands on the enemy or 75% of you'd like)
---this skill has a fixed chance to---(the skill or attack is undodgeable and cannot be protected against)
if the "given chance" has a number behind it then i believe it should be stated in the desc
ANYHOW.. this wasn't a post asking for buffs and nerfs rather something to attract the mods and make them possibly edit the desc
Very high chance of proc standard attack I seen are sage naruto standard rasengan similar to wind main rasengan. I have kisame fusion with standard saying very high chance, it always do 10 combo and repulse even I had an enemy 5k more combo stats than me. I see also masked man, he never misses his standard causing to start combo all the time.
If you mean midnight blade always proc his standard to always start combo and crit, then it would be as scary as f*ck. I would be changing main right away.
There's something that i might want to add to this, called diminishing returns, which in simple language is called to more crit you put in, it will get to a point it doesnt crit all the time, same thing with stacking tendo's on TI or jin rescue, the chain of mysteries just does less dmg, might be a theory, but you'll never know, behind coding and stats, this might be a thing, otherwise people would see a way to cheese pve / pvp.
There's something that i might want to add to this, called diminishing returns, which in simple language is called to more crit you put in, it will get to a point it doesnt crit all the time, same thing with stacking tendo's on TI or jin rescue, the chain of mysteries just does less dmg, might be a theory, but you'll never know, behind coding and stats, this might be a thing, otherwise people would see a way to cheese pve / pvp.
so there's gotta be math around this issue then, at least for certain ninjas
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