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[ Bugs ] Insane Mystery Delay

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  • Registered: 2017-07-24
  • Topics: 163
  • Posts: 2514
On 2018-04-14 01:30:47Show All Posts
3#

very likely not before 5.0 implementation.

  • Registered: 2017-07-24
  • Topics: 163
  • Posts: 2514
On 2018-04-14 21:33:10Show All Posts
8#

guys, the issue is well renown and is linked to or long chases (and usually jigokudo team run 7+ chases) or multiple high combo chases (teams like yagura, yugito nii, roshi, just to let you understand it). The problem is fully server side and seems is partially solved in 5.0, so we have to wait for it because they won't move an inch to solve it knowing is just right now almost wholly solved with next patch.

  • Registered: 2017-07-24
  • Topics: 163
  • Posts: 2514
On 2018-04-16 20:44:44Show All Posts
10#
  • D2@1 On 2018-04-16 13:57:27
  • jujokudo always takes 2 rounds to revive a ninja from the point the revive started. I would love to see this fixed.


your only way to avoid this is to go auto while the chase is going on, the problem is that not always this is a good move.

  • Registered: 2017-07-24
  • Topics: 163
  • Posts: 2514
On 2018-04-17 03:21:16Show All Posts
13#
  • Shryke On 2018-04-16 21:20:09
  • There is no such thing as 5.0


    CN was suffering from the same problem, but it was resolved around november when Tencent had rewritten the code. Something that could have been done also for our version...

does not exist neither a so called 4.0, but since oasis called 4.0 the actual revamp of the talents available right now, goes by itself that the next revamp of the talents will be called 5.0 here. Obviously i called it 5.0 to let people understand i was talking about the same exact thing you are saying.





This post was last edited by Garv on 2018-04-17 03:29:20.
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