It's all about stats and chances. My susanoo itachi has 16k crit... but he won't crit with a 100% chance, not even against these lvl 5 wolves.
That standard, just like water's first, has an increased chance to do so.
I don't really understand the mention of wind main's rasengan, that auto isn't really as op as you probably think. Just situational, as like 80% of the other skills. Only a minor parts are just straight better than the others.
Oh man... seriously oasis team could've done a minor text edit (not bashing or trying to sound rude here.. so please do not misinterpret what I'm writing) and we would all be happy.
Something along the lines of..
---this skill has a minor chance to...--- (10% to proc/ e.g. onokis back problem)
---this skill has a chance to---(25% chance)
---this skill has a high chance to---(50%)
---this skill has a given chance to---(it is guaranteed to apply IF the hit itself lands on the enemy or 75% of you'd like)
---this skill has a fixed chance to---(the skill or attack is undodgeable and cannot be protected against)
if the "given chance" has a number behind it then i believe it should be stated in the desc
ANYHOW.. this wasn't a post asking for buffs and nerfs rather something to attract the mods and make them possibly edit the desc
There is something like this. Unfortunately, there is no way to understood the "real" chance to proc, so don't listen to anyone claiming the contrary. This game's API isn't obtainable, so we have no real way to read the real numbers behind everything.
From what it was tested some times ago, there are 3 kind of attacks:
1) a chance of... = your normal standard. The chance to proc any additional effect relies on your combo stat.
2) a high chance of... = really high chance, still relies on your combo stat.
3) a fixed chance of... = a "special" case. This is the only standard that doesn't consider your combo stat, meaning that you could have 10k combo more / less than your opponent and your chances won't be affected.
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