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[ Midnight Blade ] Where are the lightning main crits?

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  • Registered: 2017-07-24
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On 2018-04-19 04:35:33Show this Author OnlyDescending Order
1# Go To

As the title implies, the lightning main is heavily ignored.. I want to make a build about critical damage and he is the only one you can do that with efficiently.

Please mods help us lightning players out, i mean wind main c*ready land a direct undodgeable rasengan that causes lowfloat(mentioned in case someone tries to say its for balance reasons).. why cant we get an ability that does what its supposed to do from the beginning ... when it lands it supposed to cause knockdown and crit.. it does neither (most of the times) no matter who you fight against.

BTW in the pic the enemies are the lvl 5 wolves and tiger that's outside of konoha.. I landed 1 crit out of 6 enemies total battled...




This post was last edited by Rinnegod on 2018-04-19 04:35:33.
  • Registered: 2017-07-24
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On 2018-04-19 04:38:20Show this Author Only
2#

https://imgur.com/a/HoEtf

For some reason it wont attach the pic so here's the link to view it :p




This post was last edited by Rinnegod on 2018-04-19 04:39:07.
  • Registered: 2017-07-24
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On 2018-04-19 05:48:57Show this Author Only
3#

It's all about stats and chances. My susanoo itachi has 16k crit... but he won't crit with a 100% chance, not even against these lvl 5 wolves.

That standard, just like water's first, has an increased chance to do so.


I don't really understand the mention of wind main's rasengan, that auto isn't really as op as you probably think. Just situational, as like 80% of the other skills. Only a minor parts are just straight better than the others.

  • Registered: 2017-07-24
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On 2018-04-19 06:19:28Show this Author Only
4#

i love ur pic xd pink guy

  • Registered: 2017-07-24
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On 2018-04-19 06:38:07Show this Author Only
5#
  • Shryke On 2018-04-19 05:48:57
  • It's all about stats and chances. My susanoo itachi has 16k crit... but he won't crit with a 100% chance, not even against these lvl 5 wolves.

    That standard, just like water's first, has an increased chance to do so.


    I don't really understand the mention of wind main's rasengan, that auto isn't really as op as you probably think. Just situational, as like 80% of the other skills. Only a minor parts are just straight better than the others.

I think crit chance and critical strike is two different things. I guess its down to how much critical chance you have oppose to how much critical damage you do

  • Registered: 2017-07-24
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On 2018-04-19 07:30:03Show this Author Only
6#
  • Shryke On 2018-04-19 05:48:57
  • It's all about stats and chances. My susanoo itachi has 16k crit... but he won't crit with a 100% chance, not even against these lvl 5 wolves.

    That standard, just like water's first, has an increased chance to do so.


    I don't really understand the mention of wind main's rasengan, that auto isn't really as op as you probably think. Just situational, as like 80% of the other skills. Only a minor parts are just straight better than the others.

I mention it cause wind mains attack does exactly what its description says it does(and cause she is a main character as lightning main is)
Another example you can see the same problem, is fire mains --attack up to 4 enemies and has a given chance of causing ignite--
...same attack description .. same problem, doesn't apply ignite to everyone it hits with his standard..

Hope mods get to see this and do something about it (hopefully its not a translation error)

also sidetrack if it IS a translation thing you should totally revamp some descriptions.. lineup /field /team terms.. everyone knows about this and everyone gets confused by it, a quick fix would be on your field to mean every ninja on your side(all 12).. and on your team to mean the ninjas he is directly paired with(all 4)


PS thanks for liking the image dude!! took me a while to stitch together :D

  • Registered: 2017-07-24
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On 2018-04-19 07:58:58Show this Author Only
7#
  • Rinnegod On 2018-04-19 07:30:03
  • I mention it cause wind mains attack does exactly what its description says it does(and cause she is a main character as lightning main is)
    Another example you can see the same problem, is fire mains --attack up to 4 enemies and has a given chance of causing ignite--
    ...same attack description .. same problem, doesn't apply ignite to everyone it hits with his standard..

    Hope mods get to see this and do something about it (hopefully its not a translation error)

    also sidetrack if it IS a translation thing you should totally revamp some descriptions.. lineup /field /team terms.. everyone knows about this and everyone gets confused by it, a quick fix would be on your field to mean every ninja on your side(all 12).. and on your team to mean the ninjas he is directly paired with(all 4)


    PS thanks for liking the image dude!! took me a while to stitch together :D

I think you're misinterpreting what it means by "given chance". When they say this, they don't mean it's a given, i.e. guaranteed to happen, they mean that the chance that it will happen is a fixed number (someone did a breakdown on this somewhere, given chance is like 30% and high chance is 45% or something like that, don't quote me on it). Of course that number isn't really fixed, it goes up based on your own stats versus the opponent you are facing, the higher your combo/control compared to them, the higher the chance. One thing I have noticed, is the in PvE, crits are actually a lot rarer than in PvP. On my slot 1, I crit my human opponents, about 60-70% of the time. In PvE, that number is more like 30%. So basing your observations off strictly PvE fights may not be the most accurate test sample.

  • Registered: 2017-07-24
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On 2018-04-19 08:13:04Show this Author Only
8#
  • Rinnegod On 2018-04-19 07:30:03
  • I mention it cause wind mains attack does exactly what its description says it does(and cause she is a main character as lightning main is)
    Another example you can see the same problem, is fire mains --attack up to 4 enemies and has a given chance of causing ignite--
    ...same attack description .. same problem, doesn't apply ignite to everyone it hits with his standard..

    Hope mods get to see this and do something about it (hopefully its not a translation error)

    also sidetrack if it IS a translation thing you should totally revamp some descriptions.. lineup /field /team terms.. everyone knows about this and everyone gets confused by it, a quick fix would be on your field to mean every ninja on your side(all 12).. and on your team to mean the ninjas he is directly paired with(all 4)


    PS thanks for liking the image dude!! took me a while to stitch together :D

It's not a mistranslation or a bug. You are just misunderstanding what it means. Given chance refers to a "fixed percentage chance". (Generally "given chance", means is a low percentage compared to skills that say " high chance" or something to a similar effect. ) If something is a guarantee, it will usually list it as such or if it's not it'll be listed usually on the forums somewhere. One example is Madara, his chase skill specifically says "This skill is always a critical hit". Or fire mains flame jutsu standard says "This skill never misses". Some of them not listed are things like Susano Itachi, the first part of his standard attack always hits. Kakazu EGF mystery never misses. Neither are written in their description.




This post was last edited by takosabi on 2018-04-19 08:13:48.
  • Registered: 2017-07-24
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On 2018-04-19 09:58:32Show this Author Only
9#
  • goalie720 On 2018-04-19 07:58:58
  • I think you're misinterpreting what it means by "given chance". When they say this, they don't mean it's a given, i.e. guaranteed to happen, they mean that the chance that it will happen is a fixed number (someone did a breakdown on this somewhere, given chance is like 30% and high chance is 45% or something like that, don't quote me on it). Of course that number isn't really fixed, it goes up based on your own stats versus the opponent you are facing, the higher your combo/control compared to them, the higher the chance. One thing I have noticed, is the in PvE, crits are actually a lot rarer than in PvP. On my slot 1, I crit my human opponents, about 60-70% of the time. In PvE, that number is more like 30%. So basing your observations off strictly PvE fights may not be the most accurate test sample.

In PVE the enemys stats are normally set around yours so they won't (most of the time) get crits or injured and even some are set as pure immune to everything, while with PVP its your set chance on your stats since my friend has more crit then me and will only crit 30%-40%(this is out of 1 fight, not 1 out 3) while i can get it around the same rate due to the chance always being there it just being luck or special "effect" on skills

  • Registered: 2017-07-24
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On 2018-04-19 14:20:03Show this Author Only
10#
  • Rinnegod On 2018-04-19 07:30:03
  • I mention it cause wind mains attack does exactly what its description says it does(and cause she is a main character as lightning main is)
    Another example you can see the same problem, is fire mains --attack up to 4 enemies and has a given chance of causing ignite--
    ...same attack description .. same problem, doesn't apply ignite to everyone it hits with his standard..

    Hope mods get to see this and do something about it (hopefully its not a translation error)

    also sidetrack if it IS a translation thing you should totally revamp some descriptions.. lineup /field /team terms.. everyone knows about this and everyone gets confused by it, a quick fix would be on your field to mean every ninja on your side(all 12).. and on your team to mean the ninjas he is directly paired with(all 4)


    PS thanks for liking the image dude!! took me a while to stitch together :D

You just simply not understand the descriptions of the skills and giving them your own meaning and the result is this thread .. " by given chance" is far from the word "sure" .. And about the Rasengan thing that you say is OP .. then what about the Lightning Mains who uses Lightning Armor who can blitz opponents and possibly kill one to two ninjas in round 1 .. You are thinking one way, much better if you try to understand both parts and compare them with rational reasoning and not just reasoning out of your whim ..

  • Registered: 2017-07-24
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On 2018-04-20 12:43:41Show this Author Only
11#

Oh man... seriously oasis team could've done a minor text edit (not bashing or trying to sound rude here.. so please do not misinterpret what I'm writing) and we would all be happy.

Something along the lines of..

---this skill has a minor chance to...--- (10% to proc/ e.g. onokis back problem)

---this skill has a chance to---(25% chance)

---this skill has a high chance to---(50%)

---this skill has a given chance to---(it is guaranteed to apply IF the hit itself lands on the enemy or 75% of you'd like)

---this skill has a fixed chance to---(the skill or attack is undodgeable and cannot be protected against)

if the "given chance" has a number behind it then i believe it should be stated in the description of a skill.


ANYHOW.. this wasn't a post asking for buffs and nerfs rather something to attract the mods and make them possibly edit the descriptions of skills so that we have a clearer picture on what we can work with.




This post was last edited by Rinnegod on 2018-04-20 12:50:40.
  • Registered: 2018-02-02
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On 2018-04-20 17:02:26Show this Author Only
12#

The high crit standard grants +15% chance to crit and lightning armor grants another +15%. Means if you land 4 standards against an enemy that owns your same crit stat at least 1 if not 2 are in average critical hits.

I do not understand what do you want more than this. A 100% critical standard attack? If that was implemented would have a basic damage halved in comparison with other attacks or would have a backlash so high you would prefer it didn't do it at all.

Maybe you did not notice that the only main with a secondary effect linked to critical is azure fang with neurotoxin and she owns an high crit standard only because to use it with some efficiency she needs to go together with a ninja like gakido or omoi that really do not synergies well with eventual other boosters for her.

The critical lineup you want to run exists just right now and requires you to heavily stack your main with critical and injury secondary stats. The common version runs asuma wind blade, iruka, danzo/darui/mifune. A more recent version uses madara, iruka, danzo/wb asuma and runs lightning armor, high crit standard, the passive that boosts with chakra and bloodthirsty demon.




This post was last edited by Scarlettblue on 2018-04-20 17:11:07.
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On 2018-04-20 18:46:54Show this Author Only
13#
  • Rinnegod On 2018-04-20 12:43:41
  • Oh man... seriously oasis team could've done a minor text edit (not bashing or trying to sound rude here.. so please do not misinterpret what I'm writing) and we would all be happy.

    Something along the lines of..

    ---this skill has a minor chance to...--- (10% to proc/ e.g. onokis back problem)

    ---this skill has a chance to---(25% chance)

    ---this skill has a high chance to---(50%)

    ---this skill has a given chance to---(it is guaranteed to apply IF the hit itself lands on the enemy or 75% of you'd like)

    ---this skill has a fixed chance to---(the skill or attack is undodgeable and cannot be protected against)

    if the "given chance" has a number behind it then i believe it should be stated in the description of a skill.


    ANYHOW.. this wasn't a post asking for buffs and nerfs rather something to attract the mods and make them possibly edit the descriptions of skills so that we have a clearer picture on what we can work with.

There is something like this. Unfortunately, there is no way to understood the "real" chance to proc, so don't listen to anyone claiming the contrary. This game's API isn't obtainable, so we have no real way to read the real numbers behind everything.


From what it was tested some times ago, there are 3 kind of attacks:

1) a chance of... = your normal standard. The chance to proc any additional effect relies on your combo stat.

2) a high chance of... = really high chance, still relies on your combo stat.

3) a fixed chance of... = a "special" case. This is the only standard that doesn't consider your combo stat, meaning that you could have 10k combo more / less than your opponent and your chances won't be affected.

  • Registered: 2017-07-24
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On 2018-05-02 14:23:07Show this Author Only
14#
  • Rinnegod On 2018-04-20 12:43:41
  • Oh man... seriously oasis team could've done a minor text edit (not bashing or trying to sound rude here.. so please do not misinterpret what I'm writing) and we would all be happy.

    Something along the lines of..

    ---this skill has a minor chance to...--- (10% to proc/ e.g. onokis back problem)

    ---this skill has a chance to---(25% chance)

    ---this skill has a high chance to---(50%)

    ---this skill has a given chance to---(it is guaranteed to apply IF the hit itself lands on the enemy or 75% of you'd like)

    ---this skill has a fixed chance to---(the skill or attack is undodgeable and cannot be protected against)

    if the "given chance" has a number behind it then i believe it should be stated in the description of a skill.


    ANYHOW.. this wasn't a post asking for buffs and nerfs rather something to attract the mods and make them possibly edit the descriptions of skills so that we have a clearer picture on what we can work with.

Very high chance of proc standard attack I seen are sage naruto standard rasengan similar to wind main rasengan. I have kisame fusion with standard saying very high chance, it always do 10 combo and repulse even I had an enemy 5k more combo stats than me. I see also masked man, he never misses his standard causing to start combo all the time.

If you mean midnight blade always proc his standard to always start combo and crit, then it would be as scary as f*ck. I would be changing main right away.

  • Registered: 2017-07-24
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On 2018-05-02 19:31:52Show this Author Only
15#

There's something that i might want to add to this, called diminishing returns, which in simple language is called to more crit you put in, it will get to a point it doesnt crit all the time, same thing with stacking tendo's on TI or jin rescue, the chain of mysteries just does less dmg, might be a theory, but you'll never know, behind coding and stats, this might be a thing, otherwise people would see a way to cheese pve / pvp.

  • Registered: 2017-07-24
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On 2018-05-03 03:11:22Show this Author Only
16#
  • UchihaShay On 2018-05-02 19:31:52
  • There's something that i might want to add to this, called diminishing returns, which in simple language is called to more crit you put in, it will get to a point it doesnt crit all the time, same thing with stacking tendo's on TI or jin rescue, the chain of mysteries just does less dmg, might be a theory, but you'll never know, behind coding and stats, this might be a thing, otherwise people would see a way to cheese pve / pvp.

I would disagree on the Tendo part. We do stack Tendo in TI and Jinchuriki Rescue and I do more damage than the 1st Tendo. He does 12K crits while I do 14K. This is on Brother's Farewell TI hard mode.





This post was last edited by icebuken on 2018-05-03 03:11:57.
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On 2018-05-03 11:56:33Show this Author Only
17#
  • icebuken On 2018-05-03 03:11:22
  • I would disagree on the Tendo part. We do stack Tendo in TI and Jinchuriki Rescue and I do more damage than the 1st Tendo. He does 12K crits while I do 14K. This is on Brother's Farewell TI hard mode.


so there's gotta be math around this issue then, at least for certain ninjas

  • Registered: 2018-02-02
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On 2018-05-03 16:57:39Show this Author Only
18#

The chance to crit is simply capped at 95%.

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