not a great lineup but stilll, please dont comment rudely (i know the hits are a bit low) I made this lineup because even roshi has a breeze dancer lineup , even han needs to have some fun!!!
Few things to make this team halfway viable lol
1). I would take giant rasengan. Han debuffs everyone already.
2). I would front line han so your wind main doesn't get *n up
3). Probably take out samui all together. There really is no synergy with her there. Although the tag is nice. Omoi would be a better fit to protect Asuma if you had to run any thing.
4). Also consider swapping the mains standard for her rasengan barrage or clones for protection. unless of course you have KoH (King of Hell summon). Even then clones would still give you some form of protection.
Just things to consider tbh. This game is about having fun. I make strange teams but they definitely need synergy and proper placement to function.
Few things to make this team halfway viable lol
1). I would take giant rasengan. Han debuffs everyone already.
2). I would front line han so your wind main doesn't get *n up
3). Probably take out samui all together. There really is no synergy with her there. Although the tag is nice. Omoi would be a better fit to protect Asuma if you had to run any thing.
4). Also consider swapping the mains standard for her rasengan barrage or clones for protection. unless of course you have KoH (King of Hell summon). Even then clones would still give you some form of protection.
Just things to consider tbh. This game is about having fun. I make strange teams but they definitely need synergy and proper placement to function.
Han doesn't Debuff people, he gets rid of buffs and shields.
A debuff is just, let's say, a "negative" buff.
Han removes only positive buffs, and he does not apply any "debuff" in any way.
So debuffs only apply to poison, ignite, tag, slowing down? Doesn't apply to removing res,attack buffs, shields, etc.? Does that only apply to this game? Essentially by removing any stat buff/protection it is a debuff in a sense, because it adversely affects the damage you receive and damage you dish out, making you more vulnerable than you were. Not debating, I truly don't know what the stance is on this. I guess I have my terms wrong and I'm wrong here. Dispel would be better I guess
uhhhhhhhhhhhhhhhhhhhhhhhhhhh
WHAT? That is literally.....you know what....I'm not doing this with you.
Debuffs are (in Naruto Online) Poison, Ignite, Tag, Sleep, Immobile, Chaos, Paralyze, Imprison, Slow, Blind.
If you look at the text in the game ninjas like Jigokudo gets rid of 2 debuffs on the 2 units he heals.
Also dispel wouldn't really work as that can be used as that you're dispelling a debuff on a unit if the unit is being healed by a healer.
Not being mean or anything. Just clarifying :)
Also Debuffs are referred to any negative status.
So debuffs only apply to poison, ignite, tag, slowing down? Doesn't apply to removing res,attack buffs, shields, etc.? Does that only apply to this game? Essentially by removing any stat buff/protection it is a debuff in a sense, because it adversely affects the damage you receive and damage you dish out, making you more vulnerable than you were. Not debating, I truly don't know what the stance is on this. I guess I have my terms wrong and I'm wrong here. Dispel would be better I guess
Dispel should be closer, as it stands neutral, both positive and negative buffs can be dispelled in certain conditions. Debuff has been known to almost any other MMORPG; stuns and such, I've used that term to describe as "removing" status effects, and I didn't realize what it meant until my guild mates corrected me.
Debuffs are (in Naruto Online) Poison, Ignite, Tag, Sleep, Immobile, Chaos, Paralyze, Imprison, Slow, Blind.
If you look at the text in the game ninjas like Jigokudo gets rid of 2 debuffs on the 2 units he heals.
Also dispel wouldn't really work as that can be used as that you're dispelling a debuff on a unit if the unit is being healed by a healer.
Not being mean or anything. Just clarifying :)
Also Debuffs are referred to any negative status.
Well then, thank ya'll for clearing that up. I really appreciate it. I looked at a few gaming forums and nobody explained it as well as the like both of you did. I have a better grasp of it now.
han doesn't really work well together with breeze dancers because compels your BD to run chakra coordination (since is the only passive that's not removed by han mystery among the 4th line ones).
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