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[ Bugs ] Mystery Casting Time

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  • Registered: 2017-07-24
  • Topics: 44
  • Posts: 114
On 2018-04-01 14:22:17Show this Author OnlyDescending Order
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Can we have something implemented like at least a 2 second pause when an unit casts a mystery and no other units do any actions during this time? When your opponent's team is on auto, if you don't interrupt beforehand, it is basically impossible to interrupt, because its split second; you see it and click the mystery, but by then their mystery has already gone off. And sometimes when timed right, mysteries don't even go on top of the unit's head or only on top for like 0.5 seconds and casts; some examples is like manual barriers and multiple animation mysteries, also noticed in fire main shielding mystery.


EDIT: I am also suggesting this because having no actions when a mystery cast will also allow the system to register the mystery being cast and try to fix delay of mystery like after 2 standards attacks or sth else.




This post was last edited by vsai12 on 2018-04-01 14:22:17.
  • Registered: 2017-07-24
  • Topics: 190
  • Posts: 3485
On 2018-04-01 03:16:03Show this Author Only
2#

that 2 second pause will defeat the essence of having Initiative i think .. The delays between the two players is also the key thing here also and the other is the perfect timing of the player for using/activating their skills .. just like when we are fight against someone with interrupt ninja like iruka and samui, we wait till our barrier ninjas turn to move before we use the barrier skill so that the opponent cannot interrupt us .. that are the some factors i guess when it comes to that issue ..

  • Registered: 2017-07-24
  • Topics: 44
  • Posts: 114
On 2018-04-01 08:00:02Show this Author Only
3#
  • Waka_Man On 2018-04-01 03:16:03
  • that 2 second pause will defeat the essence of having Initiative i think .. The delays between the two players is also the key thing here also and the other is the perfect timing of the player for using/activating their skills .. just like when we are fight against someone with interrupt ninja like iruka and samui, we wait till our barrier ninjas turn to move before we use the barrier skill so that the opponent cannot interrupt us .. that are the some factors i guess when it comes to that issue ..

non-prompt ninja should not have the same speed cast as a prompt. that get rids of the purpose. And the 2 second pause doesn't defeat the purpose of init; it raises it. I can have my iruka in pos 2 and i can't interrupt a fire main shield mystery in pos 4 or a regular sasuke is complete bs if i have more init and higher pos. Having these speed casts gets rid of the purpose of init.

  • Registered: 2017-07-24
  • Topics: 5
  • Posts: 71
On 2018-04-01 08:21:18Show this Author Only
4#
  • Waka_Man On 2018-04-01 03:16:03
  • that 2 second pause will defeat the essence of having Initiative i think .. The delays between the two players is also the key thing here also and the other is the perfect timing of the player for using/activating their skills .. just like when we are fight against someone with interrupt ninja like iruka and samui, we wait till our barrier ninjas turn to move before we use the barrier skill so that the opponent cannot interrupt us .. that are the some factors i guess when it comes to that issue ..

well, even if u can find it some benefits, it just scks since its a fail on the game, i remember perfectly playing without that issue, and that thing was the same, u had to do ur best to interrupt ur opponent, not like now, when u see him/her with the mistery active and u just sit there watching how u arent interrupting him cuz of the delay.

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