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[ Bugs ] Insane Mystery Delay

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  • Registered: 2017-07-24
  • Topics: 6
  • Posts: 13
On 2018-04-13 21:27:31Show this Author OnlyDescending Order
1# Go To

I know there is a known issue with delayed mysteries but I really struggle lately. Insane delay happens especially on arena matches mostly with my Jikogudo's(4th position) mystery. I press it even at the begging of the round and he just skips it for the next round. This costs me lots of games and it surely is annoying.. When is this problem going to be fixed?

  • Registered: 2017-07-24
  • Topics: 29
  • Posts: 344
On 2018-04-13 23:00:10Show this Author Only
2#

Idk but same happends to me... I click shisui instanly after round start and I need to wait till enemy main (4th) and kurenai (3rd) use their myst and standard...

  • Registered: 2017-07-24
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On 2018-04-14 01:30:47Show this Author Only
3#

very likely not before 5.0 implementation.

  • Registered: 2017-07-24
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On 2018-04-14 05:38:50Show this Author Only
4#
  • UchichaRakiri On 2018-04-13 23:00:10
  • Idk but same happends to me... I click shisui instanly after round start and I need to wait till enemy main (4th) and kurenai (3rd) use their myst and standard...

did you suffer from slow?


  • Registered: 2017-07-24
  • Topics: 18
  • Posts: 336
On 2018-04-14 16:18:17Show this Author Only
5#

it's happened to me this day,my jigo mystery delay till next round

  • Registered: 2017-07-24
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On 2018-04-14 19:09:58Show this Author Only
6#

Same here sometimes without slow i c*e mystery only after al the other party's ninjas use tthe ones they have,or is set on second round which is same as bad...but as someone said i doubt this will be fixed anytime soon.

  • Registered: 2017-07-24
  • Topics: 29
  • Posts: 344
On 2018-04-14 20:28:57Show this Author Only
7#
  • Shiro1 On 2018-04-14 05:38:50
  • did you suffer from slow?


nope

  • Registered: 2017-07-24
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On 2018-04-14 21:33:10Show this Author Only
8#

guys, the issue is well renown and is linked to or long chases (and usually jigokudo team run 7+ chases) or multiple high combo chases (teams like yagura, yugito nii, roshi, just to let you understand it). The problem is fully server side and seems is partially solved in 5.0, so we have to wait for it because they won't move an inch to solve it knowing is just right now almost wholly solved with next patch.

  • Registered: 2017-08-07
  • Topics: 28
  • Posts: 152
On 2018-04-16 13:57:27Show this Author Only
9#

jujokudo always takes 2 rounds to revive a ninja from the point the revive started. I would love to see this fixed.


  • Registered: 2017-07-24
  • Topics: 163
  • Posts: 2514
On 2018-04-16 20:44:44Show this Author Only
10#
  • D2@1 On 2018-04-16 13:57:27
  • jujokudo always takes 2 rounds to revive a ninja from the point the revive started. I would love to see this fixed.


your only way to avoid this is to go auto while the chase is going on, the problem is that not always this is a good move.

  • Registered: 2017-07-24
  • Topics: 45
  • Posts: 742
On 2018-04-16 21:20:09Show this Author Only
11#
  • Garv On 2018-04-14 01:30:47
  • very likely not before 5.0 implementation.

There is no such thing as 5.0


CN was suffering from the same problem, but it was resolved around november when Tencent had rewritten the code. Something that could have been done also for our version...

  • Registered: 2017-07-24
  • Topics: 27
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On 2018-04-16 22:38:59Show this Author Only
12#
  • Shryke On 2018-04-16 21:20:09
  • There is no such thing as 5.0


    CN was suffering from the same problem, but it was resolved around november when Tencent had rewritten the code. Something that could have been done also for our version...

Hope they do it fast. Sometimes, can't even see people casting mystery even though i have a significant initiative advantage.

  • Registered: 2017-07-24
  • Topics: 163
  • Posts: 2514
On 2018-04-17 03:21:16Show this Author Only
13#
  • Shryke On 2018-04-16 21:20:09
  • There is no such thing as 5.0


    CN was suffering from the same problem, but it was resolved around november when Tencent had rewritten the code. Something that could have been done also for our version...

does not exist neither a so called 4.0, but since oasis called 4.0 the actual revamp of the talents available right now, goes by itself that the next revamp of the talents will be called 5.0 here. Obviously i called it 5.0 to let people understand i was talking about the same exact thing you are saying.





This post was last edited by Garv on 2018-04-17 03:29:20.
  • Registered: 2017-07-24
  • Topics: 81
  • Posts: 275
On 2018-04-17 09:17:39Show this Author Only
14#

Still waiting for the fix for this crap. Really tired of people abusing this mystery * in matsuri and events like that then laughing at the person who is being screwed over by it. Fix the problem. It isn't hard to give a real turn delay. put 5 seconds on every turn to make sure people have the ability to use their moves

  • Registered: 2017-12-30
  • Topics: 3
  • Posts: 15
On 2018-04-20 15:54:03Show this Author Only
15#

Why the * #4 cast the mys faster than my #2 in arena ? like 10 times my ay3 team cant cancel water mys in round 2 ?
Dont even see that main gonna use her mys ( heal ) to use samui cancel. * this *

  • Registered: 2018-02-02
  • Topics: 32
  • Posts: 2137
On 2018-04-20 16:42:30Show this Author Only
16#

Right now is more or less impossible to play any defensive team against people with higher initiative. Teams based on healings, shieldings and interruptions can not simply be played with this delay. Or you go full immune or you cannot play, that is the truth.

  • Registered: 2017-07-24
  • Topics: 27
  • Posts: 741
On 2018-04-21 21:30:02Show this Author Only
17#
  • Scarlettblue On 2018-04-20 16:42:30
  • Right now is more or less impossible to play any defensive team against people with higher initiative. Teams based on healings, shieldings and interruptions can not simply be played with this delay. Or you go full immune or you cannot play, that is the truth.

Initiative doesn't matter with the glitch . My Position 1 itachi's mystery goes after enemy's pos 3-4 ninjas with low initiative . With edo hiruzen, things would be more manageable I think.

Just a thought, is it possible that this glitch is caused by wind main or kurunei ?




This post was last edited by JustSaying on 2018-04-21 21:37:07.
  • Registered: 2017-07-24
  • Topics: 6
  • Posts: 2832
On 2018-04-21 22:13:16Show this Author Only
18#
  • D2@1 On 2018-04-16 13:57:27
  • jujokudo always takes 2 rounds to revive a ninja from the point the revive started. I would love to see this fixed.


The mystery is non-prompt so you have to use the mystery before he uses his standard, other wise it will be used next turn. I'm not to sure how many people are confusing this non-prompt issues like you as delay

  • Registered: 2017-07-24
  • Topics: 21
  • Posts: 147
On 2018-04-22 09:54:56Show this Author Only
19#
  • Lycan Von Wolf On 2018-04-17 09:17:39
  • Still waiting for the fix for this crap. Really tired of people abusing this mystery * in matsuri and events like that then laughing at the person who is being screwed over by it. Fix the problem. It isn't hard to give a real turn delay. put 5 seconds on every turn to make sure people have the ability to use their moves

Agreed, i was thinking the exact same thing of giving 5 seconds. Another thing i'd like to be added is a 5 second wait time after a mystery is launched. This would stop ppl from abusing launching a mystery during the ninjas standard to make the mystery cast immediately and uninterruptable.




This post was last edited by RayzofRadiance on 2018-04-22 09:57:55.
  • Registered: 2017-07-24
  • Topics: 34
  • Posts: 4320
On 2018-04-23 09:40:41Show this Author Only
20#

Hey


Please refer to this thread.

https://forum-narutoen.oasgames.com/page/show-post-29583-1.html


Thank you.

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